Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.
To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.
While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.
[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
This increases the height StoneButtons and TabButtons, so that a
double-spaced caption does fit on them without significant overflow.
Exempt from that are the StoneButtons resembling lists in the main menu
and the in-game menu, as changing their height didn't feel right and we
don't need double-spaced captions for them anyway, as they're wide
enough.
The height of StoneButtons got increased from 28px to 32px, while the
height of TabButtons got increased from 30px to 34px.
Up to now the languages and their names shown in the credits came from a
static mapping in `creditTranslators.py`. The language names noted in
there weren't consistent: some where present just in English, some in
their native language and some in both. This also required adjusting the
mapping manually, whenever a new language got added on Transifex,
otherwise its translators wouldn't be credited properly.
This commit resolves both issues, by making the language names
translatable and removing the need for the static mapping in
`creditTranslators.py`.
There is one minor nuisance with this implementation: As the languages
get listed in the credits in the same order as in `translators.json` and
they are ordered by there English name in there, the order might not be
alphabetical in other languages.
Running `creditTranslators.py` for the first time with these changes
will produce a rather large diff for `translators.json`, as not just the
language names will be changed to the English name of the language in
many cases, but the order of languages in the file as well. The first
run of `updateTemplates.py` after that will then add the languages as
new translatable strings.
Patch by: @Dunedan
Accepted by: @Itms
Differential Revision: https://code.wildfiregames.com/D5300
This was SVN commit r28158.
This allows merging community balancing patches without giving them
false or no credit.
Differential Revision: https://code.wildfiregames.com/D2436
Comments By: Stan
This was SVN commit r23182.
As pointed out by elexis in D1695:
> "font=" strings are superseded by setStringTags()
So while we're doing work in that file, let's fix that.
This was SVN commit r22046.
Save the latest page and graph in the summary screen
Implement a hotkey to open and close the summary screen for the
replaymenu and ingame.
Patch By: ffffffff
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D810
This was SVN commit r20644.
Expect that future tab pages reuse these themes.
Fix the selected tab button style of the credits page.
The last line of the former ForegroundBox overwrote the previous three
lines, which made the button appear with white text on light-golden
background.
Delete now empty theme files for the time being.
Differential Revision: https://code.wildfiregames.com/D786
Approach agreed with: Vladislav, bb
This was SVN commit r20002.