Template-ize CallFunctionVoid.
Changes CallFunction parameter order to make template parameter
deduction with
variadic parameters work nicely.
Reviewed By: Itms, wraitii, Yves
Differential Revision: https://code.wildfiregames.com/D77
This was SVN commit r19183.
Remove the "Net" prefix from the non-networked classes.
Use variadic macros and mark the client turnmanager as NONCOPYABLE.
Differential Revision: D16
Reviewed By: leper
This was SVN commit r19165.
Remove m_SelectedDef, m_SelectedColumnOrder and m_HeadingHeight. Use
GetSetting and SetSetting instead. Thus
implement selecting a column / column order sprite from JS correctly.
Since the actual list sorting is done in JS, only the column header
sprites were inaccurate.
Remove "selected_def" since that is redundant with "selected_column".
Merge "selected_column" with "default_column" (and
"selected_column_order" with "default_column_order") since
all properties provided in XML pages are defaults and to remove the
copying on init.
Rename "def" to "column" and "ObjectDef" to "COListColumn".
Replace 30px header height hardcoded in the C++ with an option set by
the style.
Remove the unneeded requirement to specify a "list_name".
Thus rename "list_name" to "list_month" in the replay menu.
Remove unneeded "list_" prefix and substr(5) in column checks.
Use ranged loops.
Fix typo "Avalible".
Add an error message if the GUI style doesn't specify the selected
column order.
This was SVN commit r18652.
Point out missing functionality and unused properties in the
implementation of checkboxes.
Don't specify a useless font tag for checkboxes in the templates.
This was SVN commit r18419.
Merge some if statements.
Fix whitespace.
Remove unneeded comments and braces.
Remove one duplicated statement out of an if-statement.
This was SVN commit r18381.
Remove the player assignments altogether (506350d6fa) as the C++ part
already saves the playerID.
Grab the playerID directly from the game instead of passing it around
needlessly.
This was SVN commit r18357.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.
This was SVN commit r18322.
Default to the viewed player in the GUIInterface to avoid passing that
separately in some places, refs #3168.
Thus GetEntityState will be called for the viewed player instead of
observer playerID, therefore
fixes a fog-of-war selection relict when changing the perspective, refs
#3850.
Also remove some unused player arguments.
This was SVN commit r18283.
Send the "client has rejoined" message after the synchronization
finished instead of right after the loading screen.
Patch by echotangoecho, refs #1949, #1950.
This was SVN commit r18203.
Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.
This was SVN commit r18201.
Differentiate between SP and MP name and allow editing it in the
settings.
Defaults to the OS username.
Makes sharing singleplayer replays more effective.
Also fixes a troublesome colorization of "You" in a translated sentence,
refs #3501.
This was SVN commit r18180.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.
This was SVN commit r18140.
Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes#3441.
This was SVN commit r17771.