leper
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
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Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
leper
6f0850f6bc
Improve UnitAI's FindNearby* functions.
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Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
leper
31113cb8c3
UnitAI cleanup.
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Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
mimo
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
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This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
mimo
3c8fe51712
complete b3f7b8633a for (un)packing
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This was SVN commit r16910.
2015-08-02 17:24:04 +00:00
mimo
b3f7b8633a
fix incoherent UnitAI state when changing ownership of a cheering or garrisoned unit
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This was SVN commit r16908.
2015-08-02 09:39:08 +00:00
mimo
3c139b1022
make the unitai idle propriety consistent with its state at unit creation
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This was SVN commit r16721.
2015-06-04 19:00:42 +00:00
mimo
6dcf636d7c
fix attackable players in unitai, refs #2749
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This was SVN commit r16656.
2015-05-19 20:10:19 +00:00
leper
af37b00f4b
Add QueryMiragedInterface. Fixes #3189 .
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QueryMiragedInterface allows to make writing Mirage-aware code
(GuiInterface)
simpler and less prone to error.
Replaces ResourceSupply's GetGatherers() with GetNumGatherers() as the
former
was never used in a way other than the second.
This was SVN commit r16607.
2015-05-01 17:03:37 +00:00
sanderd17
8099fe01de
Drop off resources when building dropsite. Patch by maveric. Fixes #3093
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This was SVN commit r16581.
2015-04-26 08:35:10 +00:00
sanderd17
4d1dee171e
Explicitely add the UnitAI target to the BuildingAI target list to circumvent the range mismatch. Refs #1731
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This was SVN commit r16577.
2015-04-25 12:54:34 +00:00
sanderd17
7bb30ef6b0
Fix some more flags
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This was SVN commit r16560.
2015-04-21 17:58:07 +00:00
sanderd17
2972cb3202
Small fix
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This was SVN commit r16558.
2015-04-21 14:33:28 +00:00
sanderd17
fa878c2f31
Force attack instead of capture when the attack hotkey is pressed
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This was SVN commit r16557.
2015-04-21 13:21:19 +00:00
sanderd17
ad27deeb9d
Implement building capturing. Fixes #996
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This was SVN commit r16550.
2015-04-20 07:45:45 +00:00
mimo
cdc9d98e00
do not apply multiple leavefoundation orders, fix #3010
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This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
mimo
cd9eeef1b7
force garrisoned units as turrets to have stance standground, fixes #2905
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This was SVN commit r16318.
2015-02-11 18:34:06 +00:00
leper
18a1820d9c
Remove stray character.
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This was SVN commit r16273.
2015-02-06 16:50:22 +00:00
leper
766d2f833f
Fix gather rally points for formations (batches). Patch by stanislas69. Fixes #3037 .
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Also clean up some whitespace.
This was SVN commit r16272.
2015-02-06 02:11:39 +00:00
Itms
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
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Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
mimo
df3222a073
Petra: improve choice of target when attacking, to prevent cases where most units would follow the same target
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This was SVN commit r16167.
2015-01-20 18:31:57 +00:00
mimo
b524f59657
check ResourceGatherer interface before trying to gather, fixes #2801
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This was SVN commit r15812.
2014-09-26 21:23:32 +00:00
mimo
c069a6555c
prevent js error
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This was SVN commit r15691.
2014-08-28 08:59:45 +00:00
mimo
b2d07d5e5a
complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning
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This was SVN commit r15682.
2014-08-26 19:35:43 +00:00
mimo
2f1d143dc2
give possibility to choose type of targets in moveAttack, fixes #2740
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This was SVN commit r15671.
2014-08-24 11:51:03 +00:00
Itms
f7e591c9f2
Hide changes to buildings in the fog-of-war.
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To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee .
As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709 .
Fixes #599
This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
wraitii
00b072ea14
Fix a UnitAI issue where a builder would become idle if, upon completion of a foundation, it was close enough to immediately start working on another foundation. This was particularly infuriating with palisades.
