Commit graph

180 commits

Author SHA1 Message Date
wraitii
1ff20e8f6a pthread -> std::thread (4/7) - Replace pthread in remaining files
This removes pthread mutexes/threads from:
- vfs
- the resource handler manager
- timer
- the network server.

This allows removing it from our general posix include header.

Differential Revision: https://code.wildfiregames.com/D1920
This was SVN commit r22666.
2019-08-15 09:07:16 +00:00
wraitii
ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00
Imarok
111f850927 Don't let the duplicateplayernames setting break lobbied games (0fd8aa2a77)
Looked at by: elexis
Differential Revision: https://code.wildfiregames.com/D1748
This was SVN commit r22072.
2019-01-28 12:09:42 +00:00
Imarok
da62d0b149 [NetServer] Split OnInGame function
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1516
This was SVN commit r22012.
2019-01-03 00:15:31 +00:00
elexis
404f2c48b3 Use a banmask for multiplayer matches that have lobby-authentication enabled.
This prevents a lobby player banned by the host from rejoining after
getting a new IP address and changing the rating part of the nickname,
refs #5320, #3241 / 32da740f14, #3549 / 0fd8aa2a77 / D897.

Differential Revision: https://code.wildfiregames.com/D1655
Reproduced By: Hannibal_Barca
This was SVN commit r21918.
2018-10-25 11:58:26 +00:00
elexis
78d7702262 Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77 / D897.
This is due to too many oversteppings of the lobby Terms of Use
following JS mods that implemented an UI for players to join lobby games
with arbitrary nicknames or 'replace' / impersonate other players in
lobby games.

Agreed with: user1, Dunedan
Code proofread by: Vladislav
Minor discussions with: Imarok, Hannibal_Barca, smiley, fpre, bb, nani
refs
https://wildfiregames.com/forum/index.php?/topic/24722-improving-mod-security/

This was SVN commit r21877.
2018-08-25 14:34:30 +00:00
elexis
9fa1a230cb Prevent hosts that didn't modify C++ code from starting the game without all assigned online players being ready (launchGame(); cheat), refs #4463.
This works in autostartmode because that sets every client to an
observer and still relies on enabled cheats to have players assign
themselves.

This was SVN commit r21854.
2018-07-21 11:58:35 +00:00
elexis
eda236522c Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163.
The NetClient runs in the main thread, so any part of the loading screen
consuming several seconds makes that client timeout.
This is a workaround because threading the NetClient would have prevent
these timeouts, refs #3700.
Coutnerintuitively, since enet timeout tolerance is proportional to the
latency, the better the connection of the player, the more likely it was
to drop on gamestart.

This problem became very frequent in Alpha 23, at least due to the Aura
bugfix 583b6ec625, AIInterface being particularly slow and that not
having been disabled yet in the loading screen resulting in additional
10 second freezes during the loading screen, even on empty maps, refs
#5200, 8e168f85e6.

Differential Revision: https://code.wildfiregames.com/D1513
Based on patch by: causative
This was SVN commit r21842.
2018-06-06 22:09:38 +00:00
elexis
ee9cf54149 Fix an OOS on rejoin after doubleclicking on the StartGame button, fixes #5199, refs #5162.
Prevents changes to the gamesettings after the game was started, so as
to use the correct map seed when generating the random map terrain for
rejoiners.
D1558 will prevent the UI bug #5206 and FSM error from doubleclicking on
StartGame.

Differential Revision: https://code.wildfiregames.com/D1562
Tested and accepted by: temple
This was SVN commit r21836.
2018-06-05 12:24:30 +00:00
elexis
06e2e77349 Report network timeouts and lag warnings to clients that finished the loading screen but are waiting for other clients to finish it.
This allows the host to distinguish clients that are just slower than
everyone else with the loading screen from clients who have most likely
disconnected or crashed already and may be considered to be kicked.
This is especially important for D1513, because that increases the
timeout tolerance to a minute or longer.

Fixes #5193
Differential Revision: https://code.wildfiregames.com/D1546
Reviewed By: causative
This was SVN commit r21832.
2018-06-01 17:35:00 +00:00
Imarok
0c522edef3 Fixed swapped names in 0fd8aa2a77
Noticed by elexis

This was SVN commit r21534.
2018-03-13 14:55:55 +00:00
Imarok
0fd8aa2a77 Secure lobby authentication - prevent joins as a different player
Reviewed by: Dunedan, elexis, Itms
Fixes #3549
Differential Revision: https://code.wildfiregames.com/D897
This was SVN commit r21520.
2018-03-12 00:23:40 +00:00
elexis
95179c5e46 Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
Disconnect that client.

