Commit graph

8 commits

Author SHA1 Message Date
Ykkrosh
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
Ykkrosh
e8008edf1c Fix missing includes
This was SVN commit r7267.
2010-01-10 11:31:31 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
Ykkrosh
a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00
janwas
c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00
Ykkrosh
f5a2a141dc Fixed non-PCH compiles.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.

This was SVN commit r5318.
2007-09-02 23:38:58 +00:00
Ykkrosh
5ef98758b2 Atlas: Fixes for compiler warnings and UI layout issues on Windows. Fixed territory updates when deleting units.
This was SVN commit r5176.
2007-06-14 15:42:24 +00:00
Ykkrosh
69404654bf Fixed #186 (problems with entity deletion in Atlas).
Maybe fixed errors from rare Atlas double-shutdown, but I don't know how
to reproduce the condition.

This was SVN commit r5162.
2007-06-10 19:00:25 +00:00