Commit graph

18 commits

Author SHA1 Message Date
wraitii
ff924aaffc Fix no-PCH builds and checkrefs following a4852c4c01
Fixes D2814 / a4852c4c01.


Differential Revision: https://code.wildfiregames.com/D3123
This was SVN commit r24222.
2020-11-20 11:41:56 +00:00
wraitii
a4852c4c01 Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.

Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.

Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.

Follows work in 3d7784d2af.

Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 09:27:26 +00:00
wraitii
25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00
wraitii
ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00
vladislavbelov
9d53bed0bd Adds a LOS mask to Minimap.
Commented By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D2216
This was SVN commit r24141.
2020-11-08 08:51:54 +00:00
Stan
03f9522ff4 Remove useless SDL debug message introduced in 5593f573f4.
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3050
This was SVN commit r24112.
2020-10-27 21:19:33 +00:00
Stan
ea725cc289 Fix text input max_length attribute. fixes 5593f573f4
Reviewed by: @wraitii
Fixes #5266
Differential Revision: https://code.wildfiregames.com/D2377
This was SVN commit r23927.
2020-08-03 12:39:25 +00:00
vladislavbelov
3ed9df0d6c Allow map to recenter during resize in Atlas. Fixes #1109.
Patch By: Clockwork-Muse
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D825
This was SVN commit r23859.
2020-07-21 02:08:50 +00:00
wraitii
6b2b071ad5 Move LOS to a los helper header and cleanup Grid.h includes.
Changing Grid.h should recompile faster, as it is now included in fewer
TUs.

Differential Revision: https://code.wildfiregames.com/D2784
This was SVN commit r23774.
2020-06-14 20:39:03 +00:00
wraitii
939002f0dc RangeManager: Grid for 2D array, enum cleanups.
Range manager has several `std::vector` for fixed-size arrays and 2D
grids. By using proper data structures, the code readability is
improved.
This also moves around the LosVisibility enum.

Comments by: Stan`, nani
Differential Revision: https://code.wildfiregames.com/D2770
This was SVN commit r23769.
2020-06-13 09:05:40 +00:00
Imarok
20ea4b1329 Enable preSelectedi actions on the minimap
Quickly tested by: Stan
Differential Revision: https://code.wildfiregames.com/D2728
This was SVN commit r23653.
2020-05-10 14:22:39 +00:00
vladislavbelov
76909984b2 Removes obsolete clipboard, replaces by platform-agnostic SDL2`s APIs. Refs D2476.
Patch By: linkmauve
Tested By: bb, elexis, Stan
This was SVN commit r23624.
2020-05-05 11:18:00 +00:00
elexis
ccea97670e CSlider inherits IGUIButtonBehavior to gains button sounds, press/release events, duplication removal, continuation of sliding if the object is not hovered while the button is still pressed, refs #2593, c016a74309/D325, 359df88f1a/D1622.
Use the events to fix jittering of the gamesetup slider in
multiplayermode, refs 352d4ea78f/D2571.

Differential Revision: https://code.wildfiregames.com/D2592
Reviewed By: nani
Comments By: Vladislav
This was SVN commit r23435.
2020-01-24 00:56:51 +00:00
vladislavbelov
1750b0b34c Fixes GLES mode builds on Mesa and running on Intel Iris drivers.
Patch By: linkmauve
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2448
This was SVN commit r23410.
2020-01-17 21:13:51 +00:00
elexis
eafd44cfc5 Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127.
a8f48ff7e0 introduced XeroXMB lowercasing of element and attribute names
as a feature.
cf9d8b9797, 4d390f501c, dda6268466 added bugfixes and TODOs because of
that.
f76d0ffdc6, 44fe226dd2 removed the XeroXMB lowercase feature.
This patch removes the lowercasing GUI bugfixes that don't fix any bug
anymore while increasing code complexity and lowering performance
(string copies).

Do not send mouse coordinates objects for events that do not relate to
the mouse.

Store event names in static const members to:
(1) improve performance, ensuring that the CStr is not reconstructed
every call,
(2) obtain compile errors when misspelling event names,
(3) allow reuse of the strings in inherited and friend classes.

Differential Revision: https://code.wildfiregames.com/D2445
Comments by Matei, Philip on 2006-03-11-QuakeNet-#wfg-Meeting-0126.log
and 2006-06-24-QuakeNet-#wfg-Meeting-0139.log

This was SVN commit r23403.
2020-01-15 16:00:37 +00:00
vladislavbelov
2fa18b1503 Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()).
This was SVN commit r23234.
2019-12-14 12:56:47 +00:00
elexis
92cbcf85e5 Rename CProgressBar numeric "caption" setting to "progress" to distinguish it from the Button, Input, Text and Tooltip "caption" setting values that are tag-formatted texts.
Remove TODO question from c4684effb6 since the class updates correctly.

Differential Revision: https://code.wildfiregames.com/D2419
Tested on: clang 9.0.0, Jenkins/gcc6, Jenkins/vs2015

This was SVN commit r23151.
2019-11-12 16:53:19 +00:00
elexis
6db0f91823 Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345
Tested on: gcc 9.1.0
Comments By: Vladislav
This was SVN commit r23028.
2019-10-02 09:44:00 +00:00