Mythos_Ruler
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
Mythos_Ruler
35e4dce969
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
Mythos_Ruler
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
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This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
Matei
fd1202b027
Units will now reserve population space when added to a create queue, rather than only when they get created.
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This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
Matei
77c59070c1
# Various gameplay updates.
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- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.
This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
Matei
005983f237
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
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This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
Wijitmaker
e10fb780ca
bumpier water
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This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
Mythos_Ruler
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
Wijitmaker
41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
Wijitmaker
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
Mythos_Ruler
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
Wijitmaker
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
Mythos_Ruler
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
Mythos_Ruler
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
Wijitmaker
127c5113d2
new water
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This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
Matei
0ecb2dad1e
Updates to the sample tech.
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This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
Matei
b631ac6007
Modified the example tech a little.
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This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966
forgot to add this
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This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2
#Configurable game speed, techs, elevation attack bonus
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-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
Wijitmaker
13b76f2540
# Altered water textures
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This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
Matei
c1b70dcea5
Converted water normalmaps to lossless ABGR DDS'es.
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This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
Wijitmaker
1036d9944d
ships with props
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This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
Matei
ccb468e337
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
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This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
Ykkrosh
99e0dbddca
Added unique names for variants (in one actor)
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This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951
#Winter skin for Celt Structures
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This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
Ykkrosh
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
Mythos_Ruler
835bfbc74f
This was SVN commit r3910.
2006-05-29 08:36:42 +00:00
Mythos_Ruler
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
Mythos_Ruler
76a2116da5
fixed horse actor color randomization
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This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
Ykkrosh
03a08e00a5
# Fixed infinite loop.
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Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.
This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
Matei
7ac2fc94a9
Updates to the water shaders and a fix to stamina bar display on ships.
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This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
Mythos_Ruler
b6055f891b
This was SVN commit r3901.
2006-05-28 10:34:50 +00:00
Matei
36533151d6
Small water tweaks, and TGA (lossless) versions of the water textures.
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This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
Matei
27c38e2fc8
Full fancy water shaders.
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This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
Mythos_Ruler
0b4ab29dc2
This was SVN commit r3895.
2006-05-26 21:40:30 +00:00
Matei
965b4c9f92
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
Acumen
e02d42b746
# Loading screen now uses dynamic textures for random backgrounds.
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Thanks, Philip. (y)
This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
Wijitmaker
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
Matei
6cf040b325
Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
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This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
Matei
4978c2f4d3
# Created some animated water normalmaps.
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Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.
This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
Mythos_Ruler
0444cee877
This was SVN commit r3883.
2006-05-18 07:16:15 +00:00
Mythos_Ruler
56b592e1b4
This was SVN commit r3882.
2006-05-18 07:15:45 +00:00
Mythos_Ruler
ff95075dd2
#Committed a super-secret new map to create uber-cool screenshots.
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This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
Wijitmaker
e557d99eb3
One test with larger (512x512) dxt1 texture
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This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0
# Updated Spartan helmet textures
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This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
Wijitmaker
58bed083ba
Sky texture format changes, and deletion of the bottom side which is now unneeded
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This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
Matei
da3834abd2
Corrected spelling of twilight.
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This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
Matei
3cb34fb311
Removed the "day1" skyset since it was the same as Jason's "default".
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This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
Wijitmaker
8b5834aba7
# 10 new skyboxes
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This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
Matei
6bf7f2c4eb
Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
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This was SVN commit r3866.
2006-05-16 04:43:11 +00:00