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https://gitea.wildfiregames.com/0ad/0ad
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2f2cbb96bf
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4259c78150
| Author | SHA1 | Date | |
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4259c78150 | ||
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71400e8045 | ||
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43e7dbc6da |
6 changed files with 121 additions and 383 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -26,28 +26,23 @@
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#include "precompiled.h"
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#include "file_system.h"
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#include "lib/debug.h"
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#include "lib/file/file_system.h"
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#include "lib/posix/posix_filesystem.h"
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#include "lib/sysdep/filesystem.h"
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#include "lib/sysdep/os.h"
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#include <boost/version.hpp>
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#include <cerrno>
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#include <cstring>
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#include <chrono>
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#include <filesystem>
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#include <memory>
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#include <string>
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struct WDIR;
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bool DirectoryExists(const OsPath& path)
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{
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WDIR* dir = wopendir(path);
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if(dir)
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try
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{
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wclosedir(dir);
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return true;
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return std::filesystem::is_directory(path.string());
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}
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("DirectoryExists: failed to check if directory '%s' exists, reason: %s\n", path.string8().c_str(), err.what());
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}
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return false;
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}
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@ -55,158 +50,152 @@ bool DirectoryExists(const OsPath& path)
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bool FileExists(const OsPath& pathname)
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{
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struct stat s;
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const bool exists = wstat(pathname, &s) == 0;
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return exists;
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try
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{
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return std::filesystem::is_regular_file(pathname.string());
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}
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("FileExists: failed to check if file '%s' exists, reason: %s\n", pathname.string8().c_str(), err.what());
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}
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return false;
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}
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u64 FileSize(const OsPath& pathname)
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{
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struct stat s;
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ENSURE(wstat(pathname, &s) == 0);
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return s.st_size;
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try
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{
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return static_cast<u64>(std::filesystem::file_size(pathname.string()));
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}
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("FileSize: failed to get filesize for '%s', reason: %s\n", pathname.string8().c_str(), err.what());
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}
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return 0;
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}
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Status GetFileInfo(const OsPath& pathname, CFileInfo* pPtrInfo)
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{
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errno = 0;
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struct stat s;
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memset(&s, 0, sizeof(s));
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if(wstat(pathname, &s) != 0)
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WARN_RETURN(StatusFromErrno());
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*pPtrInfo = CFileInfo(pathname.Filename(), s.st_size, s.st_mtime);
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try
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{
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const std::filesystem::path path{pathname.string()};
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*pPtrInfo = CFileInfo(path.filename().wstring(), static_cast<u64>(std::filesystem::file_size(path)),
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static_cast<time_t>(std::chrono::duration_cast<std::chrono::seconds>(std::filesystem::last_write_time(path).time_since_epoch()).count()));
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}
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("GetFileInfo: failed to get file info for '%s', reason: %s\n", pathname.string8().c_str(), err.what());
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return ERR::EXCEPTION;
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}
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return INFO::OK;
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}
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struct DirDeleter
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{
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void operator()(WDIR* osDir) const
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{
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const int ret = wclosedir(osDir);
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ENSURE(ret == 0);
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}
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};
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Status GetDirectoryEntries(const OsPath& path, CFileInfos* files, DirectoryNames* subdirectoryNames)
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{
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// open directory
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errno = 0;
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WDIR* pDir = wopendir(path);
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if(!pDir)
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return StatusFromErrno(); // NOWARN
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std::shared_ptr<WDIR> osDir(pDir, DirDeleter());
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for(;;)
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try
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{
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errno = 0;
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struct wdirent* osEnt = wreaddir(osDir.get());
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if(!osEnt)
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for (const std::filesystem::directory_entry& entry : std::filesystem::directory_iterator(path.string()))
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{
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// no error, just no more entries to return
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if(!errno)
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return INFO::OK;
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WARN_RETURN(StatusFromErrno());
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}
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for(size_t i = 0; osEnt->d_name[i] != '\0'; i++)
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RETURN_STATUS_IF_ERR(Path::Validate(osEnt->d_name[i]));
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const std::wstring_view name{osEnt->d_name};
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// get file information (mode, size, mtime)
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struct stat s;
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#if OS_WIN
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// .. return wdirent directly (much faster than calling stat).
