Commit graph

24 commits

Author SHA1 Message Date
elexis
2cccd9825d Rewrite lobby page to use class semantics, add more gamedetails labels, improve performance using batch processing and caching and gain possibility for game creation/player-join/leave events, refs #5387.
Game selection details features:
* Display victory conditions following their sending but missing display
following bffe917914, refs 7b0f6f530c.
* Display the host of the match and the game name in the selected game
details following 61261d14fc, refs D1666.
* Display mods if the mods differ (without having to attempt to join the
game prior) following eca956a513.

Performance features:
* Implement batch message processing in the XmppClient to rebuild GUI
objects only once when receiving backlog or returning from a match.
* Implement Game class to cache gamelist, filter and sorting values, as
they rarely change but are accessed often.
* Cache sprintf objects.

Security fixes:
* Add escapeText in lobby/ to avoid players breaking the lobby for every
participant, supersedes D720, comments by bb.
* Do not hide broadcasted unrecognized chat commands that mods used as
leaking private channels, fixes #5615.

Defect fixes:
* Fix XmppClient.cpp storing unused historic message types resulting in
memory waste and unintentional replay of for instance
disconnect/announcements messages following both e8dfde9ba6/D819 and
6bf74902a7/D2265, refs #3306.
* Fix XmppClient.cpp victoryCondition -> victoryConditions gamesetup.js
change from 6d54ab4c1f/D1240.
* Fix leaderboard/profile page cancel hotkey closing the lobby dialog as
well and removes cancel hotkey note from lobby_panels.xml from
960f2d7c31/D817 since the described issue was fixed by f9b529f2fb/D1701.
* Fix lobby playing menu sound in a running game after having closed the
lobby dialog following introduction in 960f2d7c31/D817.
* Fix GUI on nick change by updating g_Username.
* Update profile panel only with data matching the player requested.

Hack erasure:
* Object semantics make it cheap to add state and cache values, storing
literals in properties while removing globals, adding events while
decoupling components and gaining moddability.
* Erase comments and translation comments stating that this would be
IRC!!, supersedes D1136.
* Introduce Status chat message type to supersede "/special" chat
command + "isSpecial" property from bffe917914 (formerly g_specialKey
e6840f5fca) deluxe hack.
* Introduce System chat message type to supersede system errors
disguising as chat from a mock user called "system".

Code cleanups:
* Move code from XML to JS.
* Move size values from JS to XML, especially following 960f2d7c31/D817
and 7752219cef/D1051.
* Rename "user" to "player".
* Fix lobby/ eslint warnings, refs D2261.
* Remove message.nick emptiness check from 0940db3fc0/D835, since
XEP-0045 dictates that it is non-empty.
* Add translated string for deleted subjects.
* Add TODOs for some evident COList issues, refs #5638.

Differential Revision: https://code.wildfiregames.com/D2412
This was SVN commit r23172.
2019-11-21 13:44:41 +00:00
elexis
4c454f3eee Fix missing wstring_from_utf8 for multi-user-chat messages and translated strings following 9023f4bebb / D2264.
The commit introduced support for arbitrary lobby CreateGUIMessage
JS::Value arguments but didn't transfer wstring_from_utf8 appropriately.
Instead of enlengthening the code by reintroducing utf8_from_wstring
everyhwere, shorten the code and specialize ToJSVal for
glooxwrapper::string and gloox enums.

Avoid string copies for XmppClient getters, refs D1668:
Change GetPresence() and GetRole() to return the pointer to the string
literal instead of copy constructing a std::string each call.
Don't reintroduce the unneeded utf8_from_wstring conversions for the
untranslatable ASCII identifiers returned by GetPresence() and
GetRole().
Change GetSubject() to return a const ref to the member instead of copy
assigning the std::string to an output value.
Change m_Subject to std::wstring to avoid constructing a copy using
wstring_from_utf8 each GetSubject() call.
Change gloox enum to translatable string functions to be static, so as
to use them in the new ToJSVal functions (enabled by not calling
CertificateErrorToString from ConnectionErrorToString anyymore in
92fc34c87c/D2274).

