0ad/source/simulation2/serialization/StdDeserializer.h
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

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2 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_STDDESERIALIZER
#define INCLUDED_STDDESERIALIZER
#include "IDeserializer.h"
#include "ps/utf16string.h"
#include <map>
#include <vector>
class CStdDeserializer : public IDeserializer
{
NONCOPYABLE(CStdDeserializer);
public:
CStdDeserializer(const ScriptInterface& scriptInterface, std::istream& stream);
virtual ~CStdDeserializer();
virtual void ScriptVal(const char* name, JS::MutableHandleValue out);
virtual void ScriptObjectAppend(const char* name, JS::HandleValue objVal);
virtual void ScriptString(const char* name, JS::MutableHandleString out);
virtual std::istream& GetStream();
virtual void RequireBytesInStream(size_t numBytes);
static void Trace(JSTracer *trc, void *data);
void TraceMember(JSTracer *trc);
protected:
virtual void Get(const char* name, u8* data, size_t len);
private:
JS::Value ReadScriptVal(const char* name, JS::HandleObject appendParent);
void ReadStringLatin1(const char* name, std::vector<JS::Latin1Char>& str);
void ReadStringUTF16(const char* name, utf16string& str);
virtual void AddScriptBackref(JS::HandleObject obj);
virtual void GetScriptBackref(size_t tag, JS::MutableHandleObject ret);
std::vector<JS::Heap<JSObject*> > m_ScriptBackrefs;
const ScriptInterface& m_ScriptInterface;
std::istream& m_Stream;
};
#endif // INCLUDED_STDDESERIALIZER