Refs #3643
Differential Revision: https://code.wildfiregames.com/D1256
Reviewed By: echotangoecho
This was SVN commit r21023.
2018-01-26 23:02:13 +00:00
leper
f7206dc77d More ScriptInterface const.
Reviewed By: elexis; some comments by bb
Differential Revision: https://code.wildfiregames.com/D863
This was SVN commit r20519.
2017-11-25 06:49:58 +00:00
Imarok
66a357f286 The server should choose the guid
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D943
This was SVN commit r20341.
2017-10-24 22:05:24 +00:00
elexis
61261d14fc STUN + XMPP ICE implementation.
Allows lobby players to host games without having to configure their
router.

Differential Revision: https://code.wildfiregames.com/D364
Fixes #2305
Patch By: fcxSanya.
StunClient based on code by SuperTuxKart, relicensed with approval of
the according authors hilnius, hiker, Auria, deveee, Flakebi, leper,
konstin and KroArtem.
Added rfc5245 (ejabberd) support, a GUI option, refactoring and segfault
fixes by myself.

Tested By: user1, Sandarac, Sestroretsk1714, Vladislav, Grugnas,
javiergodas
Partially Reviewed By: leper, Philip, echotangoecho
This was SVN commit r19703.
2017-06-01 06:33:52 +00:00
elexis
a7c09a500d That what leper said. Refs 9ff7ec3465, 31d1536e52.
This was SVN commit r19688.
2017-05-29 02:56:34 +00:00
elexis
31d1536e52 Optionally allow late observers for buddies only.
Differential Revision: https://code.wildfiregames.com/D549
Fixes #4528
Reviewed By: fpre
This was SVN commit r19685.
2017-05-28 18:05:08 +00:00
elexis
65cbf12b7e Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.
Differential Revision: https://code.wildfiregames.com/D290
Reviewed By: Imarok
Refs #3199

This was SVN commit r19404.
2017-04-10 16:52:52 +00:00
elexis
af4466bc99 Update ready state immediately when receiving the message.
Differential Revision: https://code.wildfiregames.com/D304
Reviewed By: Vladislav
Refs #2447

This was SVN commit r19396.
2017-04-09 22:59:04 +00:00
Imarok
fdda57565b Display which clients are still in the loading screen
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D120
Fixes #4375

This was SVN commit r19320.
2017-03-21 18:50:29 +00:00
elexis
e0f7578fbe Ensure unique client GUIDs. Patch by sbirmi, fixes #3949.
Two clients chosing the same GUID is highly unlikely, yet possible.
A malicious client chosing an existing GUID would have resulted in
unassigning the player with that GUID.

This was SVN commit r19225.
2017-02-14 16:54:34 +00:00
Imarok
5f8f7bae20 Stay ready button
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D49
Fixes #4369.

This was SVN commit r19216.
2017-02-10 16:09:10 +00:00
elexis
fd5bd8e301 Fix 9964bee5bb.
Differential Revision: https://code.wildfiregames.com/D100
Reviewed By: Imarok
This was SVN commit r19182.
2017-01-28 20:47:26 +00:00
elexis
9964bee5bb Change the NetServer Broadcast function to send the given message to clients that are in one of the states specified by the caller.
Thus remove the peculiarity to broadcast to clients that are in the
gamesetup, loading screen or ingame, but not rejoining ones.

Fix "unknown player" errors in the GUI by broadcasting player
assignments to rejoining players too. Fixes #4036.

Differential Revision: D17
Reviewed By: Imarok
This was SVN commit r19171.
2017-01-25 19:04:17 +00:00
elexis
4f01db4831 Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
Remove the "Net" prefix from the non-networked classes.
Use variadic macros and mark the client turnmanager as NONCOPYABLE.

Differential Revision: D16
Reviewed By: leper
This was SVN commit r19165.
2017-01-24 02:04:50 +00:00
elexis
44f0929ea6 Don't throw FSM update errors (type=16 state=6) when kicking clients while others haven't finished the authentication, loading screen or synchronization yet, refs #3241.
This was SVN commit r18859.
2016-10-23 15:44:02 +00:00
elexis
20399b72f1 Fix a bug where the networked game would never start if a client would disconnect while synchronizing, fixes #4289.
This was SVN commit r18858.
2016-10-23 15:13:16 +00:00
elexis
24a488bacc Increase the maximum observer limit to 32 for the upcoming release, refs #4210.
This was SVN commit r18719.
2016-09-11 22:46:00 +00:00
Itms
0cc23c1964 SpiderMonkey 38 upgrade: 33/35
Remove a workaround. Note that this removal is incomplete. Based on
patch by leper.

