0ad/binaries/data/mods/mod/gui/modmod/modmod.js
Imarok 0c917a2a52 Fix button caption and enable in modmod
Differential Revision: https://code.wildfiregames.com/D1623
This was SVN commit r23506.
2020-02-17 18:22:52 +00:00

442 lines
13 KiB
JavaScript

/**
* @file This GUI page displays all available mods and allows the player to enabled and launch a set of compatible mods.
*/
/**
* A mod is defined by a mod.json file, for example
* {
* "name": "0ad",
* "version": "0.0.24",
* "label": "0 A.D. - Empires Ascendant",
* "url": "https://wildfiregames.com/",
* "description": "A free, open-source, historical RTS game.",
* "dependencies": []
* }
*
* Or:
* {
* "name": "mod2",
* "label": "Mod 2",
* "version": "1.1",
* "description": "",
* "dependencies": ["0ad<=0.0.24", "rote"]
* }
*
* A mod is identified by the directory name.
* A mod must define the "name", "version", "label", "description" and "dependencies" property.
* The "url" property is optional.
*
* The property "name" can consist alphanumeric characters, underscore and dash.
* The name is used for version comparison of mod dependencies.
* The property "version" may only contain numbers and up to two periods.
* The property "label" is a human-readable name of the mod.
* The property "description" is a human-readable summary of the features of the mod.
* The property "url" is reference to a website about the mod.
* The property "dependencies" is an array of strings. Each string is either a modname or a mod version comparison.
* A mod version comparison is a modname, followed by an operator (=, <, >, <= or >=), followed by a mod version.
* This allows mods to express upwards and downwards compatibility.
*/
/**
* Mod definitions loaded from the files, including invalid mods.
*/
var g_Mods = {};
/**
* Folder names of all mods that are or can be launched.
*/
var g_ModsEnabled = [];
var g_ModsDisabled = [];
var g_ModsEnabledFiltered = [];
var g_ModsDisabledFiltered = [];
/**
* Name of the mods installed by the ModInstaller.
*/
var g_InstalledMods;
var g_ColorNoModSelected = "255 255 100";
var g_ColorDependenciesMet = "100 255 100";
var g_ColorDependenciesNotMet = "255 100 100";
function init(data, hotloadData)
{
g_InstalledMods = data && data.installedMods || hotloadData && hotloadData.installedMods || [];
initMods();
initGUIButtons(data);
}
function initMods()
{
loadMods();
loadEnabledMods();
validateMods();
initGUIFilters();
}
function getHotloadData()
{
return { "installedMods": g_InstalledMods };
}
function loadMods()
{
g_Mods = Engine.GetAvailableMods();
deepfreeze(g_Mods);
}
function loadEnabledMods()
{
g_ModsEnabled = Engine.ConfigDB_GetValue("user", "mod.enabledmods").split(/\s+/).filter(folder => !!g_Mods[folder]);
g_ModsDisabled = Object.keys(g_Mods).filter(folder => g_ModsEnabled.indexOf(folder) == -1);
g_ModsEnabledFiltered = g_ModsEnabled;
g_ModsDisabledFiltered = g_ModsDisabled;
}
function validateMods()
{
for (let folder in g_Mods)
validateMod(folder, g_Mods[folder], true);
}
function initGUIFilters()
{
Engine.GetGUIObjectByName("negateFilter").checked = false;
Engine.GetGUIObjectByName("modGenericFilter").caption = translate("Filter");
displayModLists();
}
function initGUIButtons(data)
{
// Either get back to the previous page or quit if there is no previous page
let cancelButton = !data || data.cancelbutton;
Engine.GetGUIObjectByName("cancelButton").hidden = !cancelButton;
Engine.GetGUIObjectByName("quitButton").hidden = cancelButton;
Engine.GetGUIObjectByName("toggleModButton").caption = translateWithContext("mod activation", "Enable");
}
function saveMods()
{
sortEnabledMods();
Engine.ConfigDB_CreateValue("user", "mod.enabledmods", ["mod"].concat(g_ModsEnabled).join(" "));
Engine.ConfigDB_WriteFile("user", "config/user.cfg");
}
function startMods()
{
sortEnabledMods();
Engine.SetMods(["mod"].concat(g_ModsEnabled));
Engine.RestartEngine();
}
function displayModLists()
{
g_ModsEnabledFiltered = displayModList("modsEnabledList", g_ModsEnabled);
g_ModsDisabledFiltered = displayModList("modsDisabledList", g_ModsDisabled);