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RETURN_STATUS_IF_ERR(wreaddir_stat_np(osDir.get(), &s));
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#else
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// .. call regular stat().
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errno = 0;
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const OsPath pathname = path / OsPath(osEnt->d_name);
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if(wstat(pathname, &s) != 0)
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{
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if(errno == ENOENT)
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if (entry.is_directory() && entry.path().filename() != "." && entry.path().filename() != ".." && subdirectoryNames)
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{
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// TODO: This should be displayed to the user as a LOGWARNING when this code is
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// moved to ps/
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debug_printf("The path \"%s\" cannot be found. It is probably a dangling link "
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"pointing to a non-existent path.\n", pathname.string8().c_str());
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continue;
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subdirectoryNames->emplace_back(entry.path().filename());
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}
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else if (entry.is_regular_file() && files)
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{
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files->emplace_back(entry.path().filename().wstring(), static_cast<u64>(entry.file_size()),
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static_cast<time_t>(std::chrono::duration_cast<std::chrono::seconds>(entry.last_write_time().time_since_epoch()).count()));
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}
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WARN_RETURN(StatusFromErrno());
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}
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#endif
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if(files && S_ISREG(s.st_mode))
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files->emplace_back(osEnt->d_name, s.st_size, s.st_mtime);
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else if(subdirectoryNames && S_ISDIR(s.st_mode) && name != L"." && name != L"..")
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subdirectoryNames->emplace_back(osEnt->d_name);
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}
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("GetDirectoryEntries: failed to get directory entries for'%s', reason: %s\n", path.string8().c_str(), err.what());
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return ERR::EXCEPTION;
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}
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return INFO::OK;
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}
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namespace
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{
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std::filesystem::perms ModeTToPerms(mode_t mode)
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{
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using std::filesystem::perms;
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perms perm{perms::none};
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if (mode | S_IRUSR)
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perm |= perms::owner_read;
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if (mode | S_IWUSR)
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perm |= perms::owner_write;
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if (mode | S_IXUSR)
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perm |= perms::owner_exec;
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if (mode | S_IRGRP)
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perm |= perms::group_read;
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if (mode | S_IWGRP)
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perm |= perms::group_write;
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if (mode | S_IXGRP)
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perm |= perms::group_exec;
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if (mode | S_IROTH)
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perm |= perms::others_read;
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if (mode | S_IWOTH)
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perm |= perms::others_write;
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if (mode | S_IXOTH)
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perm |= perms::others_exec;
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return perm;
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}
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Status CreateDirectoriesImpl(const std::filesystem::path& path, const std::filesystem::perms& perms)
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{
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if (std::filesystem::exists(path))
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return ERR::FAIL;
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if (!std::filesystem::is_directory(path.parent_path()))
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{
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const Status status = CreateDirectoriesImpl(path.parent_path(), perms);
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if (status != INFO::OK)
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return status;
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}
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std::filesystem::create_directory(path);
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std::filesystem::permissions(path, perms);
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return INFO::OK;
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}
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} // namespace
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Status CreateDirectories(const OsPath& path, mode_t mode, bool breakpoint)
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{
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if(path.empty())
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return INFO::OK;
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struct stat s;
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if(wstat(path, &s) == 0)
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try
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{
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if(!S_ISDIR(s.st_mode)) // encountered a file
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WARN_RETURN(ERR::FAIL);
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return INFO::OK;
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return CreateDirectoriesImpl(std::filesystem::path(path.string()), ModeTToPerms(mode));
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}
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// If we were passed a path ending with '/', strip the '/' now so that
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// we can consistently use Parent to find parent directory names
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if(path.IsDirectory())
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return CreateDirectories(path.Parent(), mode, breakpoint);
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RETURN_STATUS_IF_ERR(CreateDirectories(path.Parent(), mode));
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errno = 0;
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if(wmkdir(path, mode) != 0)
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("CreateDirectories: failed to mkdir %s (mode %d)\n", path.string8().c_str(), mode);
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debug_printf("CreateDirectories: failed to create directories '%s', reason: %s\n", path.string8().c_str(), err.what());
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if (breakpoint)
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WARN_RETURN(StatusFromErrno());
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else
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return StatusFromErrno();
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WARN_RETURN(ERR::EXCEPTION);
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else
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return ERR::EXCEPTION;
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}
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return INFO::OK;
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}
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Status DeleteDirectory(const OsPath& path)
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{
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// note: we have to recursively empty the directory before it can
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// be deleted (required by Windows and POSIX rmdir()).
