leper
c9893b3dd0
Test serialization of nested maps. Refs #3164 , #3374 .
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This was SVN commit r16954.
2015-08-30 00:06:39 +00:00
leper
8217fa1a0e
Warn about range queries that can never return any results.
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This was SVN commit r16951.
2015-08-29 22:49:49 +00:00
Itms
e56dddbefb
Optionally allow observers to rejoin a game when they weren't here during the game setup.
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Patch by elexis, fixes #3242 .
This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
Itms
8e70140ec2
Handle properly static shapes that overlap the edge of the map (likely to happen with square maps).
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This should fix #3364 .
This was SVN commit r16944.
2015-08-28 11:38:14 +00:00
leper
34555ad70c
Enhance i18n extractor to support a single context for a json file. Patch by elexis. Refs #3355 .
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This was SVN commit r16942.
2015-08-27 19:07:36 +00:00
Itms
d129ae3cd8
Fix a special situation where map control percentage wasn't computed properly.
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Also improve the code and fix a typo.
Based on patch by s0600204, fixes #3378 .
This was SVN commit r16941.
2015-08-27 16:26:32 +00:00
leper
b9ab8f5855
Explicitly include public's mod.json in Windows packages.
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Also clean up some unused options in the dist script.
This was SVN commit r16939.
2015-08-25 12:55:05 +00:00
Itms
a63b7a0126
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
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This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
Itms
b694ab41d9
Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
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This was SVN commit r16932.
2015-08-22 17:57:41 +00:00
leper
74c420f658
GUI code cleanup. Fixes #3354 .
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Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
2015-08-21 17:08:41 +00:00
Itms
a63e9c521d
Optionally limit the framerate in menus to 50 FPS, to save power. Patch by elexis, fixes #2882
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This was SVN commit r16927.
2015-08-20 13:22:44 +00:00
Itms
ba82743777
Some range-based for loops.
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This was SVN commit r16926.
2015-08-20 12:58:41 +00:00
Itms
b2e8a241d2
Properly check loaded scripts in the second simulation instance of a serialization test. Fixes #3238
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This was SVN commit r16925.
2015-08-20 12:52:29 +00:00
Itms
1ab3a4a02d
Fix 6506bc20cb, refs #3238
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This was SVN commit r16924.
2015-08-20 12:49:43 +00:00
leper
558d43bac5
Replace some functor structs with lambdas, closures or range-based fors.
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This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
leper
36c6b50944
Revert emplace for associative containers. Fixes #3366 .
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GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436 .
This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
leper
674f49f1a8
Remove generated test files during clean-workspaces.sh. Patch by otero. Fixes #3275 .
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Also remove two generated and disabled test files.
This was SVN commit r16921.
2015-08-19 01:30:09 +00:00
Itms
bd8f9b7824
Fix enemy corpses visible in the fog of war. Fixes #3179 .
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This was SVN commit r16919.
2015-08-16 09:29:34 +00:00
Itms
1c9ea56800
Fix the CheckLineMovement algorithm. Added some comments and a test to avoid problems.
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This addresses some "stuck units" cases.
This was SVN commit r16918.
2015-08-13 16:21:39 +00:00
Itms
01de76f4be
Code improvements for the hierarchical pathfinder: cache hits and variable initialization.
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This was SVN commit r16917.
2015-08-11 15:21:11 +00:00
Itms
28ef270571
Enhance the MakeGoalReachable algorithm to handle better non-point goals.
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Fixes #3363 , #3297 .
This was SVN commit r16915.
2015-08-11 09:47:08 +00:00
Itms
f7a7b687fc
Don't send TerrainChanged messages when painting the terrain, as terrain texture doesn't influence passability.
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This was SVN commit r16914.
2015-08-10 11:55:43 +00:00
leper
ec96c737ee
Actually use vpObj instead of obj, and use it in all cases. Refs #3354 .
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This was SVN commit r16909.
2015-08-02 14:40:51 +00:00
leper
94302a4149
Move engine version to common file. Patch by elexis. Fixes #3359 .
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This was SVN commit r16906.
2015-08-01 23:03:13 +00:00
leper
217a500d60
Add missing license headers. Fixes #3357 .
