Commit graph

81 commits

Author SHA1 Message Date
wraitii
ead8436b3d Improve water rendering, partly based on a patch by aeonios, including:
-increase the size of the refraction and reflection texture
-blur the refraction map depending on depth

Fixes #3781

This was SVN commit r18443.
2016-06-26 16:54:58 +00:00
mimo
543472b77b Optimization of isBoxVisible + cleanup, fixes #3712
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
leper
432df9b38e Use two range based for loops to fix two TODOs.
This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper
e638af5422 Clean up some unused variables and assignments.
This was SVN commit r16684.
2015-05-26 15:40:07 +00:00
wraitii
aab15123f1 I hate myself.
This was SVN commit r16389.
2015-02-28 14:11:21 +00:00
wraitii
2d7d5b446d Fix Atlas so that changing water type will actually change water type.
Fix the water shader so that object reflections are more visible. Looks
better.

This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
wraitii
143e199d45 Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
This fixes #2692 though the same issue might appear in some other cases
(possibly Atlas) and those will have to be checked.

This was SVN commit r16315.
2015-02-10 19:41:29 +00:00
Ykkrosh
a8499e89eb Pad vertex data to power-of-two sizes.
This reduces the total number of different vertex sizes in the system,
allowing more data to share a single CVertexBuffer, therefore reducing
the amount of wasted space in each CVertexBuffer and reducing VRAM
usage.

This was SVN commit r16230.
2015-01-25 15:38:51 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
historic_bruno
199eb46d86 Fixes GLES build
This was SVN commit r15914.
2014-10-29 02:36:42 +00:00
historic_bruno
ea2db5386b Fixes water rendering and crashes on GPUs without FBO support, fixes #2667
This was SVN commit r15814.
2014-09-27 01:32:03 +00:00
historic_bruno
fee304d789 Fixes crash from 41b98a6f12 where a VBChunk* was released but not set to NULL
This was SVN commit r15721.
2014-09-09 04:13:50 +00:00
historic_bruno
41b98a6f12 Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784.
Fixes likely mem leaks from not cleaning up vertex buffer allocations

This was SVN commit r15715.
2014-09-07 23:49:24 +00:00
wraitii
403b3b68af Fix some errors in WaterManager.
This was SVN commit r15620.
2014-08-06 15:24:38 +00:00
leper
5ae040ea54 Fix non-PCH build.
This was SVN commit r15618.
2014-08-06 13:23:02 +00:00
wraitii
4028cd425e Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility.
This was SVN commit r15598.
2014-08-02 12:54:45 +00:00
wraitii
e50147fd96 Metaprogramming 9ce51f4357.
Change something on water shaders to see if it works better on ATI
cards.

This was SVN commit r15594.
2014-08-01 10:15:29 +00:00
wraitii
9ce51f4357 Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
This was SVN commit r15576.
2014-07-28 10:14:00 +00:00
wraitii
5571f7a7f9 Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs #48 as usual.
This was SVN commit r15492.
2014-07-05 10:20:30 +00:00
wraitii
9d4665248b Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one.
This was SVN commit r15488.
2014-07-04 10:14:35 +00:00
wraitii
991d5bbd63 Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.

This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
wraitii
326290463e Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48.

This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
wraitii
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
wraitii
3f78042f45 Fix tests and C++11 build.
This was SVN commit r14788.
2014-02-26 19:08:03 +00:00
wraitii
e2f4379e9a Fix an issue with corruption of water data when the actor editor opened in Atlas.
Potential marginal optimizations to the water data creation code.

This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
wraitii
2d806f81f0 If at first you don't succeed…
Refs #2359

This was SVN commit r14549.
2014-01-08 18:18:52 +00:00
wraitii
0482038af2 Another go at #2359
This was SVN commit r14539.
2014-01-08 00:06:26 +00:00
wraitii
d0e57cb0ff Change a few things to avoid warnings with gcc. Should fix #2359
This was SVN commit r14529.
2014-01-06 22:14:27 +00:00
wraitii
15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
historic_bruno
f1613a3c90 Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
This was SVN commit r14151.
2013-11-12 01:25:32 +00:00
wraitii
957c51727b Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
This was SVN commit r13750.
2013-08-24 14:12:39 +00:00
wraitii
ee877a46c7 Switch X and Z loops in the foam generation, possible speed improvement.
This was SVN commit r13720.
2013-08-20 08:55:33 +00:00
Ykkrosh
1739a381c1 Fix crash when editing terrain near map edges.
The values in CMessageTerrainChanged can be overestimates that exceed
the normal map boundaries, and should be clamped before looping over
them.

This was SVN commit r13714.
2013-08-19 19:19:34 +00:00
wraitii
a4707bcc16 Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743.
This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
historic_bruno
047992e61a Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
Checks if wave vertex buffers were allocated before rendering, fixes
#2017

This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
wraitii
595c964d77 Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532).

This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
wraitii
408c30e061 Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
wraitii
136f1891c1 Fixes a fix about a fix on the waterManager. Fixes #1891
This was SVN commit r13411.
2013-05-21 08:55:49 +00:00
historic_bruno
d9540ad7f6 Fixes MSVC build error and warning
This was SVN commit r13375.
2013-04-27 22:43:22 +00:00
wraitii
4233acfa36 Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
historic_bruno
a317cd9cba Fixes memory leak and removes unused code in WaterManager, fixes #1891, refs #1852
This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
historic_bruno
5c94761c3e Fixes use of NULL for non-pointer type, fixes #1765
This was SVN commit r12997.
2012-12-18 22:52:55 +00:00
historic_bruno
a4a060cd86 Fixes build warning and cleans up a few things
This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
wraitii
76676b1e38 Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
wraitii
ed7c66eb82 Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
wraitii
a3ddd7b1b3 Fix for some problems when using shadows with the superfancywater.
This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
wraitii
cf23990192 Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
historic_bruno
79f2fc1ac1 Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
wraitii
fb035d08e3 fixes #1572 and fixes #932
Changes the water rendering in game to support higher quality effects
and to look nicer.

This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
Ykkrosh
67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00