0ad/source/lobby/StanzaExtensions.h
Ralph Sennhauser b6e66a5d43
Update headers in lobby
Some gloox headers need workarounds to be included, so mark the header
"lib/external_libraries/gloox.h" as source for all gloox symbols and
collect all headers we use under it.

Further make include-what-you-use happy with files in source/lobby and
fix what needs to be fixed after.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-25 14:00:44 +02:00

163 lines
4.3 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STANZAEXTENSIONS_H
#define STANZAEXTENSIONS_H
#include "lib/external_libraries/gloox.h"
#include <string>
#include <vector>
/// Global Gamelist Extension
#define EXTGAMELISTQUERY 1403
#define XMLNS_GAMELIST "jabber:iq:gamelist"
/// Global Boardlist Extension
#define EXTBOARDLISTQUERY 1404
#define XMLNS_BOARDLIST "jabber:iq:boardlist"
/// Global Gamereport Extension
#define EXTGAMEREPORT 1405
#define XMLNS_GAMEREPORT "jabber:iq:gamereport"
/// Global Profile Extension
#define EXTPROFILEQUERY 1406
#define XMLNS_PROFILE "jabber:iq:profile"
/// Global Lobby Authentication Extension
#define EXTLOBBYAUTH 1407
#define XMLNS_LOBBYAUTH "jabber:iq:lobbyauth"
#define EXTCONNECTIONDATA 1408
#define XMLNS_CONNECTIONDATA "jabber:iq:connectiondata"
class ConnectionData : public gloox::StanzaExtension
{
public:
ConnectionData(const gloox::Tag* tag = 0);
// Following four methods are all required by gloox
StanzaExtension* newInstance(const gloox::Tag* tag) const override
{
return new ConnectionData(tag);
}
const std::string& filterString() const override;
gloox::Tag* tag() const override;
gloox::StanzaExtension* clone() const override;
std::string m_Ip;
std::string m_Port;
std::string m_IsLocalIP;
std::string m_Password;
std::string m_ClientSalt;
std::string m_Error;
};
class GameReport : public gloox::StanzaExtension
{
public:
GameReport(const gloox::Tag* tag = 0);
// Following four methods are all required by gloox
StanzaExtension* newInstance(const gloox::Tag* tag) const override
{
return new GameReport(tag);
}
const std::string& filterString() const override;
gloox::Tag* tag() const override;
gloox::StanzaExtension* clone() const override;
std::vector<const gloox::Tag*> m_GameReport;
};
class GameListQuery : public gloox::StanzaExtension
{
public:
GameListQuery(const gloox::Tag* tag = 0);
// Following four methods are all required by gloox
StanzaExtension* newInstance(const gloox::Tag* tag) const override
{
return new GameListQuery(tag);
}
const std::string& filterString() const override;
gloox::Tag* tag() const override;
gloox::StanzaExtension* clone() const override;
~GameListQuery();
std::string m_Command;
std::vector<const gloox::Tag*> m_GameList;
};
class BoardListQuery : public gloox::StanzaExtension
{
public:
BoardListQuery(const gloox::Tag* tag = 0);
// Following four methods are all required by gloox
StanzaExtension* newInstance(const gloox::Tag* tag) const override
{
return new BoardListQuery(tag);
}
const std::string& filterString() const override;
gloox::Tag* tag() const override;
gloox::StanzaExtension* clone() const override;
~BoardListQuery();
std::string m_Command;
std::vector<const gloox::Tag*> m_StanzaBoardList;
};
class ProfileQuery : public gloox::StanzaExtension
{
public:
ProfileQuery(const gloox::Tag* tag = 0);
// Following four methods are all required by gloox
StanzaExtension* newInstance(const gloox::Tag* tag) const override
{
return new ProfileQuery(tag);
}
const std::string& filterString() const override;
gloox::Tag* tag() const override;
gloox::StanzaExtension* clone() const override;
~ProfileQuery();
std::string m_Command;
std::vector<const gloox::Tag*> m_StanzaProfile;
};
class LobbyAuth : public gloox::StanzaExtension
{
public:
LobbyAuth(const gloox::Tag* tag = 0);
// Following four methods are all required by gloox
StanzaExtension* newInstance(const gloox::Tag* tag) const override
{
return new LobbyAuth(tag);
}
const std::string& filterString() const override;
gloox::Tag* tag() const override;
gloox::StanzaExtension* clone() const override;
std::string m_Token;
};
#endif // STANZAEXTENSIONS_H