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This was SVN commit r16903.
2015-07-31 11:28:14 +00:00
Itms
1a8096a920
Reliably send the ReplayFinished message at the very end of visual replays. Patch by elexis.
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This was SVN commit r16902.
2015-07-30 21:55:34 +00:00
leper
a4e606c575
TerrainTextureManager cleanup.
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This was SVN commit r16901.
2015-07-30 21:51:01 +00:00
leper
c5aad60776
Actually stop iterating if retval != INFO::OK. Also fix comments.
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This was SVN commit r16900.
2015-07-30 21:50:58 +00:00
leper
15a4c813d6
Add support for AArch64 (ARM64). Patch by tbm. Fixes #3345 .
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This was SVN commit r16899.
2015-07-30 19:52:55 +00:00
leper
0868d03e74
Fix previous commit.
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This was SVN commit r16898.
2015-07-30 17:27:27 +00:00
leper
2238a18aee
Close and free replay streams. Based on patch by elexis.
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This was SVN commit r16897.
2015-07-30 16:43:22 +00:00
leper
47336b770f
Add clipping to OList cells. Patch by elexis. Fixes #3353 .
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This was SVN commit r16895.
2015-07-30 01:33:48 +00:00
leper
8bfe16cac8
Use in-place construction.
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This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c5eb9b7bb7
Range-based for for VfsPath loops.
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This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
leper
540cf75794
L10n code cleanup.
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This was SVN commit r16892.
2015-07-29 23:44:05 +00:00
leper
a07add11c6
Some range-based for loops and some style cleanup.
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This was SVN commit r16888.
2015-07-29 01:07:23 +00:00
leper
b4d517c261
Fix infinite loop in key code to key name mapping.
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Also make some data const and construct data in-place.
This was SVN commit r16887.
2015-07-29 01:07:18 +00:00
leper
851e863892
Remove animation name compatibility mapping.
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10 years should have given everyone enough time to move to the new
naming scheme.
This was SVN commit r16884.
2015-07-27 01:08:29 +00:00
leper
da48c8c26f
Some const refs and one const function.
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This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
leper
bd53e9d736
Remove unused ah_translate code.
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This was SVN commit r16881.
2015-07-27 01:08:15 +00:00
Itms
f240374b28
Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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This was SVN commit r16869.
2015-07-18 12:33:40 +00:00
Itms
128a603287
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292 .
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However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294 , which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.
This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
Itms
8fc4ecaa6b
Fix previous commit, stupid typo...
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This was SVN commit r16859.
2015-07-15 16:57:23 +00:00
Itms
b58f8ab969
Serialize the activation flag of the scripted Visibility component.
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Currently only preview entities are affected, and they are not
serialized, but it could break a lot of things in the future.
This was SVN commit r16858.
2015-07-15 16:55:05 +00:00
Itms
39d93ea17c
Change the handling of modified entities in the visibility update.
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The game has to deal with situations such as: the visibility of an
entity changes, a mirage is created for it -> the mirage visibility is
updated -> the entity visibility is updated back.
All of this process now happens in the same turn, and all updates are
guaranteed to be performed. This fixes a source of serialization errors
and rejoin OOSes.
Fixes #3107
This was SVN commit r16857.
2015-07-15 16:46:59 +00:00
Itms
9f1b85d562
Remove a useless global terrain update when modifying environment settings in Atlas.
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Also make sure that the settings are updated in the game view in a
non-hacky way.
This was SVN commit r16855.
2015-07-14 17:08:02 +00:00
Itms
04982b0bf5
Fix compiler warning
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This was SVN commit r16849.
2015-07-12 16:49:26 +00:00
Itms
edf6e909b2
...aaaaand I forgot this guy.
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This was SVN commit r16846.
2015-07-12 08:11:30 +00:00
Itms
0d32afd688
Improve the style of GUI string text call functions.
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This was SVN commit r16845.
2015-07-12 08:09:55 +00:00
Itms
0682190def
Don't postpone rendering of icons when they are at the end of a GUI string.
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Fixes #2502
This was SVN commit r16844.
2015-07-12 07:38:04 +00:00