Remove question by brian in single_details_area.xml from b66d1716e7
which is answered by "because the style set it".
Delete BuildNameText style, because it specifies ghost="true" in both
style and sole object using the style.
Don't touch progressbar and structree styles, because there is more to
clean.
Differential Revision: https://code.wildfiregames.com/D2292
This was SVN commit r22957.
Rename close() to closePage() for structree / template viewer / civ info
for global consistency.
Remove a splashscreen proxy and move splashscreen closing from XML to
closePage() in JS.
This was SVN commit r22669.
Further increasing the size for mods was neglected in d6c028923e / D527
and
Delenda Est had a copy of gamesetup.xml to extend the size already.
This was SVN commit r21353.
Right-click on icons of units, structures, technologies, flora, fauna,
etc. and view additional details.
Reviewed By: elexis
Fixes: #3212
Differential Revision: https://code.wildfiregames.com/D297
This was SVN commit r21310.
This allows mods to add new JS files without introducing a hardly
maintainable copy of the XML file.
Differential Revision: https://code.wildfiregames.com/D619
Proofread By: bb
This was SVN commit r20535.
Unify civ file loading from gui/common/functions_civinfo.js and
rmgen/library.js in globalscripts/Templates.js.
Delete the two forgotton headers in 4275a8a33c.
Refs #4868, #4804, D900.
Differential Revision: https://code.wildfiregames.com/D1062
Discussed with: leper
This was SVN commit r20528.
Makes it possible to reuse the more generic parts of the `structree`
codebase in other pages without including `structree`-specific logic.
This sets the stage for further reference/encyclopedia-type pages.
Reviewed By: fatherbushido, elexis
Differential Revision: https://code.wildfiregames.com/D295
This was SVN commit r19940.
2017-07-31 12:49:00 +00:00
Renamed from binaries/data/mods/public/gui/structree/structree.xml (Browse further)