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8 commits

Author SHA1 Message Date
phosit
6ffc251114
Make timedconfirmation.js a module
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Refs: #8081
2026-08-14 12:41:45 +02:00
phosit
0f939b8abf
Make termsdialog.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit
bf0c3af75a
Make mod/gui/pregame/mainmenu.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit
497efe5a99
Make msgbox.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit
609efa7e32
Make modmod/help/help.js a module
Refs: #8081
2026-08-14 12:41:44 +02:00
phosit
9adb3e7889
Make modmod.js a module
Actions in xml files only has access to the global scope, not the module
scope. So define them in the js file.

Refs: #8081
2026-08-14 12:41:44 +02:00
phosit
2c4f7d85b6
Make modio.js a module
Actions in xml files only has access to the global scope, not the module
scope. So define them in the js file.

Refs: #8081
2026-08-14 12:41:44 +02:00
phosit
8918cfb0a7
Make incompatible_mods.js a module
Refs: #8081
2026-08-14 12:41:44 +02:00
18 changed files with 91 additions and 71 deletions

View file

@ -1,6 +1,8 @@
var g_IncompatibleModsFile = "gui/incompatible_mods/incompatible_mods.txt";
/* eslint-disable prefer-const -- Mods should be able to change it */
let g_IncompatibleModsFile = "gui/incompatible_mods/incompatible_mods.txt";
/* eslint-enable prefer-const */
function init(data)
export function init(data)
{
Engine.GetGUIObjectByName("mainText").caption = Engine.TranslateLines(Engine.ReadFile(g_IncompatibleModsFile));
return new Promise(closePageCallback =>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<objects>
<script directory="gui/common/"/>
<script directory="gui/incompatible_mods/"/>
<script module="gui/incompatible_mods/incompatible_mods.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" sprite="ModernFade"/>

View file

@ -1,4 +1,4 @@
var g_ModsAvailableOnline = [];
let g_ModsAvailableOnline = [];
/**
* Indicates if we have encountered an error in one of the network-interaction attempts.
@ -8,7 +8,7 @@ var g_ModsAvailableOnline = [];
* Set to `true` by showErrorMessageBox
* Set to `false` by init, updateModList, downloadFile, and cancelRequest
*/
var g_Failure;
let g_Failure;
/**
* Indicates if the user has cancelled a request.
@ -19,11 +19,11 @@ var g_Failure;
* Set to `true` by cancelRequest
* Set to `false` by updateModList, and downloadFile
*/
var g_RequestCancelled;
let g_RequestCancelled;
var g_RequestStartTime;
let g_RequestStartTime;
var g_ModIOState = {
const g_ModIOState = {
/**
* Finished status indicators
*/
@ -142,7 +142,7 @@ var g_ModIOState = {
}
};
function init(data)
export function init(data)
{
const promise = progressDialog(
translate("Initializing mod.io interface."),
@ -153,6 +153,21 @@ function init(data)
g_Failure = false;
Engine.ModIoStartGetGameId();
Object.assign(Engine.GetGUIObjectByName("modFilter"), {
"onPress": displayMods,
"onTextEdit": displayMods
});
Object.assign(Engine.GetGUIObjectByName("modsAvailableList"), {
"onSelectionChange": showModDescription,
"onSelectionColumnChange": displayMods,
"onMouseLeftDoubleClickItem": downloadMod
});
Engine.GetGUIObjectByName("compatibilityFilter").onPress = displayMods;
Engine.GetGUIObjectByName("refreshButton").onPress = updateModList;
Engine.GetGUIObjectByName("downloadButton").onPress = downloadMod;
return Promise.race([
promise,
new Promise(closePageCallback =>

