0ad/source/ps/GameSetup/Paths.cpp
2009-08-08 11:11:26 +00:00

97 lines
2.7 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Paths.h"
#if OS_WIN
#include "lib/sysdep/os/win/wutil.h" // win_appdata_dir
#endif
#include "lib/sysdep/sysdep.h" // sys_get_executable_name
Paths::Paths(const CmdLineArgs& args)
{
m_root = Root(args.GetArg0());
m_rdata = m_root/"data";
const char* subdirectoryName = args.Has("writableRoot")? 0 : "0ad";
// everything is a subdirectory of the root
if(!subdirectoryName)
{
m_data = m_rdata;
m_config = m_data/"config";
m_cache = m_data/"cache";
m_logs = m_root/"logs";
}
else
{
#if OS_WIN
const fs::path appdata(fs::path(win_appdata_dir)/subdirectoryName);
m_data = appdata/"data";
m_config = appdata/"config";
m_cache = appdata/"cache";
m_logs = appdata/"logs";
#else
const char* envHome = getenv("HOME");
debug_assert(envHome);
const fs::path home(envHome);
m_data = XDG_Path("XDG_DATA_HOME", home, home/".local/share")/subdirectoryName;
m_config = XDG_Path("XDG_CONFIG_HOME", home, home/".config")/subdirectoryName;
m_cache = XDG_Path("XDG_CACHE_HOME", home, home/".cache")/subdirectoryName;
m_logs = m_config/"logs";
#endif
}
}
/*static*/ fs::path Paths::Root(const CStr& argv0)
{
// get full path to executable
char pathname[PATH_MAX];
// .. first try safe, but system-dependent version
if(sys_get_executable_name(pathname, PATH_MAX) < 0)
{
// .. failed; use argv[0]
errno = 0;
if(!realpath(argv0.c_str(), pathname))
WARN_ERR(LibError_from_errno(false));
}
// make sure it's valid
errno = 0;
if(access(pathname, X_OK) < 0)
WARN_ERR(LibError_from_errno(false));
fs::path path(pathname);
for(size_t i = 0; i < 3; i++) // remove "system/name.exe"
path.remove_leaf();
return path;
}
/*static*/ fs::path Paths::XDG_Path(const char* envname, const fs::path& home, const fs::path& defaultPath)
{
const char* path = getenv(envname);
if(path)
{
if(path[0] != '/') // relative to $HOME
return home/path;
return fs::path(path);
}
return defaultPath;
}