0ad/binaries/data/mods/mod/hwdetect/test.js
Vladislav Belov 46af67b5bd
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Removes RenderPath
We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.

Fixes #6244
2026-07-07 23:12:45 +02:00

44 lines
1.4 KiB
JavaScript

// Run in a standalone JS shell like
// js -e 'var global={}' -f hwdetect.js -f test_data.js -f test.js > output.html
// where test_data.js is a giant file that's probably not publicly available yet
// (ask Philip if you want a copy), then look at output.html and make sure it's
// applying the hwdetected settings in the appropriate cases
print("<!DOCTYPE html>");
print("<meta charset=utf-8>");
print("<style>body { font: 8pt sans-serif; }</style>");
print("<table>");
print("<tr>");
print("<th>OS");
print("<th>GL_RENDERER");
print("<th>Output");
print("<th>Warnings");
hwdetectTestData.sort(function(a, b)
{
if (a.renderer_backend.GL_RENDERER < b.renderer_backend.GL_RENDERER)
return -1;
if (b.renderer_backend.GL_RENDERER < a.renderer_backend.GL_RENDERER)
return +1;
return 0;
});
for (var settings of hwdetectTestData)
{
var output = RunDetection(settings);
var os = (settings.os_linux ? "linux" : settings.os_macosx ? "macosx" : settings.os_win ? "win" : "???");
var disabled = [];
for (var d of ["disable_audio", "disable_s3tc", "disable_shadows", "disable_shadowpcf", "disable_allwater", "disable_fancywater", "hardwareSupported"])
if (output[d] !== undefined)
disabled.push(d+"="+output[d]);
print("<tr>");
print("<td>" + os);
print("<td>" + settings.renderer_backend.GL_RENDERER);
print("<td>" + disabled.join(" "));
print("<td>" + output.warnings.concat(output.dialog_warnings).join("\n"));
}
print("</table>");