Commit graph

107 commits

Author SHA1 Message Date
Ralph Sennhauser
e22c5bd05e
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Update premake script to include missing deps and drop various extra
paths for simplification.

Don't always include wx/wx.h via precompiled.h in case PCH is disabled.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-21 14:18:38 +02:00
Ralph Sennhauser
73ca3d303b
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Add "source" to include path for AtlasUI target to allow for absolute
includes. In the future all but one should be removed.

Drop check for at least boost 1.40.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-09 06:52:41 +02:00
Ralph Sennhauser
86255ed66f
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-03 17:16:27 +02:00
Ralph Sennhauser
8398f1baf4
Fix some includes in source/graphics
Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-20 17:28:48 +02:00
phosit
6b31999b64 Don't use std::shared_ptr<ScriptContext> in the CSimulation2
Since 1bccfef6fb the `CSimulation2` uses the `std::shared_ptr` only in
the constructor and stores a `ScriptContext&` (inside it's members).
That's a bit dangerous: A caller might think `CSimulation2` takes
ownership of the `ScriptContext`.
With this commit the caller has to pass an `ScriptContext&` to the
constructor.

Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5223
This was SVN commit r28046.
2024-03-08 17:15:25 +00:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov
c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
8f78ac1ef8 Decouples renderer code from VideoMode to get backend device.
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
vladislavbelov
c0e888e2af Removes SetViewport from CRenderer.
Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
vladislavbelov
3723cbf692 Fixes big screenshots after 29368cf776 and 3a4c8342a0.
Differential Revision: https://code.wildfiregames.com/D4835
This was SVN commit r27269.
2022-12-04 19:28:34 +00:00
vladislavbelov
29368cf776 Adds framebuffer attachment load and store operations.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
vladislavbelov
8e51dfa91a Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4827
This was SVN commit r27232.
2022-11-18 19:59:18 +00:00
vladislavbelov
4d77de66d4 Removes GUI dependency from Canvas2D.
Initially the GetDefaultGuiMatrix function was added in 4113aa0a36 and
renamed in 04c63a4093.

This was SVN commit r27111.
2022-10-04 20:25:39 +00:00
vladislavbelov
3ed4eaf247 Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
Stan
3f8cbecd72 Remove hardcoded shadows in Atlas UI
Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00
vladislavbelov
518a1421ab Clears the color attachment of the main framebuffer only if needed.
Differential Revision: https://code.wildfiregames.com/D4539
This was SVN commit r26623.
2022-03-11 22:26:49 +00:00
vladislavbelov
8a63adc40d Uses CDeviceCommandContext as an input parameter for CCanvas2D.
This was SVN commit r26480.
2022-02-25 08:14:11 +00:00
vladislavbelov
a1f98b016b Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
wraitii
330b570ba8 Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
RENDERDATA_UPDATE_COLOR was used to precompute lightEnv-dependent data
on the CPU. This is no longer done following engine upgrades, and in
particular d7d02a4740 which explictly always did this on the GPU.

ModelAbstract had a 'SetDirtyRec' hack for it because of decals, which
can also be removed. The 'dirty' bit of CRenderableObject is renderdata
for the specific item, never its props, so it never actually needs to be
recursive.

CheckLightEnv is also useless as a result, and removed.

Differential Revision: https://code.wildfiregames.com/D4453
This was SVN commit r26249.
2022-01-25 16:59:29 +00:00
vladislavbelov
795fb070af Removes asking GL of current bind framebuffer to avoid syncs.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
2022-01-09 07:36:56 +00:00
vladislavbelov
fd976456d7 Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
vladislavbelov
5e3426794c Moves frame rendering function to CRenderer and combines with making screenshots.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
2022-01-04 18:13:45 +00:00
vladislavbelov
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
4fba543488 Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
vladislavbelov
273d336364 Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2.
This was SVN commit r26156.
2022-01-03 09:39:54 +00:00
vladislavbelov
7ce4552f5e Moves partially MiniMap texture rendering into a separate object.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
2021-06-01 18:55:35 +00:00
wraitii
4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00
Stan
c9a7aabbea Fix enabling / disabling shadows in the actor viewer.
Differential Revision: https://code.wildfiregames.com/D3896
This was SVN commit r25334.
2021-04-28 11:09:16 +00:00
vladislavbelov
e90aaf6348 Adds line drawing to DebugRenderer.
This was SVN commit r25314.
2021-04-25 20:48:44 +00:00
wraitii
7321509d5f Fix crash in ActorViewer.
Fixes 76acc4e146 (and some 2007-2010 commit).
ObjectManager needs the Simulation to be initialised, thus needs to come
after it in the class.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D3827
This was SVN commit r25222.
2021-04-09 15:34:51 +00:00
wraitii
aa15066c69 Rename ScriptRuntime to ScriptContext
SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
2020-11-14 10:57:50 +00:00
bb
c93bd91ef6 Do not hardcode attacktypes in the engine/Atlas
fixes 0ad79096bd
refs #252, D368
Reviewed By: vladislavbelov
Comments By: Stan, wraitii
Differential Revision: D2998
This was SVN commit r24095.
2020-10-10 15:12:17 +00:00
Stan
0ad79096bd Add a C++ interface for CCmpAttack.
This allows Atlas not to rely on eval() to get access to the attack
component.
Add a quick test for the added method.
This fixes the animation speed matching that of the actor instead of the
template.
Remove some dead code after af2abb8cbf
Fixes: #5129
Reviewed by: @Angen
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D2464
This was SVN commit r23592.
2020-04-21 21:44:05 +00:00
wraitii
5c4d124d2a Refactor renderer options.
This moves the renderer options into their own class to:@
  - allow one to only include the rendering options, not the whole
renderer header, when one wants access to rendering options.
  - centralise rendering changes and their side-effects.
  - clean up code.

