elexis
808dd347b6
Play cinematic paths on arbitrary cameras to prepare previews of the camera frustum in atlas. Patch by Vladislav, refs #3814 .
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This was SVN commit r18992.
2016-11-23 14:50:47 +00:00
elexis
b18f74da44
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
sanderd17
df3c3c35b2
Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
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This was SVN commit r18041.
2016-04-17 15:43:29 +00:00
sanderd17
22bbe450e4
Move some methods out of the headers. Patch by Vladislav. Refs #3814
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This was SVN commit r18000.
2016-04-07 17:47:30 +00:00
elexis
c3ac6cf7fc
Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301 .
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This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
Yves
89aef0b6eb
Cinematic camera core functionality. Patch by Vladislav Belov.
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Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
Yves
d313a1934a
Code style cleanups for CinemaPath in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17593.
2016-01-02 20:14:14 +00:00
Yves
8d9cfd66b8
Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
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Refs #3301
This was SVN commit r17575.
2015-12-30 21:16:35 +00:00