Itms
e0093c8ecc
Remove an unused function (it was used by the old pathfinder).
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This was SVN commit r17103.
2015-10-04 18:02:16 +00:00
Itms
f240374b28
Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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This was SVN commit r16869.
2015-07-18 12:33:40 +00:00
Itms
11c9471ad6
Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
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Also make the GetPassabilityClasses functions use references instead of
wild allocations. Use a reference when passing pass classes to the AI
worker.
This was SVN commit r16833.
2015-07-05 19:14:52 +00:00
Itms
1709353e2c
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295 .
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Also some cleanup and comments updates.
Refs #3295 .
This was SVN commit r16784.
2015-06-17 20:19:53 +00:00
Itms
473b282265
Refactor the grid update code. Should give a significant performance boost to the simulation update.
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Also fixes some bad code that could lead to hidden bugs.
Fixes #3296 , thanks elexis for testing ;)
This was SVN commit r16764.
2015-06-14 19:22:07 +00:00
Itms
d676b047a0
Move ~LongPathfinder after the declaration of LongOverlay.
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Also improve the style.
This was SVN commit r16762.
2015-06-13 21:02:01 +00:00
Itms
6581796103
New long-range pathfinder.
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Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.
An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.
Running update-workspaces is needed after this change.
Fixes #1756 .
Fixes #930 , #1259 , #2908 , #2960 , #3097
Refs #1200 , #1914 , #1942 , #2568 , #2132 , #2563
This was SVN commit r16751.
2015-06-12 18:58:24 +00:00