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Make modio.js a module
Actions in xml files only has access to the global scope, not the module scope. So define them in the js file. Refs: #8081
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2 changed files with 23 additions and 18 deletions
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@ -1,4 +1,4 @@
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var g_ModsAvailableOnline = [];
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let g_ModsAvailableOnline = [];
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/**
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* Indicates if we have encountered an error in one of the network-interaction attempts.
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@ -8,7 +8,7 @@ var g_ModsAvailableOnline = [];
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* Set to `true` by showErrorMessageBox
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* Set to `false` by init, updateModList, downloadFile, and cancelRequest
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*/
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var g_Failure;
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let g_Failure;
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/**
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* Indicates if the user has cancelled a request.
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@ -19,11 +19,11 @@ var g_Failure;
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* Set to `true` by cancelRequest
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* Set to `false` by updateModList, and downloadFile
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*/
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var g_RequestCancelled;
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let g_RequestCancelled;
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var g_RequestStartTime;
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let g_RequestStartTime;
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var g_ModIOState = {
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const g_ModIOState = {
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/**
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* Finished status indicators
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*/
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@ -142,7 +142,7 @@ var g_ModIOState = {
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}
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};
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function init(data)
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export function init(data)
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{
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const promise = progressDialog(
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translate("Initializing mod.io interface."),
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@ -153,6 +153,21 @@ function init(data)
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g_Failure = false;
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Engine.ModIoStartGetGameId();
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Object.assign(Engine.GetGUIObjectByName("modFilter"), {
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"onPress": displayMods,
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"onTextEdit": displayMods
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});
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Object.assign(Engine.GetGUIObjectByName("modsAvailableList"), {
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"onSelectionChange": showModDescription,
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"onSelectionColumnChange": displayMods,
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"onMouseLeftDoubleClickItem": downloadMod
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});
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Engine.GetGUIObjectByName("compatibilityFilter").onPress = displayMods;
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Engine.GetGUIObjectByName("refreshButton").onPress = updateModList;
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Engine.GetGUIObjectByName("downloadButton").onPress = downloadMod;
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return Promise.race([
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promise,
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new Promise(closePageCallback =>
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@ -3,7 +3,7 @@
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<objects>
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<script directory="gui/common/"/>
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<script directory="gui/modio/"/>
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<script module="gui/modio/modio.js"/>
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<object type="image" sprite="ModernFade"/>
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@ -25,8 +25,6 @@
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style="ModernInput"
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size="16 0 200 24"
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>
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<action on="Press">displayMods();</action>
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<action on="TextEdit">displayMods();</action>
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<translatableAttribute id="placeholder_text" context="placeholder text for input field to filter mods">Filter</translatableAttribute>
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</object>
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@ -39,10 +37,6 @@
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selected_column_order="1"
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font="sans-stroke-13"
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>
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<action on="SelectionChange">showModDescription();</action>
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<action on="SelectionColumnChange">displayMods();</action>
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<action on="MouseLeftDoubleClickItem">downloadMod();</action>
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<!-- List headers -->
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<!-- Keep in sync with mod property names -->
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<column id="name_id" textcolor="255 255 255" width="20%">
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@ -69,9 +63,7 @@
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<!-- Right Panel: Compatibility Filter-->
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<object name="rightPanel" size="100%-250 20 100%-10 40" >
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<!-- Compatibility Filter Checkbox -->
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<object name="compatibilityFilter" type="checkbox" checked="true" style="ModernTickBox" size="0 4 20 100%">
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<action on="Press">displayMods();</action>
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</object>
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<object name="compatibilityFilter" type="checkbox" checked="true" style="ModernTickBox" size="0 4 20 100%" />
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<!-- Compatibility Filter Label -->
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<object type="text" size="20 2 100% 100%" text_align="left" textcolor="white">
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<translatableAttribute id="caption">Filter valid mods</translatableAttribute>
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@ -85,12 +77,10 @@
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<object name="refreshButton" type="button" style="ModernButtonRed" size="100%-368 100%-44 100%-188 100%-16" enabled="false">
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<translatableAttribute id="caption">Refresh List</translatableAttribute>
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<action on="Press">updateModList();</action>
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</object>
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<object name="downloadButton" type="button" style="ModernButtonRed" size="100%-184 100%-44 100%-16 100%-16" enabled="false">
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<translatableAttribute id="caption">Download</translatableAttribute>
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<action on="Press">downloadMod();</action>
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</object>
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</object>
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