vladislavbelov
41f2ab87ed
Fixes macOS warnings after adding final keyword to simulation classes in 3eee3a444d.
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Also fixes GLES.
Differential Revision: https://code.wildfiregames.com/D4528
This was SVN commit r26605.
2022-03-07 23:04:11 +00:00
vladislavbelov
ce18f297d5
Adds icons to minimap.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4513
This was SVN commit r26592.
2022-03-07 01:22:06 +00:00
vladislavbelov
3eee3a444d
Adds final keyword to simulation component classes.
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Differential Revision: https://code.wildfiregames.com/D4520
This was SVN commit r26537.
2022-03-03 22:42:26 +00:00
Angen
9977c73eb6
Revert 895182cbcb
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This was SVN commit r25313.
2021-04-25 13:42:51 +00:00
Angen
895182cbcb
Make player entities more visible on minimap
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This patch is increasing contrast of player colours used on minimap in
minimap component instead of changing player colours themselves to not
mess with other cases, when they are used.
Differential revision: D3242
Comments by: @vladislavbelov, @ValihrAnt, @Freagarach
This was SVN commit r25312.
2021-04-25 11:05:41 +00:00
vladislavbelov
3b77a0fba1
Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
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These were missing from 343ec21e75 .
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1261
This was SVN commit r22402.
2019-06-26 19:16:57 +00:00
vladislavbelov
651cf8b364
Split CColor from Shapes.
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Reviewed By: wraitii
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1515
This was SVN commit r22051.
2019-01-13 15:38:41 +00:00
elexis
d31d38015b
Remove an ancient unused placeholder template.
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This was SVN commit r21623.
2018-03-26 14:50:14 +00:00
temple
7819ea434e
Diplomacy Colors
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Add a button to toggle between normal and "diplomacy" colors.
Reviewed by: elexis
Comments by: leper, ffffffff, Stan
Fixes : #4747
This was SVN commit r21107.
2018-02-03 14:17:31 +00:00
temple
b0b24a472b
Move minimap color deserialization fix out of the gui
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Differential Revision: https://code.wildfiregames.com/D1250
Reviewed by: elexis
This was SVN commit r21005.
2018-01-24 19:12:19 +00:00
bb
891870a554
Stop serializing minimap playercolors
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Patch By: temple
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1124
This was SVN commit r20797.
2018-01-07 20:23:04 +00:00
elexis
316a8848a0
Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
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Properly support capturing in the RallyPointRenderer component, even
though RallyPoints are typically deleted upon capturing.
Differential Revision: https://code.wildfiregames.com/D776
Refs D687
Reviewed By: Stan
This was SVN commit r19976.
2017-08-11 20:05:03 +00:00
leper
be1a205f91
Add support for const methods in components and make those that can be const const.
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Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D75
This was SVN commit r19156.
2017-01-20 02:25:19 +00:00
historic_bruno
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
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NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
Itms
caf89fa04e
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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The file name did not match the content.
Also little cleanup of some unnecessary includes.
This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
historic_bruno
ae29becb37
Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525 . Refs #1719 , #2526 .
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This was SVN commit r15163.
2014-05-19 01:35:14 +00:00
historic_bruno
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
Ykkrosh
05422ad545
Avoid slightly-expensive QueryInterface() calls
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Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.
This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.
This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
Ykkrosh
609f1643d5
Fix -Wconversion warnings in simulation code.
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Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
e13196e7a2
Fix serialization of most components
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This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
Ykkrosh
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
janwas
2e7436434d
warning fixes: mostly size_t vs. specialized API type and other type conversion.
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added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl= )
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
Ykkrosh
037770a2a3
Fix use of 'undefined' sound group on death.
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Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
Ykkrosh
f4ad5906c9
# Display units on the minimap
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This was SVN commit r7480.
2010-04-23 18:36:48 +00:00