Commit graph

70 commits

Author SHA1 Message Date
wraitii
61e0aef0b4 Split JS conversions from ScriptInterface.
All ToJSVal/FromJSVal definitions are put in a separate header.
Remove AssignOr[To/From]JSVal duplication.

The functions were already static so this is rather straightforward.

Follows 34b1920e7b and 2bae30c454

Differential Revision: https://code.wildfiregames.com/D3953
This was SVN commit r25428.
2021-05-13 09:43:33 +00:00
wraitii
cb346e207b Refactor all usage of RegisterFunction to ScriptFunction::Register
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
 - Mostly removing unused cmpPrivate*
 - Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
 - Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
 - Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
 - Reuse namespaces in JSI_* implementations directly, reducing visual
noise there

Follows f3aedf88a6

Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
2021-03-02 20:01:14 +00:00
wraitii
1c9efa6fb5 Implement Single-Player campaigns - Barebones tutorial campaign included.
This implements necessary tooling to create a simple SP campaign.
The architecture is intended to be easily extensible in the future.

'Campaign Run' contains the metadata of a campaign, e.g. maps
played/won. It's saved in the user folder under
saves/campaigns/*.0adcampaign
Campaign templates are JSON files in campaigns/

Campaigns can specify which Menu interface they will use. This is
intended to allow more complex layouts/presentation.
For now, a simple list interface is provided. This allows making
campaigns without any fancy art required (and effectively mimics AoE1's
campaign interface).

The behaviour on game end is also intended to be extensible, supporting
things such as carrying over units between scenarios - for now, it
simply records won games.

GameSetup is not available for now - scenarios are triggered with the
settings defined in the map/default settings. Improving on this requires
refactoring the gamesetup further.

The load/save game page has been extended slightly to support
showing/hiding campaign games (campaign gamed are saved under saves/
directly, there is no strong motivation to do otherwise at this point)

Closes #4387

Differential Revision: https://code.wildfiregames.com/D11
This was SVN commit r24979.
2021-03-02 15:43:44 +00:00
wraitii
d92a2118b0 [SM78 2/2] Update to Spidermonkey 78 APIs
This ugprades 0 A.D. to the latest ESR at the moment of writing.

Mostly straighforward API changes (see meta-Bug 1633145)
- js::Class is merged with JSClass
- JSNewArrayObject becomes JS::NewArrayObject
- ArrayObject-functions are moved to a new public header Array.h
- JSMSG error messages have again been changed, requiring some tweaks.
- AutoValueArray becomes RootedBalueArray (Bug 1634435)
- 'uneval' is behind a Realm flag (Bug 1565170), but no removal is
planned in the short-term future.
- Some minor GC API changes (Bugs 1569564 and 1633405)
- Error reporting has had some tweaks, and error flags have been removed
(Bug 1620583)
- StructuredClone are now always thread-safe, simplifying an API change
introduced in SM52 (Bug 1607791)

Tested by: Stan, Freagarach, mammadori
Closes #5861

Differential Revision: https://code.wildfiregames.com/D3168
This was SVN commit r24333.
2020-12-06 14:03:02 +00:00
wraitii
fd8f5abd2e [SM52 2/2] Update to Spidermonkey 52 APIs.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.

Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)

Most of the patching was done by Itms.

Tested by: Stan, Freagarach
Fixes #4893

Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
2020-11-18 14:39:04 +00:00
wraitii
25490bfec3 Improve JS Exception handling.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.

This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.

Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).

Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893

Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
2020-11-15 18:29:17 +00:00
wraitii
ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00
wraitii
ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00
wraitii
90367cdc53 Remove DefPersistentRooted and unneeded includes.
DefPersistentRooted is essentially a wrapper around unique_ptr and has
no real reason to exist.

Part of SM52 migration, stage: SM45 compatible.

Patch by: Itms
Tested by: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3086
This was SVN commit r24170.
2020-11-12 08:24:30 +00:00
elexis
734d21464b Fix missing JSAutoRequest before JS_ReportError in various commits.
Differential Revision: https://code.wildfiregames.com/D2256
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22949.
2019-09-20 19:18:07 +00:00
elexis
a84e2e57df Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.

Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127

This was SVN commit r22894.
2019-09-13 00:56:51 +00:00
elexis
b4626359f5 Provide ScriptInterface CreateObject and CreateArray functions to replace Eval calls following 7c2e9027c2, 1c0536bf08 and later.
Differential Revision: https://code.wildfiregames.com/D2080
Previous version reviewed By: Krinkle
Comments By: historic_bruno, wraitii
This was SVN commit r22528.
2019-07-22 19:35:14 +00:00
Itms
db5d4bb5f1 SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893.
- Remove JSVAL_ZERO and JSVAL_NULL
https://bugzilla.mozilla.org/show_bug.cgi?id=1177825
- Remove *_TO_JSVAL https://bugzilla.mozilla.org/show_bug.cgi?id=1177892
- Drop support for parent object in the deserializer
https://bugzilla.mozilla.org/show_bug.cgi?id=1136345,
https://bugzilla.mozilla.org/show_bug.cgi?id=805052
- Correctly use boolean values in JS::RuntimeOptionsRef
- Use JS_FN instead of JS_FS: in future versions, JS_FS is not public
because it isn't supposed to be used in JSAPI code
- Allow to select flags for global objects, and correctly mark progress
bars in the loading screen as not readonly+permanent
- Remove empty JSI_props in IGUIObject

Reviewed By: wraitii, elexis
Differential Revision: https://code.wildfiregames.com/D1716
This was SVN commit r22052.
2019-01-13 16:37:41 +00:00
elexis
13e1702777 Add missing ScriptInterface includes to
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.

Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.

This was SVN commit r21789.
2018-04-27 16:48:44 +00:00
elexis
fed3fbee5d Expose the same FileExists to JS GUI, simulation and rmgen.
Thus restrict rmgen FileExists from 871ed04521 to rmgen/ and
simulation/.

Refs #4868, 8de5c26540
Differential Revision: https://code.wildfiregames.com/D1104
Same rap as in 0cfe9ab153, 7fda43d14e.

This was SVN commit r20588.
2017-12-05 00:22:03 +00:00
elexis
7fda43d14e Expose the same file listing function to JS GUI, simulation and rmgen, refs #4868.
Removes the workaround and limitations of globalscripts Resources
(52f311da2b) and loadCivFiles (89055ef858), allowing them to actually
become actually global.
Rename to ListDirectoryFiles as proposed by wraitii.

Differential Revision: https://code.wildfiregames.com/D1103
Reviewed By: s0600204
Proofread by: echotangoecho
Comments by: wraitii
Relevant discussions with leper in #4868, D1062

This was SVN commit r20586.
2017-12-04 23:46:55 +00:00
elexis
0cfe9ab153 Expose the same ReadJSONFile function to simulation, GUI and rmgen.
This way globalscripts/ can use the same code in all contexts, all paths
are absolute and only one function name is needed.
Remove ReadCivJSONFile which is redundant with this function as well.
Restrict read access of rmgen/ to rmgen/ and simulation/, refs
4275a8a33c, 89055ef858.

Refs #4868
Differential Revision: https://code.wildfiregames.com/D1085
Reviewed By: wraitii
Partial agreement with leper

This was SVN commit r20576.
2017-12-03 23:02:27 +00:00
elexis
4275a8a33c Unify two rmgen and GUI JSON file loading script functions, refs #4868.
Revert the introduction of the exact copies of FileExists ReadJSONFile
functions in MapGenerator.cpp introduced by 871ed04521.
Include JSInterface_VFS.cpp from MapGenerator.cpp to remove that code
while gaining the other missing VFS file loading functions in rmgen/.
Split RegisterScriptFunctions of JSInterface_VFS.cpp from eb4e66aab3
into RegisterReadOnlyScriptFunctions and RegisterWriteScriptFunctions to
prevent unintentional write access.

This was SVN commit r20507.
2017-11-24 17:19:16 +00:00
elexis
4d931b57e9 Move ReadJSONFile and WriteJSONFile GUI ScriptFunctions that only handle VFS paths to the VFS JS Interface.
This was SVN commit r20164.
2017-09-11 22:21:34 +00:00
elexis
eb4e66aab3 Move VFS GUI script function registration to its interface file.
This was SVN commit r20133.
2017-09-08 04:01:26 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
Itms
caef42084d Add missing JSAutoRequest calls. (hopefully all of them have been spotted now)
Patch by echotangoecho, refs #4053

This was SVN commit r18730.
2016-09-18 09:34:45 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Yves
52f4cda439 Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
JS::MutableHandleValue is similar to JS::HandleValue, but the whole
JS::Value it points to can be replaced.
This change is needed for support of exact stack rooting and moving GC.
Contains a few other trivial API adjustments and style improvements too.

