Move checks for rendering a frame in Render() to avoid missing calls to
this functions, which can crash on certain systems.
Move the sound manager's idle task out of Render().
Move the buffer swapping in Render() since we do not need to swap
buffers unless we are rendering.
Patch By: Angen
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1495
This was SVN commit r22314.
Caches the loaded mod versions, so that GetEngineInfo doesn't read the
zip and json files everytime and returns about 1000 times faster.
Adds two missing includes.
The lobby froze multiple times every few seconds on updateGameList().
The gamesetup page was slowed down with every stanza sent and the
load savegame selection page was slowed down per savegame selection,
proportional to the number of installed zipped mods.
Introduced by: d5807cd59f and eca956a513
Differential Revision: https://code.wildfiregames.com/D1518
Reviewed By: wraitii
Comments By: Imarok (in D1512, P121), leper (in the lobby)
This was SVN commit r21823.
Use an enum to indicate the type of engine shutdown instead of three
bools.
State in the comments that the program is restarted within the same
process.
In preparation of introducing an IsQuitRequested function (which shall
not be named is_quit_requested as stressed by Vladislav):
Rename kill_mainloop to QuitEngine, restart_mainloop to RestartEngine,
restart_mainloop_in_atlas to StartAtlas to not break consistency.
Don't rename RestartInAtlas in JS just now.
Group declarations at the top of main.cpp.
This was SVN commit r21817.
mod.io is a new platform for sharing mods, that 0 A.D. can make use of
in order to download mods and install them.
Based on patch by leper, numerous changes from s0600204, vladislavbelov,
Imarok, elexis, temple and myself.
Differential Revision: https://code.wildfiregames.com/D1029
This was SVN commit r21759.
pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.
Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
Add an autostart-player option, so that one can start as an observer too
and watch some knockout bots.
Precise the "Needed for autostart loading option" comment from
d5bd374586 which
become increasingly incomprehensible with each a68d5dae0d, 506350d6fa,
9f796068f8 and 6c5a8269f3.
This was SVN commit r21659.
Excluding the changes to scenario and skirmisch maps
Transform gameType string to victoryCondition array in load/replaymenu
Adapt the gamesetup to use checkboxes for every victory condition and an
array for storing them
Allow multiple queries in conquestCommon
Remove conquest from regicide, wonder and capture the relic
Move the endless gamedescription from settings to gamedescription
Fixing wrong tabulation from a8a29271ce
This commit will break all scenario and skirmisch maps, their "Gametype"
string needs to be transformed in a "VictoryCondition" array as is done
in the tutorial map (counting endless as an empty array). This counts
for mods too!
Old svn replays and savegame will throw warnings/errors as they are
incompatible after this commit. So svn users will need to delete all
those.
Comments on ai and autostart games By: mimo
Comments on Atlas By: Vladislav
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1240fixes: #4014
This was SVN commit r21474.
Original patch from Sandarac, reworked by elexis and finalized by mimo
Discussed with elexis
Differential Revision: https://code.wildfiregames.com/D1159
This was SVN commit r20671.
This fixes#4561 and makes sound card detection work on non-Windows
platforms.
Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
This allows automated testing of AIs without any GUI or sound (similar
to non-visual replays).
Differential Revision: https://code.wildfiregames.com/D379
This was SVN commit r19645.
The remaining graphics code should be moved or removed.
Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
Thus don't add a "t" to the chat input after opening it with the hotkey
on unix.
The bug still occurs on Windows due to an SDL bug reported upstream by
echotangoecho.
This was SVN commit r18990.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.
This was SVN commit r18140.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes#3641.
Refs #145.
This was SVN commit r17338.
Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.