This was SVN commit r18687.
2016-09-02 16:53:22 +00:00
Itms
761abd587e SpiderMonkey 38 upgrade: 10/35
Use operator= instead of .set(). Patch by leper.
Addresses https://bugzilla.mozilla.org/show_bug.cgi?id=1128110

This was SVN commit r18664.
2016-09-02 16:24:46 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
elexis
62061557db Host on arbitrary UDP ports. Patch in cooperation with Imarok, fixes #3575.
This was SVN commit r18372.
2016-06-13 16:56:14 +00:00
elexis
248a48d88a Major network cleanup. Patch by Imarok.
Access the server from the client only, not from the GUI (except for
autostarted games).
Thereby lay the foundation for clients to setup the game (refs #3806)
and dedicated hosting (refs #3556).
Doesn't transfer nor remove the SetTurnLength showcase from 0ebe3486b6.

This was SVN commit r18322.
2016-06-04 12:08:30 +00:00
elexis
ac4533f7df Network cleanup, refs #3752.
Replace a TODO comment asking why something is set with a comment
answering that.

This was SVN commit r18268.
2016-05-30 17:59:02 +00:00
elexis
7cd43ba8cf Fix whitespace and remove duplicate comment, refs #1950.
This was SVN commit r18208.
2016-05-20 12:51:27 +00:00
elexis
ec1696ded3 Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.

This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
elexis
883d1aaf48 Fix Windows build. Those includes in 1a3fb29ff3 didn't resolve properly on Windows, refs #3953.
This was SVN commit r18143.
2016-05-08 16:25:00 +00:00
elexis
1a3fb29ff3 Network cleanup, fixes #3953.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.

This was SVN commit r18140.
2016-05-08 11:46:19 +00:00
elexis
462540585b Network cleanup.
Only send the network-warnings to clients that successfully joined the
gamesetup or game.
Thus save a bit performance and
prevents a rare, harmless FSM update error (like in refs #3199) in case
a client received the message while authenticating.
Reported by fatherbushido, refs #3264.

This was SVN commit r18117.
2016-05-01 10:33:51 +00:00
Itms
d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
Based on a patch by elexis, fixes #3907

This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
elexis
d3255168b9 enet backward-compatibility fix, refs #2854. Patch by texane, fixes #3863.
This was SVN commit r17960.
2016-03-27 23:27:37 +00:00
elexis
042c9a9334 Allow hosting matches with 8 players and up to 16 observers, fixes #3254.
The host can change the number of allowed observers in running games.

Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671.

Send clients a new disconnect reason "Server full" instead of letting
them timeout.

This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
elexis
e0a9dfd5a2 Allow changing the late-observer flag in a running game, fixes #3669.
Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.

This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
elexis
2305218d9f Optionnames are in lower case, refs #3604.
This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
elexis
f2ed0098ee Make the playername-deduplication ("User" -> "User (2)") optional.
Have it disabled by default to fix #3604.
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.

This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
elexis
2e7e1c0b2b Prevent the local client of the host from becoming disconnected in case of lag, fixes #2854.
This was SVN commit r17772.
2016-02-18 13:10:59 +00:00
mimo
43f358563c when saving an option to file, write only that value and not all the content of the user configDB, refs #3737
This was SVN commit r17738.
2016-02-07 11:31:23 +00:00
elexis
22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
elexis
ab16ddb256 Show a more specific disconnect-message in case the host closed the server. Refs #3264, #3570.
This was SVN commit r17710.
2016-01-25 12:56:30 +00:00
elexis
893ca29723 Allow 10 clients to conncet to the server by default (allows 8 players and 2 observers). Refs #3254.
This was SVN commit r17620.
2016-01-10 01:06:07 +00:00
elexis
b790403c87 Strip trailing whitespace from network code.
This was SVN commit r17524.
2015-12-21 13:58:32 +00:00
leper
32da740f14 Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241.
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
JoshuaJB
6493974800 Fix #2676 by only acknowledging commands matching the sender's name if cheats are disabled. Based on patch by historic_bruno.
This was SVN commit r17170.
2015-11-02 03:20:44 +00:00
leper
102358a5cb Fix build for recent versions of miniupnpc.
This was SVN commit r17091.
2015-09-30 21:32:54 +00:00
Itms
63e42fbd31 Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths.
Patch by elexis, fixes #3293.

This was SVN commit r16963.
2015-08-30 17:47:18 +00:00
leper
57f340f906 Fix player rejoins. Refs #3242.
This was SVN commit r16955.
2015-08-30 02:03:50 +00:00
Itms
e56dddbefb Optionally allow observers to rejoin a game when they weren't here during the game setup.
Patch by elexis, fixes #3242.

This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
leper
8bfe16cac8 Use in-place construction.
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c6ca83949c Prevent players from rejoining that were not present on game start. Patch by elexis. Fixes #3305.
This was SVN commit r16792.
2015-06-18 18:20:54 +00:00
leper
7a70c475df Improve rejoin messages. Patch by elexis. Fixes #1949.
This was SVN commit r16614.
2015-05-03 02:06:17 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
568c415d0a Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
Ykkrosh
e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Ykkrosh
b36c78b4c4 Fix build warning
This was SVN commit r16115.
2015-01-05 20:05:53 +00:00
leper
9407dbe45e Remove useless parameter from CFG_GET_VALUE.
This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
Yves
c813a11427 Split ScriptRuntime and ScriptInterface code to separate files.
The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.