View file

@ -3,7 +3,7 @@
<objects>
<script directory="gui/common/"/>
<script directory="gui/modio/"/>
<script module="gui/modio/modio.js"/>
<object type="image" sprite="ModernFade"/>
@ -25,8 +25,6 @@
style="ModernInput"
size="16 0 200 24"
>
<action on="Press">displayMods();</action>
<action on="TextEdit">displayMods();</action>
<translatableAttribute id="placeholder_text" context="placeholder text for input field to filter mods">Filter</translatableAttribute>
</object>
@ -39,10 +37,6 @@
selected_column_order="1"
font="sans-stroke-13"
>
<action on="SelectionChange">showModDescription();</action>
<action on="SelectionColumnChange">displayMods();</action>
<action on="MouseLeftDoubleClickItem">downloadMod();</action>
<!-- List headers -->
<!-- Keep in sync with mod property names -->
<column id="name_id" textcolor="255 255 255" width="20%">
@ -69,9 +63,7 @@
<!-- Right Panel: Compatibility Filter-->
<object name="rightPanel" size="100%-250 20 100%-10 40" >
<!-- Compatibility Filter Checkbox -->
<object name="compatibilityFilter" type="checkbox" checked="true" style="ModernTickBox" size="0 4 20 100%">
<action on="Press">displayMods();</action>
</object>
<object name="compatibilityFilter" type="checkbox" checked="true" style="ModernTickBox" size="0 4 20 100%" />
<!-- Compatibility Filter Label -->
<object type="text" size="20 2 100% 100%" text_align="left" textcolor="white">
<translatableAttribute id="caption">Filter valid mods</translatableAttribute>
@ -85,12 +77,10 @@
<object name="refreshButton" type="button" style="ModernButtonRed" size="100%-368 100%-44 100%-188 100%-16" enabled="false">
<translatableAttribute id="caption">Refresh List</translatableAttribute>
<action on="Press">updateModList();</action>
</object>
<object name="downloadButton" type="button" style="ModernButtonRed" size="100%-184 100%-44 100%-16 100%-16" enabled="false">
<translatableAttribute id="caption">Download</translatableAttribute>
<action on="Press">downloadMod();</action>
</object>
</object>

View file

@ -1,4 +1,4 @@
function init(data)
export function init(data)
{
Engine.GetGUIObjectByName("mainText").caption = Engine.TranslateLines(Engine.ReadFile("gui/modmod/help/help.txt"));
return new Promise(closePageCallback =>

View file

@ -3,7 +3,7 @@
<objects>
<script directory="gui/common/"/>
<script directory="gui/modmod/help/"/>
<script module="gui/modmod/help/help.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" sprite="ModernFade"/>

View file

@ -19,33 +19,37 @@
* This allows mods to express upwards and downwards compatibility.
*/
import { downloadModsButton } from "gui/modmod/modmodio.js";
import { regExpComparisonOperator, validateMod } from "gui/modmod/validatemod.js";
/**
* Mod definitions loaded from the files, including invalid mods.
*/
var g_Mods = {};
let g_Mods = {};
/**
* Folder names of all mods that are or can be launched.
*/
var g_ModsEnabled = [];
var g_ModsDisabled = [];
let g_ModsEnabled = [];
let g_ModsDisabled = [];
var g_ModsEnabledFiltered = [];
var g_ModsDisabledFiltered = [];
let g_ModsEnabledFiltered = [];
let g_ModsDisabledFiltered = [];
/**
* Cache mod compatibility recomputed when some mod is enbaled/disabled.
*/
var g_ModsCompatibility = [];
const g_ModsCompatibility = [];
/**
* Name of the mods installed by the ModInstaller.
*/
var g_InstalledMods;
let g_InstalledMods;
var g_HasIncompatibleMods;
let g_HasIncompatibleMods;
var g_FakeMod = {
/* eslint-disable prefer-const -- Mods should be able to change them */
let g_FakeMod = {
"name": translate("This mod does not exist"),
"version": "",
"label": "",
@ -54,12 +58,34 @@ var g_FakeMod = {
"dependencies": []
};
var g_ColorNoModSelected = "255 255 100";
var g_ColorDependenciesMet = "100 255 100";
var g_ColorDependenciesNotMet = "255 100 100";
let g_ColorNoModSelected = "255 255 100";
let g_ColorDependenciesMet = "100 255 100";
let g_ColorDependenciesNotMet = "255 100 100";
/* eslint-enable prefer-const */
function init(data, hotloadData)
export function init(data, hotloadData)
{
Object.assign(Engine.GetGUIObjectByName("modsDisabledList"), {
"onSelectionChange": selectedMod.bind(undefined, "modsDisabledList"),
"onSelectionColumnChange": displayModLists,
"onMouseLeftDoubleClickItem": enableMod
});
Object.assign(Engine.GetGUIObjectByName("modsEnabledList"), {
"onSelectionChange": selectedMod.bind(undefined, "modsEnabledList"),
"onMouseLeftDoubleClickItem": disableMod
});
Engine.GetGUIObjectByName("enabledModUp").onPress =
moveCurrItem.bind(undefined, "modsEnabledList", true);
Engine.GetGUIObjectByName("enabledModDown").onPress =
moveCurrItem.bind(undefined, "modsEnabledList", false);
Engine.GetGUIObjectByName("visitWebButton").onPress = visitModWebsite;
Engine.GetGUIObjectByName("downloadButton").onPress = downloadModsButton.bind(undefined, initMods);
Engine.GetGUIObjectByName("saveConfigurationButton").onPress = saveMods;
Engine.GetGUIObjectByName("startButton").onPress = startMods;
g_InstalledMods = data && data.installedMods || hotloadData && hotloadData.installedMods || [];
g_HasIncompatibleMods = Engine.HasIncompatibleMods();
@ -354,7 +380,7 @@ function recomputeCompatibility(disabledAction = false)
*/
function isDependencyMet(dependency)
{
const operator = dependency.match(g_RegExpComparisonOperator);
const operator = dependency.match(regExpComparisonOperator);
const [name, version] = operator ? dependency.split(operator[0]) : [dependency, undefined];
return g_ModsEnabled.some(folder =>
@ -403,7 +429,7 @@ function sortEnabledMods()
{
const dependencies = {};
for (const folder of g_ModsEnabled)
dependencies[folder] = getMod(folder).dependencies.map(d => d.split(g_RegExpComparisonOperator)[0]);
dependencies[folder] = getMod(folder).dependencies.map(d => d.split(regExpComparisonOperator)[0]);
g_ModsEnabled.sort((folder1, folder2) =>
dependencies[folder1].indexOf(getMod(folder2).name) != -1 ? 1 :

