wraitii
939002f0dc
RangeManager: Grid for 2D array, enum cleanups.
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Range manager has several `std::vector` for fixed-size arrays and 2D
grids. By using proper data structures, the code readability is
improved.
This also moves around the LosVisibility enum.
Comments by: Stan`, nani
Differential Revision: https://code.wildfiregames.com/D2770
This was SVN commit r23769.
2020-06-13 09:05:40 +00:00
wraitii
67795d4451
Fix duplication and clang warning in unreachable gathering target fix 30dcd696eb / D2120
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The function was put in an anonymous namespace to avoid linking errors
should another one be defined elsewhere.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D2243
This was SVN commit r22825.
2019-09-01 14:10:02 +00:00
wraitii
30dcd696eb
Improve gathering behaviour when a target is not reachable
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Units can be stuck in gather states when the target ought to be
collectable from, but it's actually unreachable.
A new FINDINGNEWTARGET intermediate state for GATHER will try and find a
new, different target to collect from. This should generally improve the
behaviour (perfect reachability checks would be required to completely
fix it).
Use this also when the target is knowably unreachable / uncollectible.
Fixes #5529
Differential Revision: https://code.wildfiregames.com/D2120
This was SVN commit r22816.
2019-09-01 07:35:32 +00:00
elexis
fb444d4165
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
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Differential Revision: https://code.wildfiregames.com/D477
Reviewed By: bb
Proposed By: bb
Discussed with: fatherbushido
This was SVN commit r20691.
2017-12-26 22:03:25 +00:00
elexis
09e974e1cb
Bump year number of files changed this year in the license headers.
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This was SVN commit r19503.
2017-05-01 14:28:22 +00:00
leper
be1a205f91
Add support for const methods in components and make those that can be const const.
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Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D75
This was SVN commit r19156.
2017-01-20 02:25:19 +00:00
elexis
8c7b6dceaa
Show status-bars of all players to observers, fixes #3215 .
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This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
mimo
a7e0dc1534
update attack and heal range queries, patch by leper, fixes #3080
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This was SVN commit r17082.
2015-09-27 12:23:40 +00:00
Yves
c229b46ac2
Move visibility component activation check to C++. Patch by Itms.
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This improves performance quite a lot because it avoids a huge number of
calls from C++ to JS. Check the ticket for performance measurements.
Refs #2913
This was SVN commit r16337.
2015-02-14 17:13:50 +00:00
Itms
da0f33f137
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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Fixes the animals hidden in the FoW, and adds the missing status bars
for mirages.
Also small cleanup of the code.
Refs #2913
This was SVN commit r16281.
2015-02-07 15:48:32 +00:00
Itms
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
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Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
Itms
2ef3c0c42e
Compute the actual percentage of map explored by the team in the summary screen.
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Fixes #2587 .
This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
Itms
ea78d97989
Explore the map inside a player's territory border at the beginning of a game.
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Also handle properly the "Explore Map" option with the new fogging
system.
Fixes #2709
This was SVN commit r15681.
2014-08-26 10:01:04 +00:00
Itms
2174eaaeee
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
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This will be necessary for hiding buildings/trees/etc in fog-of-war, and
may be useful for AIs and for UnitAI.
Refs #599 .
This was SVN commit r15508.
2014-07-10 20:51:39 +00:00
sanderd17
e1488fee56
Add an 'explore map' option to the game setup.
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This was SVN commit r14931.
2014-04-14 19:52:49 +00:00
sanderd17
60c986c135
* Add method to rangemanager to query around a position instead of an entity
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* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
mimo
351468dbe5
fix initialisation of developper overlay for saved games
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This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
alpha123
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
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This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
historic_bruno
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
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This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
historic_bruno
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
leper
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
historic_bruno
8d977e4818
Allows building in fog of war. Fixes #958 .
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This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
Ykkrosh
996a32125c
Add per-player LOS-reveal flag.
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Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
Ykkrosh
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
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Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
Badmadblacksad
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
fcxSanya
e4d356c3bf
Map exploration counter for summary screen
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This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh
9c521ceb3b
Add minimum range to range queries
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This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
Ykkrosh
1840bb3507
Stop units walking outside the edges of circular maps.
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Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
Ykkrosh
02aa8499ed
Partial experimental version of circular maps
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This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
Ykkrosh
ab77ec40e4
Fix highlighting of obstructed building placement previews.
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Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
Ykkrosh
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
Ykkrosh
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
Ykkrosh
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00