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Remove PSERROR codes from SetSetting (let std::map throw an out_of_range if a caller wants to Set a setting that doesn't exist without having checked with SettingExists, equal to GetSetting from92b6cdfeab). That also simplifies std::function SetSettingWrap construct from0a7d0ecddeto void IGUIObject::SettingChanged. Don't trigger debug_warn or exceptions in GUITooltip::ShowTooltip if the XML author specified wrong tooltip input, and dodge another dynamic_cast. Rename existing IGUIObject::SetSetting to IGUIObject::SetSettingFromString and comment that it is purposed for parsing XML files. Remove SetSetting default value, so that authors are made aware explicitly of the need to decide the function broadcasting a message, refsd87057b1c0,719f2d7967, ... Change const bool& SkipMessage to const bool SendMessage, so that a positive value relates to a positive action. Clean AddSettings whitespace and integer types. Differential Revision: https://code.wildfiregames.com/D2231 Tested on: gcc 9.1.0, clang 8.0.1, Jenkins Comments By: Philip on IRC on 2010-07-24 on GUIUtil being ugly, in case that one counts This was SVN commit r22796.
113 lines
2.9 KiB
C++
113 lines
2.9 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GUIUTIL
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#define INCLUDED_GUIUTIL
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#include "gui/IGUIObject.h"
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class CGUI;
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template<typename T> class GUI;
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class IGUISetting
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{
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public:
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NONCOPYABLE(IGUISetting);
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IGUISetting() = default;
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virtual ~IGUISetting() = default;
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/**
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* Parses the given string and assigns to the setting value. Used for parsing XML attributes.
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*/
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virtual bool FromString(const CStrW& Value, const bool SendMessage) = 0;
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/**
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* Parses the given JS::Value using ScriptInterface::FromJSVal and assigns it to the setting data.
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*/
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virtual bool FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage) = 0;
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/**
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* Converts the setting data to a JS::Value using ScriptInterface::ToJSVal.
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*/
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virtual void ToJSVal(JSContext* cx, JS::MutableHandleValue Value) = 0;
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};
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template<typename T>
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class CGUISetting : public IGUISetting
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{
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friend class GUI<T>;
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public:
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NONCOPYABLE(CGUISetting);
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CGUISetting(IGUIObject& pObject, const CStr& Name);
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/**
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* Parses the given string and assigns to the setting value. Used for parsing XML attributes.
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*/
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bool FromString(const CStrW& Value, const bool SendMessage) override;
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/**
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* Parses the given JS::Value using ScriptInterface::FromJSVal and assigns it to the setting data.
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*/
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bool FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage) override;
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/**
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* Converts the setting data to a JS::Value using ScriptInterface::ToJSVal.
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*/
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void ToJSVal(JSContext* cx, JS::MutableHandleValue Value) override;
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/**
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* These members are public because they are either unmodifiable or free to be modified.
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* In particular it avoids the need for setter templates specialized depending on copiability.
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*/
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/**
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* The object that stores this setting.
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*/
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IGUIObject& m_pObject;
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/**
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* Property name identifying the setting.
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*/
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const CStr m_Name;
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/**
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* Holds the value of the setting.
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*/
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T m_pSetting;
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};
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template <typename T>
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class GUI
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{
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public:
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NONCOPYABLE(GUI);
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/**
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* Sets a value by setting and object name using a real
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* datatype as input.
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*
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* @param Value The value in string form, like "0 0 100% 100%"
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* @param tOutput Parsed value of type T
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* @return True at success.
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*/
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static bool ParseString(const CGUI* pGUI, const CStrW& Value, T& tOutput);
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};
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#endif // INCLUDED_GUIUTIL
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