Ykkrosh
c41248b585
# Updates to actor prop-switching system
...
Forced variant names to lowercase. Allowed empty prop model names to
remove inherited props. Removed a little code duplication.
Entity: Changed confusing (and probably incorrect) loop/STL logic, to
use slightly more confusing syntax instead.
This was SVN commit r3761.
2006-04-14 03:14:43 +00:00
Ykkrosh
c2f13c689e
Load default player data from XML
...
This was SVN commit r3658.
2006-03-18 04:38:41 +00:00
Ykkrosh
d3f57744d9
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
...
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.
This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
Ykkrosh
26b1cf5556
Random animations.
...
This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
...
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
Ykkrosh
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
...
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00