View file

@ -3,7 +3,7 @@
<objects>
<script directory="gui/common/"/>
<script directory="gui/modmod/"/>
<script module="gui/modmod/modmod.js"/>
<object type="image" style="ModernWindow">
@ -80,10 +80,6 @@
font="sans-stroke-13"
auto_scroll="true"
>
<action on="SelectionChange">selectedMod(this.name);</action>
<action on="SelectionColumnChange">displayModLists();</action>
<action on="MouseLeftDoubleClickItem">enableMod();</action>
<!-- List headers -->
<!-- Keep the column names in sync with the property names of mods -->
<column id="name" textcolor="255 255 255" width="10%">
@ -123,9 +119,6 @@
tooltip_style="pgToolTip"
auto_scroll="true"
>
<action on="SelectionChange">selectedMod(this.name);</action>
<action on="MouseLeftDoubleClickItem">disableMod();</action>
<!-- List headers -->
<column id="name" textcolor="255 255 255" width="10%">
<translatableAttribute id="heading">Name</translatableAttribute>
@ -159,7 +152,6 @@
sprite_disabled="ModernArrowUpGrey"
>
<translatableAttribute id="tooltip">Change the order in which mods are launched. This should match the mods dependencies.</translatableAttribute>
<action on="Press">moveCurrItem("modsEnabledList", true);</action>
</object>
<object
name="enabledModDown"
@ -173,7 +165,6 @@
sprite_disabled="ModernArrowDownGrey"
>
<translatableAttribute id="tooltip">Change the order in which mods are launched. This should match the mods dependencies.</translatableAttribute>
<action on="Press">moveCurrItem("modsEnabledList", false);</action>
</object>
</object>
@ -181,7 +172,6 @@
<object name="toggleModButton" type="button" style="ModernButtonRed" size="16 100%-80 196 100%-52" enabled="false"/>
<object name="visitWebButton" type="button" style="ModernButtonRed" size="200 100%-80 380 100%-52" enabled="false">
<translatableAttribute id="caption">Visit Website</translatableAttribute>
<action on="Press">visitModWebsite();</action>
</object>
<!-- Message -->
@ -198,22 +188,19 @@
<object type="button" style="ModernButtonRed" size="100%-748 100%-44 100%-568 100%-16">
<translatableAttribute id="caption">Help</translatableAttribute>
<action on="Press">Engine.OpenChildPage("page_modhelp.xml");</action>
<action on="Press">Engine.OpenChildPage("page_modhelp.xml");</action>
</object>
<object type="button" style="ModernButtonRed" size="100%-564 100%-44 100%-384 100%-16">
<object name="downloadButton" type="button" style="ModernButtonRed" size="100%-564 100%-44 100%-384 100%-16">
<translatableAttribute id="caption">Download Mods</translatableAttribute>
<action on="Press">downloadModsButton();</action>
</object>
<object name="saveConfigurationButton" type="button" style="ModernButtonRed" size="100%-380 100%-44 100%-200 100%-16">
<translatableAttribute id="caption">Save Configuration</translatableAttribute>
<action on="Press">saveMods();</action>
</object>
<object name="startButton" type="button" style="ModernButtonRed" size="100%-196 100%-44 100%-16 100%-16">
<translatableAttribute id="caption">Save and Restart</translatableAttribute>
<action on="Press">startMods();</action>
</object>
</object>
</objects>