Avoid per-player string copies in m_PlayerMap:
Change m_PlayerMap value type from std::vector<std::string> to a new
PlayerMap struct with named members for readability.
Use gloox enums as PlayerMap values to avoid constructing (performance)
and storing (memory footprint) std::strings.
The JS String is created from the pointer to the ASCII string literal
without intermediaries.
Use glooxwrapper::string for nickname and m_Rating since it's the data
source type received in relevant places, but that might be improved for
performance with std::wstring.

Construct map values in place where possible and post error instead of
silently inserting if an existing value is to be modified.
Avoid repeated std::map lookups on string keys by caching the
PlayerMap::iterator where available.

Remove some glooxwrapper::string to_string() calls redundant with its
operator<< and improve DbgXMPP gloox enum output.
Transfer rating too upon nickchange.

Differential Revision: https://code.wildfiregames.com/D2271
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22891.
2019-09-12 17:23:33 +00:00
elexis
28aa7c20e4 Fix lobby playerlist rebuild following presence update message removal in 6bf74902a7/D2265.
Update the list when the data it is built from changes, not only for
presence changes.

Differential Revision: https://code.wildfiregames.com/D2283
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22888.
2019-09-11 11:51:34 +00:00
elexis
9023f4bebb Support creating lobby GUI messages with arbitrary arguments instead of forcing every message type into the same struct type, refs #4877 / 76bc9b579a / D339.
Creates the GUI messages directly as JS::Values and removes the
intermediary rigid struct.
Implementation similar to ScriptInterface::CreateObject from D2080.

Differential Revision: https://code.wildfiregames.com/D2264
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22856.
2019-09-06 05:14:20 +00:00
elexis
6bf74902a7 Drop lobby presence GUI messages altogether for better performance and less code complexity.
They were only used to determine whether the playerlist should be
rebuilt, which can be achieved by a boolean member.
So this patch is removing unnecessary indirection from the original
solution in 8b437a0b1c and the reduction in 16b976fc35, refs #3386.
In particular the LobbyClearPresenceUpdates call was ugly and one doesnt
need hundreds of messages with data on it each if one only wants to know
if there was one.
Makes past (e8dfde9ba6) and future (D2264) patches less complex, refs
#4877.

Differential Revision: https://code.wildfiregames.com/D2265
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins

This was SVN commit r22855.
2019-09-06 02:53:22 +00:00
elexis
24f97d9fd5 Fix unreported glooxwrapper leaks following 61261d14fc, refs #2305.
Fixes an occurring leak indicated by the reported clang unused variable
compiler warning, refs #5294, #5550,
by adding the missing glooxwrapper::Jingle::Session::Session destructor
.

Fix two leaks that would have occurred if the according code had been
used:
Delete unused glooxwrapper::Jingle::ICEUDP::ICEUDP instead of adding the
missing destructor.
Delete unused glooxwrapper::Jingle::Content::Content instead of adding
the missing destructor.

Explain why glooxwrapper::Client::registerStanzaExtension doesn't leak
the new StanzaExtensionWrapper.
Explain why glooxwrapper::Jingle::Session::sessionInitiate doesn't leak
the new gloox::Jingle::Content, nor the new gloox::Jingle::ICEUDP.
Explain why glooxwrapper::SessionManager::registerPlugins doesn't leak
the new gloox::Jingle::Content and new gloox::Jingle::ICEUDP.
Explain why glooxwrapper::SessionManager::createSession doesn't leak the
gloox::Jingle::Session.

I will not leak memory in the glooxwrapper.
I will not leak memory in the glooxwrapper.
I will not leak memory in the glooxwrapper.

