Ykkrosh
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9e74e3a077
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# Atlas updates: better unit ownership control; fixed bottom-bar display; fixed iterator problem in undo; renamed 'd' to 'msg' for consistency
This was SVN commit r3836.
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2006-05-04 02:44:03 +00:00 |
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Ykkrosh
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3d26549032
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
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2006-04-23 23:14:18 +00:00 |
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Ykkrosh
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d9b033c85f
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# Enabled some interoperability between different compiler versions for the game and the editor DLL
This was SVN commit r3790.
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2006-04-21 03:53:10 +00:00 |
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Ykkrosh
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2eac4af3a4
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Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
This was SVN commit r3214.
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2005-12-09 03:15:00 +00:00 |
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Ykkrosh
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bd2c1d73a3
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Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
MapReader: Tidied usage of Xeromyces.
Projectile: Avoided warnings.
This was SVN commit r3212.
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2005-12-09 01:08:08 +00:00 |
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Ykkrosh
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5250814397
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Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
This was SVN commit r3207.
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2005-12-08 02:50:55 +00:00 |
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