Refs #2462

This was SVN commit r15961.
2014-11-13 11:19:28 +00:00
Yves
3b49576fa6 Tunes GC scheduling a bit to reduce memory usage.
The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.

Refs #2808

This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
leper
e578d215ea Fix free() of not allocated struct in the UPnP code. Patch by Echelon9. Fixes #2338, #2418.
This was SVN commit r15619.
2014-08-06 14:11:04 +00:00
Yves
a2bd44b23a Exact stack rooting for JSON related ScriptInterface functions.
Refs #2415
Refs #2462

This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
JoshuaJB
1659a28aa0 Correctly remove players who cancel while rejoining. Fixes #2240
This was SVN commit r15402.
2014-06-20 03:22:40 +00:00
leper
2081c62ab4 Support newer version of miniupnpc api. Refs #2552.
This was SVN commit r15174.
2014-05-19 21:01:06 +00:00
JoshuaJB
dfc7567561 Fix multiple observers on multiplayer games to work more reliably. Fixes #2529
This was SVN commit r15171.
2014-05-19 16:02:42 +00:00
scythetwirler
d1d7afe46c Implements ready status into gamesetup. Fixes #2447.
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
JoshuaJB
a7b2f6ba47 Fix more then one observer by allowing a game to have multiple players with the -1 ID.
This was SVN commit r14885.
2014-03-29 15:09:42 +00:00
Yves
e9e05f4efc Second (main) commit for the SpiderMonkey upgrade.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.

Spcial thanks to:
 - H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
 - Leper for the review.
 - Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
 - The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
 - All the other people who helped

Refs #1886
Fixes #2442
Fixes #2416

This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
historic_bruno
9ccaa42a54 Fixes MSVC warning C4706: assignment within conditional expression
This was SVN commit r14519.
2014-01-06 02:16:09 +00:00
leper
5e23445339 Make ConfigDB properly thread-safe.
Replace CreateValue with SetValueString so we don't pass pointers to
internal
 ConfigDB structures around. Refs #1810.
Remove some splash screen related functions since we can achieve the
same
 with the ConfigDB functions exposed to scripts.

This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
leper
42bc5165ab Add compile time flag to disable use of miniupnpc.
This was SVN commit r14384.
2013-12-18 16:08:56 +00:00
leper
e83f24e3a6 Move UPnP port forwarding to a thread.
Fix some typos.
Do not return the result, as we would need to allocate it, but we never
use it.

This was SVN commit r14372.
2013-12-17 17:03:49 +00:00
JoshuaJB
4df4c0dec0 Try to actually do the threading my previous commit said it did.
This was SVN commit r14371.
2013-12-17 14:57:26 +00:00
JoshuaJB
0ba25e9968 Cache UPnP root URL to try to avoid searching each time. Also make searching asyncronous with the GUI to avoid hanging.
This was SVN commit r14370.
2013-12-17 14:21:49 +00:00
historic_bruno
62a10ab938 Fixes Windows build.
Fixes UPnP error handling to be more correct and conventional, refs
#2305

This was SVN commit r14352.
2013-12-15 01:02:26 +00:00
JoshuaJB
5876ec38d1 Make sure we properly free some UPnP-related variables.
This was SVN commit r14348.
2013-12-14 03:21:21 +00:00
JoshuaJB
551eb3919d Change UPnP lease duration to 0 (permanent) and update comments.
This was SVN commit r14347.
2013-12-14 03:03:22 +00:00
JoshuaJB
667537ee49 UPnP-based automatic port-forwarding using miniupnpc. Breaks windows build at the moment. Refs #2305
This was SVN commit r14332.
2013-12-13 02:23:02 +00:00
historic_bruno
0af34b1fcb Removes some unread variables reported by LLVM. Refs #1114
This was SVN commit r12501.
2012-08-20 23:59:50 +00:00
Ykkrosh
0ec4242962 Detect and fix printf signedness errors. Fixes #1086, #1087.
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
Ykkrosh
b454ccca79 Fix GUI issues when reconnecting to multiplayer games
This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
Ykkrosh
bfe2126a17 # Support rejoining multiplayer games after disconnection.
This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
Ykkrosh
c2677b4bb0 Upgrade game and build system to ENet 1.3
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
janwas
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
janwas
588bfa11bf remove unnecessary utf8 includes
This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
Ykkrosh
1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
3d997365d8 Fix CStr numeric constructors on 32-bit platforms.
Remove unnecessary assignment operators.

This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh
f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh
2fd6e2e8cc Fix some more warnings
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh
81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Ykkrosh
5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00