0ad/source/gui/GUIutil.h
elexis 1a49ccb294 Move static GUI<>::SetSetting operating on IGUIObject to a member IGUIObject::SetSetting.
Remove PSERROR codes from SetSetting (let std::map throw an out_of_range
if a caller wants to Set a setting that doesn't exist without having
checked with SettingExists, equal to GetSetting from 92b6cdfeab).
That also simplifies std::function SetSettingWrap construct from
0a7d0ecdde to void IGUIObject::SettingChanged.
Don't trigger debug_warn or exceptions in GUITooltip::ShowTooltip if the
XML author specified wrong tooltip input, and dodge another
dynamic_cast.

Rename existing IGUIObject::SetSetting to
IGUIObject::SetSettingFromString and comment that it is purposed for
parsing XML files.
Remove SetSetting default value, so that authors are made aware
explicitly of the need to decide the function broadcasting a message,
refs d87057b1c0, 719f2d7967, ...
Change const bool& SkipMessage to const bool SendMessage, so that a
positive value relates to a positive action.
Clean AddSettings whitespace and integer types.

Differential Revision: https://code.wildfiregames.com/D2231
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Comments By: Philip on IRC on 2010-07-24 on GUIUtil being ugly, in case
that one counts

This was SVN commit r22796.
2019-08-28 11:21:11 +00:00

113 lines
2.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUIUTIL
#define INCLUDED_GUIUTIL
#include "gui/IGUIObject.h"
class CGUI;
template<typename T> class GUI;
class IGUISetting
{
public:
NONCOPYABLE(IGUISetting);
IGUISetting() = default;
virtual ~IGUISetting() = default;
/**
* Parses the given string and assigns to the setting value. Used for parsing XML attributes.
*/
virtual bool FromString(const CStrW& Value, const bool SendMessage) = 0;
/**
* Parses the given JS::Value using ScriptInterface::FromJSVal and assigns it to the setting data.
*/
virtual bool FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage) = 0;
/**
* Converts the setting data to a JS::Value using ScriptInterface::ToJSVal.
*/
virtual void ToJSVal(JSContext* cx, JS::MutableHandleValue Value) = 0;
};
template<typename T>
class CGUISetting : public IGUISetting
{
friend class GUI<T>;
public:
NONCOPYABLE(CGUISetting);
CGUISetting(IGUIObject& pObject, const CStr& Name);
/**
* Parses the given string and assigns to the setting value. Used for parsing XML attributes.
*/
bool FromString(const CStrW& Value, const bool SendMessage) override;
/**
* Parses the given JS::Value using ScriptInterface::FromJSVal and assigns it to the setting data.
*/
bool FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage) override;
/**
* Converts the setting data to a JS::Value using ScriptInterface::ToJSVal.
*/
void ToJSVal(JSContext* cx, JS::MutableHandleValue Value) override;
/**
* These members are public because they are either unmodifiable or free to be modified.
* In particular it avoids the need for setter templates specialized depending on copiability.
*/
/**
* The object that stores this setting.
*/
IGUIObject& m_pObject;
/**
* Property name identifying the setting.
*/
const CStr m_Name;
/**
* Holds the value of the setting.
*/
T m_pSetting;
};
template <typename T>
class GUI
{
public:
NONCOPYABLE(GUI);
/**
* Sets a value by setting and object name using a real
* datatype as input.
*
* @param Value The value in string form, like "0 0 100% 100%"
* @param tOutput Parsed value of type T
* @return True at success.
*/
static bool ParseString(const CGUI* pGUI, const CStrW& Value, T& tOutput);
};
#endif // INCLUDED_GUIUTIL