Commit graph

6036 commits

Author SHA1 Message Date
wraitii
814cdd9524 Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
elexis
7de746cc58 Visual replay code cleanup. Refs #3440.
Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().

This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
mimo
be9b6fa59c improves performance of hierarchical pathFinder, refs #3588
This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
leper
432df9b38e Use two range based for loops to fix two TODOs.
This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper
9a40d1284e Update version numbers. Switch lobby room.
This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
leper
082af749f0 Actually remove all unlisted translations.
This was SVN commit r17298.
2015-11-21 20:00:20 +00:00
Itms
229e850dba Fix a compiler warning.
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo
fc6af83c2a cleanup 5b335442fb
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
leper
ee8f9516eb Update translations to be included in the release.
This was SVN commit r17290.
2015-11-19 23:09:49 +00:00
mimo
0b2da13dea never edit a patch before commiting !
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
9b0ed97d05 fixes and performance improvements in hierarchical pathfinder, fixes #3621
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
wraitii
9e35f7d68b The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612.
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
wraitii
9819b23529 I should not commit half-finished debug code.
This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
wraitii
70164a02c4 Handle double-clicks on list elements better. Patch by elexis.
Fixes #3574

This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
wraitii
39f572af88 Stop processing turns after a replay finishes. Patch by elexis. Fixes #3581
The animations continue because we currently have no easy way to stop
interpolating. My suggestion would be to implement a network
synchronised pause and use something like that.

This was SVN commit r17265.
2015-11-15 15:08:46 +00:00
leper
6b8dc7684a Return in case we do not have any available JS timer slots instead of accessing OOB memory.
This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
wraitii
f1f0fa1f8f Fix a typo. Thanks stan for noticing.
This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
wraitii
3760891131 Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
e7fb75a680 Initialize new variables correctly.
This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
wraitii
e9271025dc Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
wraitii
9357cce112 Math is hard
This was SVN commit r17242.
2015-11-12 17:32:33 +00:00
wraitii
3febc387d5 Styling fixes.
This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
wraitii
52443dfe80 Fix an erroneous ENSURE in PatchRData and move it where it will be very slightly clearer. Fixes #3598
This was SVN commit r17240.
2015-11-12 17:22:44 +00:00
wraitii
913545aa41 Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
Also make sure we don't include Geometry.h where it's not necessary.

This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3 Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
Original patch by mimo. Refs #3588

This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
wraitii
a138bed96b Fix an issue where units did not notice other moving units with my latest commits.
This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
wraitii
cc199c4cca Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
wraitii
06cb37ff74 Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
This was SVN commit r17229.
2015-11-11 13:29:06 +00:00
wraitii
607955489d Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably fixes #3587, though I'm not sure as it proved unreproducible.
This was SVN commit r17228.
2015-11-11 13:27:13 +00:00
wraitii
3b13fb7608 Improve unitMotion behavior. When a unit's path is obstructed, it will now try shortpathing around an increasingly large search range, to optimize behavior in trivial cases where it just needs to go around a unit.
Also stop trying too hard when we are close to the destination and our
only order is to move there.
This should result in a slight optimization of the behavior, as well as
slightly more sanity overall.

This was SVN commit r17226.
2015-11-11 12:49:24 +00:00
wraitii
3ddd72c1a4 Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
Refs #3471

This was SVN commit r17225.
2015-11-11 12:28:38 +00:00
wraitii
c42160ec10 Fix an issue where units could not go around large obstructions when short-pathing as it ran in the search-space "walls", reported by gamebot. Fixes #3593.
This is also a very slight optimization.

This was SVN commit r17224.
2015-11-11 12:23:11 +00:00
Itms
2f6f0bd477 Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
Fixes #3271.

This was SVN commit r17223.
2015-11-11 12:15:57 +00:00
leper
32da740f14 Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241.
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
wraitii
d3ff090ce7 Fix an OOS issue where, on ownership change, units affected by speed-modifying technologies did not update their speed.
This was SVN commit r17215.
2015-11-10 23:31:06 +00:00
mimo
51ec6f4728 improve function RasterizeRectWithClearance, about 40% faster, ref #3588
This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
wraitii
0ba9fa1cc1 Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
This was SVN commit r17209.
2015-11-08 18:08:49 +00:00
wraitii
313d324fac Fix some cases of unit "dancing". Thanks to Elexis for nagging me.
This was SVN commit r17208.
2015-11-08 17:55:23 +00:00
wraitii
fe040c695f Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
Refs #3368

This was SVN commit r17207.
2015-11-08 17:24:59 +00:00
scythetwirler
cb025bb725 Removes extraneous check from XpartaMuPP. Fixes #3568.
This was SVN commit r17206.
2015-11-08 17:09:59 +00:00
wraitii
dd6d09521c Not sure how but I messed up the previous commit.
This was SVN commit r17205.
2015-11-08 16:44:08 +00:00
wraitii
42d0e6d46e Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
This was SVN commit r17204.
2015-11-08 16:39:43 +00:00
mimo
cd025b2069 fix typo
This was SVN commit r17203.
2015-11-08 13:09:49 +00:00
wraitii
c319ff062d Partial fix to a formation "gliding" issue, unsure so far what is causing this.
This was SVN commit r17198.
2015-11-07 17:36:31 +00:00
wraitii
3163c9d4a2 Fix a rare issue with the short-range pathfinder where units took odd paths when the target was beyond the search zone.
This was SVN commit r17197.
2015-11-07 14:33:55 +00:00
wraitii
2d7074e8d6 Fix unused variables left behind.
This was SVN commit r17194.
2015-11-06 20:42:12 +00:00
wraitii
596025df71 Fix a bug in [17163] that could get units with a large passability class stuck.
This was SVN commit r17192.
2015-11-06 20:33:13 +00:00
wraitii
e26b59c917 Changes to unitMotion.
Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]

Refs #3505, #3471, #3376

This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
wraitii
9efd79e240 Fix an issue where square diagonals were incorrectly handled when checking the distance to the target. Fixes #3577 properly. Patch by mimo.
Decrease fishing ship gathering range in consequence (revert [17178]).

This was SVN commit r17190.
2015-11-06 19:56:52 +00:00