}
function displayModList(listObjectName, folders)
{
let listObject = Engine.GetGUIObjectByName(listObjectName);
if (listObjectName == "modsDisabledList")
{
let sortFolder = folder => String(g_Mods[folder][listObject.selected_column] || folder);
folders.sort((folder1, folder2) =>
listObject.selected_column_order *
sortFolder(folder1).localeCompare(sortFolder(folder2)));
}
folders = folders.filter(filterMod);
listObject.list_name = folders.map(folder => g_Mods[folder].name).map(name => g_InstalledMods.indexOf(name) == -1 ? name : coloredText(name, "green"));
listObject.list_folder = folders;
listObject.list_label = folders.map(folder => g_Mods[folder].label);
listObject.list_url = folders.map(folder => g_Mods[folder].url || "");
listObject.list_version = folders.map(folder => g_Mods[folder].version);
listObject.list_dependencies = folders.map(folder => g_Mods[folder].dependencies.join(" "));
listObject.list = folders;
return folders;
}
function reloadDisabledMods()
{
g_ModsDisabled = Object.keys(g_Mods).filter(folder => g_ModsEnabled.indexOf(folder) == -1);
}
function enableMod()
{
let modsDisabledList = Engine.GetGUIObjectByName("modsDisabledList");
let pos = modsDisabledList.selected;
if (pos == -1 || !areDependenciesMet(g_ModsDisabledFiltered[pos]))
return;
g_ModsEnabled.push(g_ModsDisabledFiltered.splice(pos, 1)[0]);
reloadDisabledMods();
if (pos >= g_ModsDisabledFiltered.length)
--pos;
displayModLists();
modsDisabledList.selected = pos;
}
function disableMod()
{
let modsEnabledList = Engine.GetGUIObjectByName("modsEnabledList");
let pos = modsEnabledList.selected;
if (pos == -1)
return;
// Find true position of disabled mod and remove it
let disabledMod = g_ModsEnabledFiltered[pos];
for (let i = 0; i < g_ModsEnabled.length; ++i)
if (g_ModsEnabled[i] == disabledMod)
{
g_ModsEnabled.splice(i, 1);
break;
}
g_ModsDisabled.push(disabledMod);
// Remove mods that required the removed mod and cascade
// Sort them, so we know which ones can depend on the removed mod
// TODO: Find position where the removed mod would have fit (for now assume idx 0)
sortEnabledMods();
for (let i = 0; i < g_ModsEnabled.length; ++i)
if (!areDependenciesMet(g_ModsEnabled[i]))
{
g_ModsDisabled.push(g_ModsEnabled.splice(i, 1)[0]);
--i;
}
displayModLists();
modsEnabledList.selected = Math.min(pos, g_ModsEnabledFiltered.length - 1);
}
function applyFilters()
{
// Save selected rows
let modsDisabledList = Engine.GetGUIObjectByName("modsDisabledList");
let modsEnabledList = Engine.GetGUIObjectByName("modsEnabledList");
let selectedDisabledFolder = modsDisabledList.list_folder[modsDisabledList.selected];
let selectedEnabledFolder = modsEnabledList.list_folder[modsEnabledList.selected];
// Remove selected rows to prevent a link to a non existing item
modsDisabledList.selected = -1;
modsEnabledList.selected = -1;
displayModLists();
// Restore previously selected rows
modsDisabledList.selected = modsDisabledList.list_folder.indexOf(selectedDisabledFolder);
modsEnabledList.selected = modsEnabledList.list_folder.indexOf(selectedEnabledFolder);
Engine.GetGUIObjectByName("globalModDescription").caption = "";
}
function filterMod(folder)
{
let mod = g_Mods[folder];
let negateFilter = Engine.GetGUIObjectByName("negateFilter").checked;
let searchText = Engine.GetGUIObjectByName("modGenericFilter").caption;
if (searchText &&
searchText != translate("Filter") &&
folder.indexOf(searchText) == -1 &&
mod.name.indexOf(searchText) == -1 &&
mod.label.indexOf(searchText) == -1 &&
(mod.url || "").indexOf(searchText) == -1 &&
mod.version.indexOf(searchText) == -1 &&
mod.description.indexOf(searchText) == -1 &&
mod.dependencies.indexOf(searchText) == -1)
return negateFilter;
return !negateFilter;
}
function closePage()
{
Engine.SwitchGuiPage("page_pregame.xml", {});
}
function areFilters()
{
let searchText = Engine.GetGUIObjectByName("modGenericFilter").caption;
return searchText && searchText != translate("Filter");
}
/**
* Moves an item in the list up or down.