View file

@ -1,4 +1,4 @@
function downloadModsButton()
export function downloadModsButton(initMods)
{
initTerms({
"Disclaimer": {
@ -6,7 +6,7 @@ function downloadModsButton()
"file": "gui/modio/Disclaimer.txt",
"config": "modio.disclaimer",
"accepted": false,
"callback": openModIo,
"callback": openModIo.bind(undefined, initMods),
"urlButtons": [
{
"caption": translate("mod.io Terms"),
@ -23,7 +23,7 @@ function downloadModsButton()
openTerms("Disclaimer");
}
async function openModIo(data)
async function openModIo(initMods, data)
{
if (!data.accepted)
return;

View file

@ -48,12 +48,12 @@ const g_RegExpVersion= /[0-9]+(\.[0-9]+){0,2}/;
/**
* Version checks in mod dependencies can use these operators.
*/
const g_RegExpComparisonOperator = /(<=|>=|<|>|=)/;
export const regExpComparisonOperator = /(<=|>=|<|>|=)/;
/**
* Tests if a dependency compares a mod version against another, for instance "0ad<=0.0.16".
*/
const g_RegExpComparison = globalRegExp(new RegExp(g_RegExpName.source + g_RegExpComparisonOperator.source + g_RegExpVersion.source));
const g_RegExpComparison = globalRegExp(new RegExp(g_RegExpName.source + regExpComparisonOperator.source + g_RegExpVersion.source));
/**
* The label may not be empty.
@ -69,7 +69,7 @@ function globalRegExp(regexp)
* Returns whether the mod defines all required properties and whether all properties are valid.
* Shows a notification if not.
*/
function validateMod(folder, modData, notify)
export function validateMod(folder, modData, notify)
{
let valid = true;

View file

@ -2,7 +2,7 @@
* Currently limited to at most 3 buttons per message box.
* The convention is to have "cancel" appear first.
*/
function init(data)
export function init(data)
{
// Set title
Engine.GetGUIObjectByName("mbTitleBar").caption = data.title;

View file

@ -3,7 +3,7 @@
<objects>
<script directory="gui/common/"/>
<script directory="gui/msgbox/"/>
<script module="gui/msgbox/msgbox.js"/>
<!-- Fade out the background because it's non-interactable -->
<object sprite="ModernFade" type="image"/>

View file

@ -1,4 +1,4 @@
async function init()
export async function init()
{
return { [Engine.openRequest]: {
"page": "page_modmod.xml",

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<objects>
<script directory="gui/pregame/"/>
<script module="gui/pregame/mainmenu.js"/>
</objects>

View file

@ -7,11 +7,11 @@
* The user should be able to save and print the text of the terms.
*/
var g_TermsPage;
var g_TermsFile;
var g_TermsSprintf;
let g_TermsPage;
let g_TermsFile;
let g_TermsSprintf;
async function init(data)
export async function init(data)
{
g_TermsPage = data.page;
g_TermsFile = data.file;

View file

@ -2,7 +2,7 @@
<objects>
<script directory="gui/common/"/>
<script directory="gui/termsdialog/"/>
<script module="gui/termsdialog/termsdialog.js"/>
<object type="image" sprite="ModernFade"/>

View file

@ -69,7 +69,7 @@ class TimedConfirmation
}
}
function init(data)
export function init(data)
{
return new TimedConfirmation().setup(data);
}

View file

@ -3,7 +3,7 @@
<objects>
<script directory="gui/common/"/>
<script directory="gui/timedconfirmation/"/>
<script module="gui/timedconfirmation/timedconfirmation.js"/>
<!-- Fade out the background because it's non-interactable -->
<object sprite="ModernFade" type="image"/>