Refs #2462
Refs #2415

This was SVN commit r15534.
2014-07-14 19:52:35 +00:00
Yves
e9e05f4efc Second (main) commit for the SpiderMonkey upgrade.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.

Spcial thanks to:
 - H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
 - Leper for the review.
 - Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
 - The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
 - All the other people who helped

Refs #1886
Fixes #2442
Fixes #2416

This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
Yves
93cffe9deb Remove the old and no longer used archive builder that rebuilt the archive while the game is running.
This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.

Refs #2241 (the code used g_ScriptingHost which is going to be removed)

This was SVN commit r14102.
2013-11-07 21:06:18 +00:00
JoshuaJB
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
Yves
20ed5b118c Unify script conversions and remove JSInterface_Vector3D.
Because it was historically grown, we have some duplicated code for
converting script types to native types.
This patch removes the file JSConversions.cpp and moves some code to
ScriptConversions.cpp.
The places using JSConversions.cpp are changed to use the
ScriptInterface's conversion functions in ScriptConversions.cpp.
I also removed JSInterface_Vector3D because it had additional
requirements to the conversion code that no other code has and because
it's currently not used. I think it doesn't make sense to maintain code
just because it could possibly be used again later.

Closes #2213
Refs #1886

This was SVN commit r14036.
2013-10-20 17:13:53 +00:00
stwf
b1bd61938e add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
historic_bruno
da4c1c8f2b Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375.
This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
janwas
0d23e3f333 post-alpha sync with work.
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests

This was SVN commit r9871.
2011-07-18 09:21:56 +00:00
janwas
34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
janwas
f608b44d1d fix self-test and map load on Windows (avoid mixing dir separators).
add more specific error codes (used at work)

This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
janwas
cccd6849a7 cleanup (requires update-workspaces)
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h

This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
janwas
dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
janwas
6d25329412 # towards locale-independent pathnames on Linux
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting

This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
Ykkrosh
1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
janwas
8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
janwas
5b302658a3 # fix permissions of created directories
also took the opportunity to move file_system_posix to file_system since
a further FS abstraction layer = YAGNI. also namespaced
file_system_util.

This was SVN commit r7074.
2009-08-04 19:57:53 +00:00
Ykkrosh
271823cf7e Decode input as utf-8 in JSI_VFS::ReadFile, JSI_VFS::ReadFileLines
This was SVN commit r6998.
2009-07-16 15:51:35 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
janwas
c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00
janwas
e2eb5b2610 part4: adapt codebase to changes in lib/
mostly straightforward except for CVSFile / Filesystem. moved the former
into the newly created latter component. removed VFSUtil entirely (that
functionality is available from lib/file/file_system_util.h)

Xeromyces.cpp: simplify buffer handling since smart pointers are now in
play. also use WriteBuffer instead of membuffer.

This was SVN commit r5519.
2007-12-20 20:21:45 +00:00
janwas
ee0c58dbc2 fixes for the relocated res/file/archive stuff (adjust include paths)
also moved vfs_optimizer into archive directory

This was SVN commit r5389.
2007-10-06 07:45:15 +00:00
janwas
f4adce44bf cleanup:
- callbacks now have a uintptr_t "cbData" parameter (instead of
haphazard void*/uintptr_t, cb/ctx/data)
- resource loading code now more uniformly deals with u8* pointers
instead of void*

allocators: add support for page_aligned_alloc via boost::shared_ptr.
add evil hack to avoid the need for default ctor and ensure alignment in
SingleAllocator
archive: improve Decompressor
compression:
. near complete rewrite (previous code was a poorly factored mess)
. fix bug related to buffer allocation
. no longer provide get_output API (prone to abuse)
. add call to get max. size of output buffer (for preallocation)

This was SVN commit r5370.
2007-09-25 09:39:20 +00:00
Ykkrosh
1f268b17bb GCC compatibility (fixed CStr.h case, got rid of a few warnings)
This was SVN commit r4581.
2006-10-20 01:06:43 +00:00