Use references in the StunClient and glooxwrapper to anticipate any
confusion as to whose obligation it is to delete variables when they are
passed around across several files.
Use static_cast and reinterpret_cast instead of C-style casts in the
StunClient.

Differential Revision: https://code.wildfiregames.com/D2094
Refs D2093 for the reported leaks.
Reviewed By: Josh
Comments By: fcxSanya, Vladislav for D2094, and echotangoecho, leper in
61261d14fc

This was SVN commit r22678.
2019-08-17 00:12:19 +00:00
Imarok
0fd8aa2a77 Secure lobby authentication - prevent joins as a different player
Reviewed by: Dunedan, elexis, Itms
Fixes #3549
Differential Revision: https://code.wildfiregames.com/D897
This was SVN commit r21520.
2018-03-12 00:23:40 +00:00
elexis
5c605cf218 Allow the JS GUI to find out if the lobby client is currently disconnected.
Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106, D817

This was SVN commit r20872.
2018-01-15 04:30:33 +00:00
elexis
30c3b7c3b8 Fix two clang warnings in 61261d14fc reported by leper.
Differential Revision: https://code.wildfiregames.com/D1064
Reviewed By: fcxSanya
Refs #2305

This was SVN commit r20582.
2017-12-04 14:30:38 +00:00
elexis
e8dfde9ba6 Display previously received lobby chat messages when returning from the gamesetup.
Differential Revision: https://code.wildfiregames.com/D819
Fixes #3306
Patch By: fpre / ffffffff
This was SVN commit r20070.
2017-08-29 16:04:45 +00:00
elexis
16b976fc35 Remove unneeded GetMucMessageCount from the XmppClient.
The affected function was imprecise, because it called a playerlist
update whenever a "chat" level message was received instead
of only updating the playerlist if it's actually influencing the
displayed playerlist.
When there is a chat message, lobby subject change or user-role change,
there is no need to update the list.

Differential Revision: https://code.wildfiregames.com/D671
Refs #3386, 8b437a0b1c
Reviewed By: fpre / ffffffff
This was SVN commit r20040.
2017-08-25 18:51:26 +00:00
leper
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
elexis
61261d14fc STUN + XMPP ICE implementation.
Allows lobby players to host games without having to configure their
router.

Differential Revision: https://code.wildfiregames.com/D364
Fixes #2305
Patch By: fcxSanya.
StunClient based on code by SuperTuxKart, relicensed with approval of
the according authors hilnius, hiker, Auria, deveee, Flakebi, leper,
konstin and KroArtem.
Added rfc5245 (ejabberd) support, a GUI option, refactoring and segfault
fixes by myself.

Tested By: user1, Sandarac, Sestroretsk1714, Vladislav, Grugnas,
javiergodas
Partially Reviewed By: leper, Philip, echotangoecho
This was SVN commit r19703.
2017-06-01 06:33:52 +00:00
elexis
41d4649c6d Remove unused, deprecated SendGetGameList from the lobby.
Differential Revision: https://code.wildfiregames.com/D389
Reviewed By: scythetwirler
Refs D207

This was SVN commit r19467.
2017-04-28 23:22:41 +00:00
elexis
e6a0c7ae77 Remove SendGetRatingList lobby function which is deprecated and ignored serverside since 1a15131d2d because it caused performance issues and therefore shouldn't be used anymore.
Fixes #4151
Patch by: sbirmi
This was SVN commit r19463.
2017-04-27 11:42:51 +00:00
JoshuaJB
8b437a0b1c Fix #3386, patch by elexis.
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
scythetwirler
6b2677a3fd Adds profiles to the multiplayer lobby. Fixes #2504.
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
scythetwirler
180aa5c60d Makes the moderator prefix visible in the chatbox.
This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
JoshuaJB
39fef5c299 Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
JoshuaJB
b46a6de335 Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
scythetwirler
e5e634f768 Displays ratings in the userlist. Fixes #2371.
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
Yves
6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
2013-11-16 18:38:40 +00:00
JoshuaJB
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00