Commit graph

26 commits

Author SHA1 Message Date
Ralph Sennhauser
fcbc3d3f71
Limit max PlayerID in Atlas hotkeys
9 isn't a valid playerID, setting this value causes a JS error
and corrupting the viewport.

Further limit selectable max playerID to what the mapSettings say.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-05 16:22:28 +02:00
Ralph Sennhauser
0c0552a428
Replace M_PI with C++ numbers
C++20 added π (pi) to the standard, replace the C macro globally.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-04 20:29:48 +02:00
Ralph Sennhauser
e22c5bd05e
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Update premake script to include missing deps and drop various extra
paths for simplification.

Don't always include wx/wx.h via precompiled.h in case PCH is disabled.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-21 14:18:38 +02:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
e9070a2630 Removes rand function usage from Atlas and unused rand include from particles.
This was SVN commit r26153.
2022-01-02 22:35:17 +00:00
Itms
993ddcfe3e Rotate entities during placement in Atlas with the keyboard only when the window has focus. Reported by Andrettin.
Patch By: Angen
Reviewed By: Itms, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1509
This was SVN commit r22125.
2019-03-17 16:04:06 +00:00
sanderd17
7d265cec80 Add copy-paste (CTRL+C/V) to Atlas. Patch by trompetin17. Fixes #96
This was SVN commit r15381.
2014-06-17 13:14:25 +00:00
historic_bruno
1f7e6cb2ba Adds actor seed support to scenario XML data, optionally used in place of entity ID.
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).

This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
historic_bruno
dc6c0e483b Fixes unhandled enumeration warning in some compilers
This was SVN commit r13043.
2013-01-04 05:46:35 +00:00
historic_bruno
2d1fe050b9 Fixes use of deprecated wxWidgets constants as they don't work on all platforms (only when the library was built with WXWIN_COMPATIBILITY_2_6).
This was SVN commit r10095.
2011-08-26 01:56:14 +00:00
Ykkrosh
5f07107609 Fix build with wxWidgets 2.9
This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
Ykkrosh
a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00
Ykkrosh
f5a2a141dc Fixed non-PCH compiles.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.

This was SVN commit r5318.
2007-09-02 23:38:58 +00:00
Ykkrosh
914e5f7c2f Rename stdafx.h to precompiled.h
This was SVN commit r5146.
2007-06-05 18:35:05 +00:00
janwas
29610672f4 fix warnings
This was SVN commit r5106.
2007-05-28 14:25:07 +00:00
Ykkrosh
adc8c64724 # General tidying.
Encryption: Deleted, just in case anyone was ever tempted to use it.
debug_warn: Removed redundant quotes around message.
oglCheck: Added error number to displayed messages, to help when
debugging errors.
Simulation: Fixed syntax confusion.
Entity: Preserve unit ID across entity-template changes (e.g. upgrades).
Atlas: Made some floating-point code less dodgy. Support number keys to
change player while placing units.

This was SVN commit r4814.
2007-01-27 02:36:33 +00:00
Ykkrosh
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
Ykkrosh
9e74e3a077 # Atlas updates: better unit ownership control; fixed bottom-bar display; fixed iterator problem in undo; renamed 'd' to 'msg' for consistency
This was SVN commit r3836.
2006-05-04 02:44:03 +00:00
Ykkrosh
235e19c58f # Atlas: Updated Atlas DLL with fixed manifest. Double-click resizable panels to reset to default size. Moved player selection into extremely ugly drop-down list. Fixed culling when changing visible window's aspect ratio. Added manifest to VS2003 builds, to enable XP themes.
This was SVN commit r3814.
2006-04-25 05:10:47 +00:00
Ykkrosh
3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
d9b033c85f # Enabled some interoperability between different compiler versions for the game and the editor DLL
This was SVN commit r3790.
2006-04-21 03:53:10 +00:00
Matei
cff5dfae07 Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
This was SVN commit r3444.
2006-01-29 23:38:19 +00:00
Ykkrosh
ed7c2fe3d6 Atlas: Allow placement of actors.
This was SVN commit r3275.
2005-12-22 04:20:16 +00:00
Ykkrosh
547293ee49 Atlas: Vaguely usable object placement code. Bug fixes.
This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
Ykkrosh
0a252de08c Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
This was SVN commit r3184.
2005-12-02 07:37:57 +00:00