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This was SVN commit r15580.
2014-07-29 11:34:58 +00:00
sanderd17
4e996de883
Fix UnitAI bug found by FalseVision
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This was SVN commit r15409.
2014-06-21 21:03:44 +00:00
sanderd17
013ab4bda7
Make the barter panel uniform with the others, clean up more gui code.
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This was SVN commit r15375.
2014-06-16 18:34:27 +00:00
sanderd17
86aa30e0d9
Remove useless line in UnitAI, found by FalseVision
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This was SVN commit r15368.
2014-06-15 14:38:25 +00:00
sanderd17
1e38fa7b58
UnitAI fix by FalseVision
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This was SVN commit r15367.
2014-06-15 14:23:49 +00:00
sanderd17
9a743d65fe
Fix to unitAI by FalseVision + fix a mistake of my own
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This was SVN commit r15363.
2014-06-15 12:43:52 +00:00
mimo
e2b493bb67
fix double-click on a garrisoned hero button should select its holder, even if from autogarrison
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This was SVN commit r15348.
2014-06-14 14:21:30 +00:00
sanderd17
2d1f9c33dc
Bring healable classes to the uniform class matching
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This was SVN commit r15297.
2014-06-05 10:34:41 +00:00
mimo
0900005e5b
fix #2605
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This was SVN commit r15276.
2014-06-03 19:41:11 +00:00
sanderd17
bb16a8ee98
Fix ungarrisoning via ungarrisoning pane
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This was SVN commit r15253.
2014-05-31 14:03:00 +00:00
sanderd17
e2aa24fc9a
Clean up the turret interface a bit + fix serialisation for turrets
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This was SVN commit r15250.
2014-05-31 11:35:07 +00:00
sanderd17
cfec28e553
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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This was SVN commit r15246.
2014-05-30 14:46:06 +00:00
sanderd17
b9f3a95e17
Make UnitAI moddable by exposing the FSM spec and calculated FSM as part of the prototype
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This was SVN commit r15237.
2014-05-27 07:24:07 +00:00
mimo
3d306702df
Petra: recover some cases where units are blocked because of pathfinder
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This was SVN commit r15215.
2014-05-25 10:00:55 +00:00
sanderd17
8589003ac6
Let for loop return early. Small code style fix.
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This was SVN commit r15209.
2014-05-24 10:18:15 +00:00
sanderd17
7f5264d3be
Fix test for unhealable and healable classes. Make healers able to heal again
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This was SVN commit r15208.
2014-05-24 09:50:10 +00:00
sanderd17
317c6057ed
Remove members from a formation when they garrison. Fixes #2545
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This was SVN commit r15181.
2014-05-20 17:47:47 +00:00
sanderd17
4a3df1c8c5
Add extra check so units can't attack entities out of range. Fixes #2570
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This was SVN commit r15168.
2014-05-19 09:05:18 +00:00
sanderd17
0a880413fe
Fix the out-of-world error we saw in the team game yesterday
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This was SVN commit r15145.
2014-05-11 09:36:12 +00:00
mimo
fb2cda5aba
prevent weird behaviour when the ship in which we want to garrison is selected with the units to garrison
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This was SVN commit r15142.
2014-05-10 22:21:24 +00:00
sanderd17
06685a3f9b
Fix small issue
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This was SVN commit r15110.
2014-05-04 20:22:31 +00:00
sanderd17
a49b359748
Fix formations attacking by adding a combat.approaching state. Fixes #2496
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This was SVN commit r15054.
2014-04-28 13:05:47 +00:00
leper
47a516df34
Fix some JS warnings. Refs #2372 .
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This was SVN commit r14933.
2014-04-15 01:12:48 +00:00
leper
fb1827bee7
Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471 .
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This now uses the Autogarrsion order as both already work with an
already garrisoned entity.
This was SVN commit r14903.
2014-04-06 03:04:30 +00:00