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Remove PSERROR codes from SetSetting (let std::map throw an out_of_range if a caller wants to Set a setting that doesn't exist without having checked with SettingExists, equal to GetSetting from92b6cdfeab). That also simplifies std::function SetSettingWrap construct from0a7d0ecddeto void IGUIObject::SettingChanged. Don't trigger debug_warn or exceptions in GUITooltip::ShowTooltip if the XML author specified wrong tooltip input, and dodge another dynamic_cast. Rename existing IGUIObject::SetSetting to IGUIObject::SetSettingFromString and comment that it is purposed for parsing XML files. Remove SetSetting default value, so that authors are made aware explicitly of the need to decide the function broadcasting a message, refsd87057b1c0,719f2d7967, ... Change const bool& SkipMessage to const bool SendMessage, so that a positive value relates to a positive action. Clean AddSettings whitespace and integer types. Differential Revision: https://code.wildfiregames.com/D2231 Tested on: gcc 9.1.0, clang 8.0.1, Jenkins Comments By: Philip on IRC on 2010-07-24 on GUIUtil being ugly, in case that one counts This was SVN commit r22796.
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "GUIutil.h"
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#include "gui/GUI.h"
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template<typename T>
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CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name)
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: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
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{
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}
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template<typename T>
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bool CGUISetting<T>::FromString(const CStrW& Value, const bool SendMessage)
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{
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T settingValue;
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if (!GUI<T>::ParseString(&m_pObject.GetGUI(), Value, settingValue))
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return false;
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m_pObject.SetSetting<T>(m_Name, settingValue, SendMessage);
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return true;
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};
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template<>
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bool CGUISetting<CGUIColor>::FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage)
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{
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CGUIColor settingValue;
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if (Value.isString())
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{
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CStr name;
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if (!ScriptInterface::FromJSVal(cx, Value, name))
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return false;
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if (!settingValue.ParseString(m_pObject.GetGUI(), name))
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{
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JS_ReportError(cx, "Invalid color '%s'", name.c_str());
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return false;
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}
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}
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else if (!ScriptInterface::FromJSVal<CColor>(cx, Value, settingValue))
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return false;
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m_pObject.SetSetting<CGUIColor>(m_Name, settingValue, SendMessage);
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return true;
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};
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template<typename T>
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bool CGUISetting<T>::FromJSVal(JSContext* cx, JS::HandleValue Value, const bool SendMessage)
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{
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T settingValue;
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if (!ScriptInterface::FromJSVal<T>(cx, Value, settingValue))
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return false;
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m_pObject.SetSetting<T>(m_Name, settingValue, SendMessage);
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return true;
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};
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template<typename T>
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void CGUISetting<T>::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
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{
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ScriptInterface::ToJSVal<T>(cx, Value, m_pSetting);
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};
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#define TYPE(T) \
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template class CGUISetting<T>; \
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#include "GUItypes.h"
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#undef TYPE
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