Ykkrosh
5f7855f7f0
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
Matei
aa9a1c4f29
Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
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Also increased water repeat period slightly, to 17.
This was SVN commit r3919.
2006-05-31 22:37:23 +00:00
Ykkrosh
03a08e00a5
# Fixed infinite loop.
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Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.
This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
Ykkrosh
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
prefect
f25de48559
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
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calculations) internally. Use ?gameView.lockCullCamera = true in the
console
to move around while the CullCamera stays in place
- add CCamera::Render to visualize a camera's frustum
- use ?renderer.debugFrustum = true in the console to visualize the
frustum
of the CullCamera
This was SVN commit r3405.
2006-01-22 19:12:30 +00:00
Ykkrosh
547293ee49
Atlas: Vaguely usable object placement code. Bug fixes.
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This was SVN commit r3186.
2005-12-02 21:08:10 +00:00
Ykkrosh
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
janwas
d29833e4ed
mouse_x/y => g_mouse_x/y
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This was SVN commit r1767.
2005-01-23 17:35:36 +00:00
MarkT
2b396ccb57
Minor improvements to some simulation code.
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This was SVN commit r887.
2004-08-02 23:14:54 +00:00
olsner
415662c4cd
First set of Core Classes changes! w00t :P
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This was SVN commit r823.
2004-07-27 21:00:53 +00:00
MarkT
6d8b9e33ef
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
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This was SVN commit r804.
2004-07-22 16:18:12 +00:00
MarkT
194fdf9b4b
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
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This was SVN commit r783.
2004-07-20 19:30:35 +00:00
janwas
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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This was SVN commit r306.
2004-05-29 20:56:24 +00:00