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CFileInfos files; DirectoryNames subdirectoryNames;
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RETURN_STATUS_IF_ERR(GetDirectoryEntries(path, &files, &subdirectoryNames));
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// delete files
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for(size_t i = 0; i < files.size(); i++)
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try
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{
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const OsPath pathname = path / files[i].Name();
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errno = 0;
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if(wunlink(pathname) != 0)
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WARN_RETURN(StatusFromErrno());
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std::filesystem::remove_all(path.string());
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}
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catch (std::filesystem::filesystem_error& err)
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{
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debug_printf("DeleteDirectory: failed to delete directory '%s', reason: %s\n", path.string8().c_str(), err.what());
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return ERR::EXCEPTION;
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}
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// recurse over subdirectoryNames
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for(size_t i = 0; i < subdirectoryNames.size(); i++)
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RETURN_STATUS_IF_ERR(DeleteDirectory(path / subdirectoryNames[i]));
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errno = 0;
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if(wrmdir(path) != 0)
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WARN_RETURN(StatusFromErrno());
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return INFO::OK;
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}
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|
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|
|
|
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|
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@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files (the
|
||||
|
|
@ -31,32 +31,6 @@
|
|||
#include "lib/posix/posix_filesystem.h" // mode_t
|
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|
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|
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//
|
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// dirent.h
|
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//
|
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|
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struct WDIR;
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|
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struct wdirent
|
||||
{
|
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// note: SUSv3 describes this as a "char array" but of unspecified size.
|
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// we declare as a pointer to avoid having to copy the string.
|
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wchar_t* d_name;
|
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};
|
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|
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extern WDIR* wopendir(const OsPath& path);
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|
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extern wdirent* wreaddir(WDIR*);
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|
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// return status for the file returned by the last successful
|
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// wreaddir call from the given directory stream.
|
||||
// currently sets st_size, st_mode, and st_mtime; the rest are zeroed.
|
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// non-portable, but considerably faster than stat(). used by dir_ForEachSortedEntry.
|
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extern int wreaddir_stat_np(WDIR*, struct stat*);
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|
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extern int wclosedir(WDIR*);
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|
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|
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//
|
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// fcntl.h
|
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//
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files (the
|
||||
|
|
@ -42,13 +42,6 @@
|
|||
#include <fcntl.h>
|
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#include <string>
|
||||
|
||||
struct WDIR
|
||||
{
|
||||
DIR* d;
|
||||
wchar_t name[PATH_MAX];
|
||||
wdirent ent;
|
||||
};
|
||||
|
||||
#if OS_ANDROID
|
||||
|
||||
// The Crystax NDK seems to do weird things with opendir etc.
|
||||
|
|
@ -84,36 +77,6 @@ void init_libc() { }
|
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|
||||
#endif
|
||||
|
||||
WDIR* wopendir(const OsPath& path)
|
||||
{
|
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init_libc();
|
||||
DIR* d = opendir(OsString(path).c_str());
|
||||
if(!d)
|
||||
return 0;
|
||||
WDIR* wd = new WDIR;
|
||||
wd->d = d;
|
||||
wd->name[0] = '\0';
|
||||
wd->ent.d_name = wd->name;
|
||||
return wd;
|
||||
}
|
||||
|
||||
struct wdirent* wreaddir(WDIR* wd)
|
||||
{
|
||||
dirent* ent = readdir(wd->d);
|
||||
if(!ent)
|
||||
return 0;
|
||||
wcscpy_s(wd->name, ARRAY_SIZE(wd->name), OsPath(ent->d_name).string().c_str());
|
||||
return &wd->ent;
|
||||
}
|
||||
|
||||
int wclosedir(WDIR* wd)
|
||||
{
|
||||
int ret = closedir(wd->d);
|
||||
delete wd;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int wopen(const OsPath& pathname, int oflag)
|
||||
{
|
||||
ENSURE(!(oflag & O_CREAT));
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2025 Wildfire Games.
