/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Paths.h" #if OS_WIN #include "lib/sysdep/os/win/wutil.h" // win_appdata_dir #endif #include "lib/sysdep/sysdep.h" // sys_get_executable_name Paths::Paths(const CmdLineArgs& args) { m_root = Root(args.GetArg0()); m_rdata = m_root/"data"; const char* subdirectoryName = args.Has("writableRoot")? 0 : "0ad"; // everything is a subdirectory of the root if(!subdirectoryName) { m_data = m_rdata; m_config = m_data/"config"; m_cache = m_data/"cache"; m_logs = m_root/"logs"; } else { #if OS_WIN const fs::path appdata(fs::path(win_appdata_dir)/subdirectoryName); m_data = appdata/"data"; m_config = appdata/"config"; m_cache = appdata/"cache"; m_logs = appdata/"logs"; #else const char* envHome = getenv("HOME"); debug_assert(envHome); const fs::path home(envHome); m_data = XDG_Path("XDG_DATA_HOME", home, home/".local/share")/subdirectoryName; m_config = XDG_Path("XDG_CONFIG_HOME", home, home/".config")/subdirectoryName; m_cache = XDG_Path("XDG_CACHE_HOME", home, home/".cache")/subdirectoryName; m_logs = m_config/"logs"; #endif } } /*static*/ fs::path Paths::Root(const CStr& argv0) { // get full path to executable char pathname[PATH_MAX]; // .. first try safe, but system-dependent version if(sys_get_executable_name(pathname, PATH_MAX) < 0) { // .. failed; use argv[0] errno = 0; if(!realpath(argv0.c_str(), pathname)) WARN_ERR(LibError_from_errno(false)); } // make sure it's valid errno = 0; if(access(pathname, X_OK) < 0) WARN_ERR(LibError_from_errno(false)); fs::path path(pathname); for(size_t i = 0; i < 3; i++) // remove "system/name.exe" path.remove_leaf(); return path; } /*static*/ fs::path Paths::XDG_Path(const char* envname, const fs::path& home, const fs::path& defaultPath) { const char* path = getenv(envname); if(path) { if(path[0] != '/') // relative to $HOME return home/path; return fs::path(path); } return defaultPath; }