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Some gloox headers need workarounds to be included, so mark the header "lib/external_libraries/gloox.h" as source for all gloox symbols and collect all headers we use under it. Further make include-what-you-use happy with files in source/lobby and fix what needs to be fixed after. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
163 lines
4.3 KiB
C++
163 lines
4.3 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef STANZAEXTENSIONS_H
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#define STANZAEXTENSIONS_H
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#include "lib/external_libraries/gloox.h"
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#include <string>
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#include <vector>
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/// Global Gamelist Extension
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#define EXTGAMELISTQUERY 1403
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#define XMLNS_GAMELIST "jabber:iq:gamelist"
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/// Global Boardlist Extension
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#define EXTBOARDLISTQUERY 1404
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#define XMLNS_BOARDLIST "jabber:iq:boardlist"
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/// Global Gamereport Extension
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#define EXTGAMEREPORT 1405
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#define XMLNS_GAMEREPORT "jabber:iq:gamereport"
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/// Global Profile Extension
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#define EXTPROFILEQUERY 1406
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#define XMLNS_PROFILE "jabber:iq:profile"
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/// Global Lobby Authentication Extension
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#define EXTLOBBYAUTH 1407
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#define XMLNS_LOBBYAUTH "jabber:iq:lobbyauth"
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#define EXTCONNECTIONDATA 1408
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#define XMLNS_CONNECTIONDATA "jabber:iq:connectiondata"
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class ConnectionData : public gloox::StanzaExtension
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{
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public:
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ConnectionData(const gloox::Tag* tag = 0);
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// Following four methods are all required by gloox
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StanzaExtension* newInstance(const gloox::Tag* tag) const override
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{
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return new ConnectionData(tag);
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}
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const std::string& filterString() const override;
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gloox::Tag* tag() const override;
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gloox::StanzaExtension* clone() const override;
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std::string m_Ip;
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std::string m_Port;
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std::string m_IsLocalIP;
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std::string m_Password;
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std::string m_ClientSalt;
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std::string m_Error;
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};
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class GameReport : public gloox::StanzaExtension
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{
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public:
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GameReport(const gloox::Tag* tag = 0);
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// Following four methods are all required by gloox
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StanzaExtension* newInstance(const gloox::Tag* tag) const override
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{
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return new GameReport(tag);
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}
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const std::string& filterString() const override;
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gloox::Tag* tag() const override;
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gloox::StanzaExtension* clone() const override;
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std::vector<const gloox::Tag*> m_GameReport;
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};
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class GameListQuery : public gloox::StanzaExtension
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{
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public:
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GameListQuery(const gloox::Tag* tag = 0);
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// Following four methods are all required by gloox
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StanzaExtension* newInstance(const gloox::Tag* tag) const override
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{
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return new GameListQuery(tag);
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}
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const std::string& filterString() const override;
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gloox::Tag* tag() const override;
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gloox::StanzaExtension* clone() const override;
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~GameListQuery();
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std::string m_Command;
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std::vector<const gloox::Tag*> m_GameList;
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};
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class BoardListQuery : public gloox::StanzaExtension
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{
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public:
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BoardListQuery(const gloox::Tag* tag = 0);
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// Following four methods are all required by gloox
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StanzaExtension* newInstance(const gloox::Tag* tag) const override
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{
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return new BoardListQuery(tag);
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}
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const std::string& filterString() const override;
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gloox::Tag* tag() const override;
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gloox::StanzaExtension* clone() const override;
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~BoardListQuery();
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std::string m_Command;
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std::vector<const gloox::Tag*> m_StanzaBoardList;
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};
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class ProfileQuery : public gloox::StanzaExtension
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{
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public:
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ProfileQuery(const gloox::Tag* tag = 0);
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// Following four methods are all required by gloox
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StanzaExtension* newInstance(const gloox::Tag* tag) const override
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{
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return new ProfileQuery(tag);
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}
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const std::string& filterString() const override;
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gloox::Tag* tag() const override;
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gloox::StanzaExtension* clone() const override;
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~ProfileQuery();
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std::string m_Command;
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std::vector<const gloox::Tag*> m_StanzaProfile;
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};
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class LobbyAuth : public gloox::StanzaExtension
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{
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public:
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LobbyAuth(const gloox::Tag* tag = 0);
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// Following four methods are all required by gloox
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StanzaExtension* newInstance(const gloox::Tag* tag) const override
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{
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return new LobbyAuth(tag);
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}
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const std::string& filterString() const override;
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gloox::Tag* tag() const override;
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gloox::StanzaExtension* clone() const override;
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std::string m_Token;
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};
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#endif // STANZAEXTENSIONS_H
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