|
||||
/* Copyright (C) 2026 Wildfire Games.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files (the
|
||||
|
|
@ -30,55 +30,6 @@
|
|||
|
||||
#include <atomic>
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// WDIR suballocator
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// most applications only need a single WDIR at a time. we avoid expensive
|
||||
// heap allocations by reusing a single static instance. if it is already
|
||||
// in use, we allocate further instances dynamically.
|
||||
// NB: this is thread-safe due to CAS.
|
||||
|
||||
struct WDIR // POD
|
||||
{
|
||||
HANDLE hFind;
|
||||
|
||||
WIN32_FIND_DATAW findData; // indeterminate if hFind == INVALID_HANDLE_VALUE
|
||||
|
||||
// wreaddir will return the address of this member.
|
||||
// (must be stored in WDIR to allow multiple independent
|
||||
// wopendir/wreaddir sequences).
|
||||
struct wdirent ent;
|
||||
|
||||
// used by wreaddir to skip the first FindNextFileW. (a counter is
|
||||
// easy to test/update and also provides useful information.)
|
||||
size_t numCalls;
|
||||
};
|
||||
|
||||
static WDIR wdir_storage;
|
||||
static std::atomic<bool> wdir_in_use{ false };
|
||||
|
||||
static inline WDIR* wdir_alloc()
|
||||
{
|
||||
if(!wdir_in_use.exchange(true)) // gained ownership
|
||||
return &wdir_storage;
|
||||
|
||||
// already in use (rare) - allocate from heap
|
||||
return new WDIR;
|
||||
}
|
||||
|
||||
static inline void wdir_free(WDIR* d)
|
||||
{
|
||||
if(d == &wdir_storage)
|
||||
{
|
||||
const bool ok = wdir_in_use.exchange(false); // relinquish ownership
|
||||
ENSURE(ok); // ensure it wasn't double-freed
|
||||
}
|
||||
else // allocated from heap
|
||||
delete d;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// dirent.h
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -127,112 +78,6 @@ static bool IsValidDirectory(const OsPath& path)
|
|||
return true;
|
||||
}
|
||||
|
||||
// Return owning pointer or nullptr on error.
|
||||
[[nodiscard]] WDIR* wopendir(const OsPath& path)
|
||||
{
|
||||
WinScopedPreserveLastError s;
|
||||
|
||||
if(!IsValidDirectory(path))
|
||||
{
|
||||
errno = ENOENT;
|
||||
return 0;
|
||||
}
|
||||
|
||||
WDIR* d = wdir_alloc();
|
||||
d->numCalls = 0;
|
||||
|
||||
// NB: "c:\\path" only returns information about that directory;
|
||||
// trailing slashes aren't allowed. append "\\*" to retrieve its entries.
|
||||
OsPath searchPath = path/"*";
|
||||
|
||||
// (we don't defer FindFirstFileW until wreaddir because callers
|
||||
// expect us to return 0 if directory reading will/did fail.)
|
||||
d->hFind = FindFirstFileW(OsString(searchPath).c_str(), &d->findData);
|
||||
if(d->hFind != INVALID_HANDLE_VALUE)
|
||||
return d; // success
|
||||
|
||||
const DWORD nativeError{GetLastError()};
|
||||
if(nativeError == ERROR_NO_MORE_FILES)
|
||||
return d; // success, but directory is empty
|
||||
|
||||
Status status = StatusFromWin();
|
||||
|
||||
// release the WDIR allocated above (this is preferable to
|
||||
// always copying the large WDIR or findData from a temporary)
|
||||
wdir_free(d);
|
||||
|
||||
if(nativeError == ERROR_PATH_NOT_FOUND)
|
||||
// TODO: This should be displayed to the user as a LOGWARNING when this code is moved to ps/
|
||||
debug_printf("The path \"%s\" cannot be found. It is probably a dangling link "
|
||||
"pointing to a non-existent path.\n", path.string8().c_str());
|
||||
else
|
||||
WARN_IF_ERR(status);
|
||||
|
||||
errno = ErrnoFromStatus(status);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
struct wdirent* wreaddir(WDIR* d)
|
||||
{
|
||||
// directory is empty and d->findData is indeterminate
|
||||
if(d->hFind == INVALID_HANDLE_VALUE)
|
||||
return 0;
|
||||
|
||||
WinScopedPreserveLastError s;
|
||||
|
||||
// until end of directory or a valid entry was found:
|
||||
for(;;)
|
||||
{
|
||||
if(d->numCalls++ != 0) // (skip first call to FindNextFileW - see wopendir)
|
||||
{
|
||||
if(!FindNextFileW(d->hFind, &d->findData))
|
||||
{
|
||||
if(GetLastError() == ERROR_NO_MORE_FILES)
|
||||
SetLastError(0);
|
||||
else // unexpected error
|
||||
DEBUG_WARN_ERR(StatusFromWin());
|
||||
return 0; // end of directory or error
|
||||
}
|
||||
}
|
||||
|
||||
// only accept non-hidden and non-system entries - otherwise,
|
||||
// callers might encounter errors when attempting to open them.
