Commit graph

11 commits

Author SHA1 Message Date
wraitii
ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00
vladislavbelov
0406509823 Merges two camera JS interface functions into the single one.
Differential Revision: https://code.wildfiregames.com/D2467
This was SVN commit r23264.
2019-12-19 23:41:20 +00:00
vladislavbelov
a19b14aeb7 Cleanup Camera related code and uses constant references where possible.
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D2350
This was SVN commit r23033.
2019-10-03 12:58:47 +00:00
elexis
de050ef7e2 Remove some unused Profiler.h and CLogger.h includes.
NativeWrapperDefns.h from 4e87fef3da, found in audit of 7c21a0cf8e.

Differential Revision: https://code.wildfiregames.com/D2268
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22863.
2019-09-07 13:35:45 +00:00
vladislavbelov
3a031128f7 Refactor and cleanup of CGameView.
Commented By: asterix, elexis, Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D1571
This was SVN commit r22214.
2019-04-22 22:12:08 +00:00
elexis
f1cc54cc18 Move GameView ScriptFunctions to its JS Interface, refs #4772.
Use early returns as initialization checks.

This was SVN commit r20165.
2017-09-11 23:03:27 +00:00
leper
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
Yves
5304bc9d6a Changes GameView to expose global functions to scripts instead of using CJSObject.
Fixes #2126
Refs #1886

This was SVN commit r13826.
2013-09-12 12:40:05 +00:00