Commit graph

361 commits

Author SHA1 Message Date
Ykkrosh
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
Ykkrosh
31febafb05 Compatibility with non-threadsafe SpiderMonkey
This was SVN commit r7364.
2010-03-19 19:54:00 +00:00
Ykkrosh
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
janwas
a7484933e7 wchar.h -> utf8.h (see previous change)
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
Ykkrosh
633705c832 Support <repeat> in the GUI XML files, as a primitive mechanism to simplify the definition of repetitive structures (like lists of buttons)
This was SVN commit r7336.
2010-02-28 21:36:25 +00:00
Ykkrosh
d1f53b9654 Allow GUI scripts to save some data across hotloads
This was SVN commit r7334.
2010-02-28 21:28:09 +00:00
Ykkrosh
48c871980e Make tooltips update dynamically when the underlying text changes
This was SVN commit r7333.
2010-02-28 21:26:06 +00:00
olsner
5bb14c7a59 Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
Ykkrosh
b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
Ykkrosh
e1b2a7f3ad Fix errors and warnings with optimised builds
This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
Ykkrosh
c399dc277e # Rough first version of GUI redesign
Minor GUI engine cleanups

This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
Ykkrosh
f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
Ykkrosh
3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
Ykkrosh
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
Ykkrosh
caf2f72901 Cut down on some gratuitous memory allocations in the GUI
This was SVN commit r7256.
2010-01-07 19:00:56 +00:00
janwas
03726c0b54 ICC build fixes
warning fixes
get rid of SAFE_WCSCPY and SAFE_STRCPY

This was SVN commit r7239.
2010-01-01 15:33:07 +00:00
Ykkrosh
a39cb0c83e Fix --without-pch build
This was SVN commit r7224.
2009-12-23 01:46:44 +00:00
Ykkrosh
9709e80936 Fix MSVC warning
This was SVN commit r7215.
2009-12-03 21:13:27 +00:00
Ykkrosh
f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
Ykkrosh
181a3529de Fix #402 (Clean up GUItypes.h), based on patch from Caius
This was SVN commit r7206.
2009-11-19 21:44:19 +00:00
janwas
ff15c522fe implement changes suggested by Philip:
- add self-test
- allow decoding UTF8 values beyond BMP (and replace them later)
- quietly replace invalid bytes

This was SVN commit r7187.
2009-11-09 20:53:48 +00:00
janwas
450da0aaf7 rename [w]string_to_[w]string UTF8
add safer/more portable/less dependent on locale implementation of
wchar_t <-> UTF8

This was SVN commit r7185.
2009-11-09 14:52:51 +00:00
janwas
6cc0b1649a robustified GetPatch / GetTile:
- clarify the meaning of mapSize (patchesPerSide)
- use a single ClampCoordToMap function for clamping
- add annotations to all call sites when it is sure they will succeed
- otherwise, ensure return value is checked or at least add debug_assert
fixes #311 (successfully built house and dock at top of latium map)
thanks to Heron for tracking down the cause!

This was SVN commit r7183.
2009-11-08 16:49:52 +00:00
janwas
f432d9d18b fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
This was SVN commit r7177.
2009-11-07 09:32:19 +00:00
Ykkrosh
3334c83ce0 Fix build and tests on Linux
This was SVN commit r7174.
2009-11-06 18:35:32 +00:00
janwas
9662666403 more string drudgery
- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode

This was SVN commit r7170.
2009-11-06 10:59:10 +00:00
janwas
77d2c67ada misc. string fixes
convert remaining %s to %hs or %ls
use WPRINTF_ARGS on unicode printf functions
fix: __func__ can't be widened via preprocessor (-> revert to char*)
convert remaining external_[directory|file_string to string()
Util: don't mix fwprintf and fprintf
Formation: fix dangling pointer (storing result of c_str())

This was SVN commit r7164.
2009-11-04 15:29:28 +00:00
janwas
8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
sluzky
d63acc604f Apparently GUI should be able to try and set a setting, without it actually being defined, see comments in IGUIObject::LoadStyle.
Removing invalid access to setting in progress bar.
closes #314

This was SVN commit r7155.
2009-10-13 22:59:21 +00:00
Ykkrosh
e257bef5da Fix even more 64-bit warnings
This was SVN commit r7152.
2009-10-05 16:15:51 +00:00
sluzky
92637c1041 refactoring all PS_RESULT in GUI to PSRETURN/PSERROR
closes #128

This was SVN commit r7147.
2009-09-27 15:04:46 +00:00
sluzky
e31ca32479 fixing throwing exception
This was SVN commit r7146.
2009-09-26 19:18:15 +00:00
sluzky
90f6641c1d Removing PS_RESULT errors from GUI, return values still need work
Affects Ticket #128

This was SVN commit r7145.
2009-09-23 21:16:55 +00:00
sluzky
fc0ad44125 Removing CGUIList.cpp to repair compilation warning
Affects Ticket #128

This was SVN commit r7143.
2009-09-13 20:36:34 +00:00
Ykkrosh
cd6a926c14 Fix #293 (Lots of printf format string errors), based on patch from Cygal
This was SVN commit r7113.
2009-08-14 18:42:39 +00:00
Ykkrosh
4a4269824b Add more vararg error-checking annotation
This was SVN commit r7073.
2009-08-04 16:08:41 +00:00
Ykkrosh
008d894dd7 Fix some GCC warnings
This was SVN commit r7048.
2009-07-28 16:59:19 +00:00
Ykkrosh
cdfb58a62f Fix some more GCC warnings
This was SVN commit r7045.
2009-07-28 09:27:56 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
Ykkrosh
2bc48fc1e7 Stop relying on XML default values from DTDs
This was SVN commit r6767.
2009-03-23 21:35:26 +00:00
janwas
40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
janwas
2624069993 replace most BIT macros with a Bit() template for better 64-bit safety
test_bits: add tests for all routines in bits.h
hpet: add safety check
unit.h, bits.h, DOMEvent.h: change T(~0) to ~T(0) (required when T is
64-bit)

This was SVN commit r6335.
2008-09-06 21:15:53 +00:00
Matei
435ac684e3 Fixed an bug where double-clicking on the minimap, or dragging the view and them leaving the minimap window, did not clear the "clicking" flag and caused further mouse motion to move the view around.
This was SVN commit r6288.
2008-07-29 06:56:38 +00:00
janwas
4027a8f11b dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace).
Long iterator type names are better expressed via typedefs, anyway :)
(or 'auto' keyword of upcoming C++09)

This was SVN commit r6226.
2008-07-13 21:22:03 +00:00
Ykkrosh
10237a66c7 GCC/Linux build fixes
This was SVN commit r6107.
2008-06-25 23:01:13 +00:00
janwas
b0a6d6dca8 committing the current status of dacian's new network code on matei's request
also includes sound support.

GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)

This was SVN commit r6028.
2008-06-16 18:19:35 +00:00
janwas
c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00
janwas
9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00
janwas
a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00