|
||||
if((d->findData.dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN|FILE_ATTRIBUTE_SYSTEM)) == 0)
|
||||
{
|
||||
d->ent.d_name = d->findData.cFileName; // (NB: d_name is a pointer)
|
||||
return &d->ent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int wreaddir_stat_np(WDIR* d, struct stat* s)
|
||||
{
|
||||
// NTFS stores UTC but FAT stores local times, which are incorrectly
|
||||
// translated to UTC based on the _current_ DST settings. we no longer
|
||||
// bother checking the filesystem, since that's either unreliable or
|
||||
// expensive. timestamps may therefore be off after a DST transition,
|
||||
// which means our cached files would be regenerated.
|
||||
FILETIME* filetime = &d->findData.ftLastWriteTime;
|
||||
|
||||
memset(s, 0, sizeof(*s));
|
||||
s->st_size = (off_t)u64_from_u32(d->findData.nFileSizeHigh, d->findData.nFileSizeLow);
|
||||
s->st_mode = (unsigned short)((d->findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)? S_IFDIR : S_IFREG);
|
||||
s->st_mtime = wtime_utc_filetime_to_time_t(filetime);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int wclosedir(WDIR* d)
|
||||
{
|
||||
FindClose(d->hFind);
|
||||
|
||||
wdir_free(d);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// fcntl.h
|
||||
|
|
|
|||
|
|
@ -703,23 +703,6 @@ void ShadowMap::BindTo(
|
|||
}
|
||||
}
|
||||
|
||||
// Depth texture bits
|
||||
int ShadowMap::GetDepthTextureBits() const
|
||||
{
|
||||
return m->DepthTextureBits;
|
||||
}
|
||||
|
||||
void ShadowMap::SetDepthTextureBits(int bits)
|
||||
{
|
||||
if (bits != m->DepthTextureBits)
|
||||
{
|
||||
m->Texture.reset();
|
||||
m->Width = m->Height = 0;
|
||||
|
||||
m->DepthTextureBits = bits;
|
||||
}
|
||||
}
|
||||
|
||||
void ShadowMap::RenderDebugBounds(Renderer::Backend::IDeviceCommandContext& deviceCommandContext)
|
||||
{
|
||||
// Render various shadow bounds:
|
||||
|
|
|
|||
|
|
@ -47,22 +47,6 @@ public:
|
|||
*/
|
||||
void RecreateTexture();
|
||||
|
||||
/**
|
||||
* GetDepthTextureBits: Return the number of bits to use for depth textures when
|
||||
* enabled.
|
||||
*
|
||||
* @return depth texture bit depth
|
||||
*/
|
||||
int GetDepthTextureBits() const;
|
||||
|
||||
/**
|
||||
* SetDepthTextureBits: Sets the number of bits to use for depth textures when enabled.
|
||||
* Possible values are 16, 24, 32 and 0 (= use default)
|
||||
*
|
||||
* @param bits number of bits
|
||||
*/
|
||||
void SetDepthTextureBits(int bits);
|
||||
|
||||
/**
|
||||
* SetupFrame: Configure light space for the given camera and light direction,
|
||||
* create the shadow texture if necessary, etc.
|
||||
|
|
|
|||
Loading…
Reference in a new issue