Replace boost::hash_combine with a lib/hash.h hash_combine performing
the same statement.
Replace inconspicuous global boost hash_value specializations with
std::hash specializations.
No performance difference was observed in three simple MeshManager
measurements.
Remove unused TAG_MASK and h_tag in h_mgr.cpp following 0748c5a75e.
Replace typedef with using keyword and sort header includes.
Differential Revision: https://code.wildfiregames.com/D2441
Tested on: clang 9.0.0, gcc 9.2.0, Jenkins/vs2015, Jenkins/gcc6
This was SVN commit r23191.
Simply pass the JS value to the Save functions instead of letting those
obtain the data later from the topmost GUI page.
The JS hack incidence appears to be unused since 4b1297b328.
Differential Revision: https://code.wildfiregames.com/D2302
Tested on: clang 8.0.1, Jenkins
This was SVN commit r22922.
Local entities being in the destruction queue when serialising is not an
issue since those should not affect the simulation anyways. This stops
the game from crashing in some rare situations.
Fixes#4616
Differential Revision: https://code.wildfiregames.com/D1738
This was SVN commit r22865.
Add two missing error reports.
Move sanity check prior to the first variable use.
Differential Revision: https://code.wildfiregames.com/D1817
Patch By: Angen
This was SVN commit r22476.
Expect a 10-25% build time improvement.
Original Patch By: Angen
Reviewed By: Angen
References #5038
Differential Revision: https://code.wildfiregames.com/D1333
This was SVN commit r22303.
Destroying INVALID_ENTITY is valid and should do nothing.
The current code will send MT_Destroy messages when doing this, which is
un-necessary work and feels kind of broken to me.
Early-exit instead.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1736
This was SVN commit r22300.
This generally makes this code cleaner and easier to maintain, while
also being more modern and fully tested.
Looked at by: leper
Differential Revision: https://code.wildfiregames.com/D8
This was SVN commit r22029.
This allows using arbitrary 'mul' values with Integer types, instead of
having to switch them to Decimal types.
The ParamNode is not aware of validation (thus types) so a better
solution is incredibly non-trivial.
Differential Revision: https://code.wildfiregames.com/D268
This was SVN commit r22003.
Removes the serialization of JSON files, shrinking savegame files and
rejoin states sent across the network, refs #3834, #4239, #3909,
f24523dc8f.
Removes the AI C++ code to read JSON files from e33d4a52e9 since the AI
can now use the globalscript.
Allows the AI to read Aura templates and removal of GUIInterface code to
improve performance.
Serialization of the JSON objects in other simulation components was
removed in 9c0e37f2c0 / D1109, a6f14f5631 / D1130.
Serialization removal planned by sanderd17
AI part proofread by mimo
Simulation part proofread by bb
Discussed with Itms on irc
Differential Revision: https://code.wildfiregames.com/D1108
This was SVN commit r20737.
Removes the workaround and limitations of globalscripts Resources
(52f311da2b) and loadCivFiles (89055ef858), allowing them to actually
become actually global.
Rename to ListDirectoryFiles as proposed by wraitii.
Differential Revision: https://code.wildfiregames.com/D1103
Reviewed By: s0600204
Proofread by: echotangoecho
Comments by: wraitii
Relevant discussions with leper in #4868, D1062
This was SVN commit r20586.
This way globalscripts/ can use the same code in all contexts, all paths
are absolute and only one function name is needed.
Remove ReadCivJSONFile which is redundant with this function as well.
Restrict read access of rmgen/ to rmgen/ and simulation/, refs
4275a8a33c, 89055ef858.
Refs #4868
Differential Revision: https://code.wildfiregames.com/D1085
Reviewed By: wraitii
Partial agreement with leper
This was SVN commit r20576.
Remove unused SGUIBaseSettings and GUI comment.
Fix indentation of a macro, refs D794.
Differential Revision: https://code.wildfiregames.com/D838
Review by: leper.
Itms came up with the same patch for the SpiderMonkey 45 update
independently.
This was SVN commit r20062.
Add a hint that multiplayer games with AI are currently not supported.
Differential Revision: https://code.wildfiregames.com/D105
Reviewed By: leper
Refs #3858
This was SVN commit r19491.
We do not need iteration order, and this makes this explicit.
Reviewed By: echotangoecho
Differential Revision: https://code.wildfiregames.com/D82
This was SVN commit r19235.
Remove the "Net" prefix from the non-networked classes.
Use variadic macros and mark the client turnmanager as NONCOPYABLE.
Differential Revision: D16
Reviewed By: leper
This was SVN commit r19165.
Templates should be the same for all players, techs can be used to
provide
different lists of templates if that is needed.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D25
This was SVN commit r19142.
Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.
This was SVN commit r18201.