Tested by: historic_bruno, Freagarach
Commented by: historic_bruno
Differential Revision: https://code.wildfiregames.com/D1929
This was SVN commit r22610.
2019-08-04 08:28:30 +00:00
vladislavbelov
d1fb66d2a7 Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1951
This was SVN commit r22372.
2019-06-12 20:23:14 +00:00
s0600204
800bf0da24 Improve UTF-8 character handling in Atlas
(Also prevents the compile-time warnings reported in the abandoned
D1432)

Accepted by: Itms
Patch linting by: Stan, Vladislav, wraitii
Also tested by: Imarok
Fixes: #4936
Differential Revision: https://code.wildfiregames.com/D1395
This was SVN commit r22335.
2019-06-03 20:19:53 +00:00
wraitii
859d96fba5 UnitMotion - improve variable names and reuse a duplicated function (cleanup def47cb7ae)
This:
 - cleans up a code duplication and clarifies the intent.
 - reorders things around for clarity
 - improves variable names.

Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1840
This was SVN commit r22277.
2019-05-13 16:47:51 +00:00
wraitii
def47cb7ae Change Run Speed into a Run multiplier.
This changes running speed into a running multiplier (of walk speed).

The advantage is that it simplifies code since you can setup a default
run multiplier at the template level and it'll work for all subsequent
templates, and technologies cannot forget to change it. It makes
specialised unit templates easier to maintain, too.

Formations have a 100 run multiplier which effectively sets their
maximal walking speed at 100

Reviewed By: bb, O2 JS Simulation
Differential Revision: https://code.wildfiregames.com/D438
This was SVN commit r22197.
2019-04-19 10:04:50 +00:00
vladislavbelov
1e9c0f8378 Cleanup and simple refactor the SkyManager.
Differential Revision: https://code.wildfiregames.com/D1672
Reviewed By: Imarok
This was SVN commit r21952.
2018-12-26 13:13:52 +00:00
Stan
af2abb8cbf Fix units not being able to play sounds when walking and running
This currently disabled by variants, and will be reenabled when sounds
have been chosen.
Reviewed by: Vladislav,
Comments by: Itms, elexis
Differential Revision: ​https://code.wildfiregames.com/1257
This was SVN commit r21359.
2018-02-24 18:13:03 +00:00
s0600204
c13bc83aed Load and Initialise PlayerData in Atlas' ActorViewer
Reviewed By: elexis
Fixes: #4900
Differential Revision: https://code.wildfiregames.com/D1276
This was SVN commit r21167.
2018-02-09 21:49:46 +00:00
leper
38865845d3 Stop using postfix increment in a few places.
Pointed out by cppcheck.

Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D414
This was SVN commit r20113.
2017-09-04 22:00:04 +00:00
wraitii
1db8562d05 Revert and fix 4523c50850: fix water disappearing in Atlas when clicking on the object tab.
Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D329
This was SVN commit r19425.
2017-04-17 08:59:12 +00:00
wraitii
4523c50850 Fix a vertex shader data pielup in the actor editor. It was reloading the shaders far too often.
Patch by Echotangoecho.
Differential Revision: https://code.wildfiregames.com/D93
This was SVN commit r19346.
2017-03-25 07:44:31 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
historic_bruno
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
wraitii
e2f4379e9a Fix an issue with corruption of water data when the actor editor opened in Atlas.
Potential marginal optimizations to the water data creation code.

This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
wraitii
a7cafe75aa "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00