Commit graph

11 commits

Author SHA1 Message Date
Atrik
fb1c0d2a82 Fix renamed entities on TurretPoint
Some units would retain an undue HeightOffset after renaming
while being on a TurretPoint.

Fixes #8651
Fixes #2004
2026-02-04 11:05:07 +01:00
Dunedan
93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00
Ralph Sennhauser
25c53cb0ac
Enable eslint style rule 'keyword-spacing'
After Stan suggesting change in a review comment just enable the rule
'keyword-spacing' [1] and fix violations so this is no longer a topic in
spirit of #7812.

[1] https://eslint.style/rules/keyword-spacing

Ref: #7245
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-25 14:34:12 +02:00
Ralph Sennhauser
88eea5c7e3
Fix eslint rule 'prefer-const' in components/tests
eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
    binaries/data/mods/public/simulation/components/tests

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-11 10:03:30 +02:00
Ralph Sennhauser
81c119bf39
Fix eslint rule 'semi'
eslint --no-config-lookup --fix --rule '"semi": 1'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-03 14:13:14 +02:00
Ralph Sennhauser
24c47c81c7
Fix eslint rule 'no-multi-spaces'
eslint --no-config-lookup --fix --rule '"no-multi-spaces": ["warn", { "ignoreEOLComments": true, }]'

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-03 10:50:50 +02:00
Freagarach
c917c39a0d Pull Diplomacy out of cmpPlayer.
Who says only players should be able to conduct diplomacy?
Also separation of concerns, more maintainable files.

Differential revision: https://code.wildfiregames.com/D4921
Comments by: @elexis, @Stan
Refs. #5894

This was SVN commit r27722.
2023-06-19 06:33:33 +00:00
Stan
91509290d6 Workaround TriggerHelper.js not being able to spawn units correctly because of promotion.
Avoid duplication by moving the function to Transform.js.
Add tests to Transform.js
Add tests to TurretHolder.js
Optimize slightly Trainer.js by removing some useless
Engine.QueryInterface calls.
Refs #6784 (symptoms in TriggerHelper.js are fixed underlying cause not)

`SkirmishReplacer` is called before the Modifier Manager so it does not
suffer the same fate.
Entities using `ChangeEntityTemplate` function are still affected.
Maps calling Engine.AddEntity directly are still affected.

Ideally this should be handled by hotloading components instead of
creating new entities each time. See =>
https://code.wildfiregames.com/D4991
Tested using:
908dd631d9

Differential Revision: https://code.wildfiregames.com/D4984
This was SVN commit r27636.
2023-05-10 15:13:52 +00:00
Freagarach
93d22ef16b Allow to specify subunits on creation.
This basically does two things:
- Allow turrets on moving entities (fixes serialisation in cmpPos).
- Allow an entity to be present on another when the other is created.

That makes it basically a boiled down version of a prior patch, omitting
the part where orders could be passed on.
This does allow e.g. ranged units on chariots that fire while the
chariot moves.

Original diff by: @sanderd17
Redone by: @Stan
Differential revision: D1958
Comments by: @Alexandermb, @Angen, @bb, @Langbart, @Nescio, @Stan,
@wraitii
Refs. #2577 by implementing the entity on platform case.

This was SVN commit r25192.
2021-04-05 05:22:25 +00:00
Freagarach
21e866fcf0 Technically seperate Turrets from GarrisonHolder.
While they often look alike, their behaviour is totally different.
This split has some implications:
- There are now separate auras for garrisoning and turrets.
- Entities can now have both turret points and garrison slots,
independent of eachother.

In general previous behaviour is maintained as much as possible.

Differential revision: D3150
Comments by: @Nescio, @wraitii
Tested by: @v32itas
This was SVN commit r25123.
2021-03-26 10:18:30 +00:00
Freagarach
215c503e30 Move the ability to hold a turret to a separate file.
The logic concerning visible garrison points (i.e. turrets) is moved
from `GarrisonHolder` to a separate file.
This is logical because garrisoned != turreted, so this allows for
turrets that cannot be garrisoned (refs. D1958).
Also references #3488.

Differential Revision: D2367
Reviewed by: @wraitii
This was SVN commit r23856.
2020-07-20 10:51:14 +00:00