Ykkrosh
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
...
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
Ykkrosh
9e74e3a077
# Atlas updates: better unit ownership control; fixed bottom-bar display; fixed iterator problem in undo; renamed 'd' to 'msg' for consistency
...
This was SVN commit r3836.
2006-05-04 02:44:03 +00:00
Ykkrosh
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
...
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
2fbb899bb5
# Animate props.
...
tex: Reverted recent WARN_RETURN(ERR_TEX_CODEC_CANNOT_HANDLE) changes,
since (I think) it shouldn't warn about that being returned (because it
intentionally happens frequently).
XMLWriter: Trivial inconsequential optimisations (avoiding temporary
strings).
This was SVN commit r3801.
2006-04-23 22:22:18 +00:00
Ykkrosh
c81df59294
# Include headers for compilation without PCH
...
This was SVN commit r3774.
2006-04-19 05:30:02 +00:00
Ykkrosh
d3f57744d9
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
...
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.
This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
Ykkrosh
5ac92a3302
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
...
Other miscellaneous tidyings.
This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
Ykkrosh
2eac4af3a4
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
...
This was SVN commit r3214.
2005-12-09 03:15:00 +00:00
janwas
ec6b78b252
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
...
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
Ykkrosh
26b1cf5556
Random animations.
...
This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
...
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
Ykkrosh
6a0b5fa0ab
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
...
Fixed random actor props.
This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
Ykkrosh
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
...
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
MarkT
194fdf9b4b
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
...
This was SVN commit r783.
2004-07-20 19:30:35 +00:00
janwas
1eaadd38aa
ran everything though mark's newline stomper.
...
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
...
This was SVN commit r306.
2004-05-29 20:56:24 +00:00