*/
function moveCurrItem(objectName, up)
{
// Prevent moving while filters are applied
// because we would need to map filtered positions
// to not filtered positions so changes will persist.
if (areFilters())
return;
let obj = Engine.GetGUIObjectByName(objectName);
let idx = obj.selected;
if (idx == -1)
return;
let num = obj.list.length;
let idx2 = idx + (up ? -1 : 1);
if (idx2 < 0 || idx2 >= num)
return;
let tmp = g_ModsEnabled[idx];
g_ModsEnabled[idx] = g_ModsEnabled[idx2];
g_ModsEnabled[idx2] = tmp;
g_ModsEnabledFiltered = displayModList("modsEnabledList", g_ModsEnabled);
obj.selected = idx2;
}
function areDependenciesMet(folder)
{
let guiObject = Engine.GetGUIObjectByName("message");
for (let dependency of g_Mods[folder].dependencies)
{
if (isDependencyMet(dependency))
continue;
guiObject.caption = coloredText(
sprintf(translate('Dependency not met: %(dep)s'), { "dep": dependency }),
g_ColorDependenciesNotMet);
return false;
}
guiObject.caption = coloredText(translate('All dependencies met'), g_ColorDependenciesMet);
return true;
}
/**
* @param dependency is a mod name or a mod version comparison.
*/
function isDependencyMet(dependency)
{
let operator = dependency.match(g_RegExpComparisonOperator);
let [name, version] = operator ? dependency.split(operator[0]) : [dependency, undefined];
return g_ModsEnabled.some(folder =>
g_Mods[folder].name == name &&
(!operator || versionSatisfied(g_Mods[folder].version, operator[0], version)));
}
/**
* Compares the given versions using the given operator.
* '-' or '_' is ignored. Only numbers are supported.
* @note "5.3" < "5.3.0"
*/
function versionSatisfied(version1, operator, version2)
{
let versionList1 = version1.split(/[-_]/)[0].split(/\./g);
let versionList2 = version2.split(/[-_]/)[0].split(/\./g);
let eq = operator.indexOf("=") != -1;
let lt = operator.indexOf("<") != -1;
let gt = operator.indexOf(">") != -1;
for (let i = 0; i < Math.min(versionList1.length, versionList2.length); ++i)
{
let diff = +versionList1[i] - +versionList2[i];
if (gt && diff > 0 || lt && diff < 0)
return true;
if (gt && diff < 0 || lt && diff > 0 || eq && diff)
return false;
}
// common prefix matches
let ldiff = versionList1.length - versionList2.length;
if (!ldiff)
return eq;
// NB: 2.3 != 2.3.0
if (ldiff < 0)
return lt;
return gt;
}
function sortEnabledMods()
{
let dependencies = {};
for (let folder of g_ModsEnabled)
dependencies[folder] = g_Mods[folder].dependencies.map(d => d.split(g_RegExpComparisonOperator)[0]);
g_ModsEnabled.sort((folder1, folder2) =>
dependencies[folder1].indexOf(g_Mods[folder2].name) != -1 ? 1 :
dependencies[folder2].indexOf(g_Mods[folder1].name) != -1 ? -1 : 0);
g_ModsEnabledFiltered = displayModList("modsEnabledList", g_ModsEnabled);
}
function selectedMod(listObjectName)
{
let listObject = Engine.GetGUIObjectByName(listObjectName);
let otherListObject = Engine.GetGUIObjectByName(listObjectName == "modsDisabledList" ?
"modsEnabledList" : "modsDisabledList");
let toggleModButton = Engine.GetGUIObjectByName("toggleModButton");
let modSelected = listObject.selected != -1;
if (modSelected)
{
otherListObject.selected = -1;
toggleModButton.onPress = listObjectName == "modsDisabledList" ? enableMod : disableMod;
}
Engine.GetGUIObjectByName("visitWebButton").enabled = modSelected && !!getSelectedModUrl();
toggleModButton.caption = listObjectName == "modsDisabledList" ?
translateWithContext("mod activation", "Enable") :
translateWithContext("mod activation", "Disable");
toggleModButton.enabled = modSelected;
Engine.GetGUIObjectByName("enabledModUp").enabled = modSelected && listObjectName == "modsEnabledList" && !areFilters();
Engine.GetGUIObjectByName("enabledModDown").enabled = modSelected && listObjectName == "modsEnabledList" && !areFilters();
Engine.GetGUIObjectByName("globalModDescription").caption =
listObject.list[listObject.selected] ?
g_Mods[listObject.list[listObject.selected]].description :
'[color="' + g_ColorNoModSelected + '"]' + translate("No mod has been selected.") + '[/color]';
}
/**
* @returns {string} The url of the currently selected mod.
*/
function getSelectedModUrl()
{
let modsEnabledList = Engine.GetGUIObjectByName("modsEnabledList");
let modsDisabledList = Engine.GetGUIObjectByName("modsDisabledList");
let list = modsEnabledList.selected == -1 ? modsDisabledList : modsEnabledList;
let folder = list.list_folder[list.selected];
return folder && g_Mods[folder] && g_Mods[folder].url || undefined;
}
function visitModWebsite()
{
let url = getSelectedModUrl();
if (!url)
return;
if (!url.startsWith("http://") && !url.startsWith("https://"))
url = "http://" + url;
openURL(url);
}