Commit graph

24 commits

Author SHA1 Message Date
sanderd17
e7707f0f0c Fix issue with OOS in replays. Patch by elexis
This was SVN commit r16790.
2015-06-18 15:29:03 +00:00
Itms
2457b69fb3 Fix const attribute for some function parameters.
This was SVN commit r16730.
2015-06-07 09:24:19 +00:00
Itms
be93b31411 Visual replay of command files, patch by elexis.
Works with the command line argument
"-replay-visual=/path/to/commands.txt". It is not integrated to the main
menu GUI yet.

Refs #9.

This was SVN commit r16727.
2015-06-06 08:45:49 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
JoshuaJB
fa85527baf Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
This was SVN commit r14732.
2014-02-05 02:44:25 +00:00
vts
6b50a660b9 Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
historic_bruno
c036a7d7e3 Adds control groups to saved game data, based on patch by mk12. Fixes #1261.
This was SVN commit r11783.
2012-05-07 04:18:54 +00:00
Ykkrosh
bfe2126a17 # Support rejoining multiplayer games after disconnection.
This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
Ykkrosh
a3c03815c0 Experimental quicksave/quickload feature
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
Ykkrosh
6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
d75d9c3b75 Make the script profiler more useful, by giving the filename/line for anonymous functions.
Fix the turn-based profiler a bit.

This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh
2540e17f45 Fix non-PCH builds
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
Ykkrosh
8ddef2fee0 Add fast-forward/rewind commands, to help with testing.
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
Ykkrosh
81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Ykkrosh
5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
Ykkrosh
6a15b78c98 Increase multiplayer turn length to mask the effects of latency.
This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
Ykkrosh
0ebe3486b6 Add setTurnLength() function for hacky fixing of network lag.
This was SVN commit r7936.
2010-08-13 16:42:53 +00:00
Ykkrosh
91cd032827 Add basic replay recorder/player to help debugging and performance testing.
This was SVN commit r7863.
2010-08-06 22:16:05 +00:00
Ykkrosh
ac9412458a Disable unnecessary state hash check in single-player games.
This was SVN commit r7768.
2010-07-19 22:57:04 +00:00
Ykkrosh
1eb64ebb26 Fix non-PCH builds
This was SVN commit r7711.
2010-07-07 10:39:41 +00:00
Ykkrosh
20c50d32d4 Windows fixes.
Avoid Boost.Random since it adds a dependency on a new library.

This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
Ykkrosh
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
Ykkrosh
94e5d88169 # Add out-of-sync multiplayer checks.
Change CStr8 serialization to allow \0 in strings.

This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
Ykkrosh
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00