Ykkrosh
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dd809f83e8
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# Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.
This was SVN commit r7478.
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2010-04-23 16:09:03 +00:00 |
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Ykkrosh
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a5b8ec6028
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Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
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2010-03-20 19:18:01 +00:00 |
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Ykkrosh
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0f0a3774d0
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Split collision detection out of pathfinder so it can be used more widely.
Support collision detection of footprints.
This was SVN commit r7359.
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2010-03-17 23:01:12 +00:00 |
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Ykkrosh
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c55cba34e5
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Fix shape ID allocation bug in pathfinder
This was SVN commit r7351.
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2010-03-12 20:42:33 +00:00 |
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Ykkrosh
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02ffe82ab7
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Optimised pathfinder, particularly to avoid slow MSVC debug STL.
Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).
This was SVN commit r7317.
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2010-02-08 22:05:05 +00:00 |
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Ykkrosh
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d609a9f81c
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# Basic animation support in new simulation system.
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
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2010-02-07 20:06:16 +00:00 |
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Ykkrosh
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b25076ed4d
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Min/max range support in pathfinder
This was SVN commit r7311.
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2010-02-06 20:58:48 +00:00 |
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Ykkrosh
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9829138e56
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Handle pathfinding to inaccessible points better.
Make the path debug display more useful.
This was SVN commit r7301.
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2010-02-02 21:22:22 +00:00 |
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Ykkrosh
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e0ed8a1629
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# Pathfinder updates
More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations
This was SVN commit r7296.
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2010-01-30 13:11:58 +00:00 |
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Ykkrosh
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fa1fd65a3e
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Add a hack in the pathfinder to pick more diagonal paths
This was SVN commit r7295.
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2010-01-29 23:20:42 +00:00 |
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Ykkrosh
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1678055edd
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Fix build warnings
This was SVN commit r7294.
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2010-01-29 21:34:09 +00:00 |
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Ykkrosh
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6a2d237aad
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# Initial pathfinder integration in new simulation system
Minor extra terrain overlay features
This was SVN commit r7293.
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2010-01-29 21:13:18 +00:00 |
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