Ykkrosh
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
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Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
Ykkrosh
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
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This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
Ykkrosh
18b5a7f17c
Add the Obstruction component to entity previews, to support collision detection for building placement
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This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
Mythos_Ruler
5293aee71d
#Hypaspist modification.
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This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
Ykkrosh
aca1074188
Load build speeds and foundation actors from entity template files
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This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
Ykkrosh
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
Ykkrosh
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
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This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
Ykkrosh
06928f7694
# Basic bandbox selection of units in new simulation system
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This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
Ykkrosh
86205b4d8e
# Basic projectile attacks in new simulation system
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This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
Ykkrosh
36e90e71f2
Convert ranged attack data in entity templates
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This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
Ykkrosh
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
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This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
Ykkrosh
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
dvaldez9
9b1ee3438f
This was SVN commit r7342.
2010-03-02 04:29:23 +00:00
Ykkrosh
c8c10a4871
# Extensions and cleanups to session GUI files.
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Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
dvaldez9
2a06c721e4
This was SVN commit r7331.
2010-02-19 22:49:47 +00:00
dvaldez9
48a5355813
This was SVN commit r7330.
2010-02-18 08:41:41 +00:00
dvaldez9
c6f59f1aa1
This was SVN commit r7329.
2010-02-18 08:39:39 +00:00
Ykkrosh
96bb3afaaf
Support disabling of inherited components in entity templates
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Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
Ykkrosh
f8aca33a14
# Support resource gathering in new simulation system
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This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
Ykkrosh
321cc8ae8f
Convert resource data in entity templates
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This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
Ykkrosh
60a9e63c71
# Improved unit animation in new simulation system
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Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
Ykkrosh
06b0ea0a26
Fix breakage from accidental removal of global variable
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This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
Ykkrosh
d609a9f81c
# Basic animation support in new simulation system.
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Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
Ykkrosh
ea4c22fc0e
Convert walking speed data in entity templates
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This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
Ykkrosh
b25076ed4d
Min/max range support in pathfinder
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This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
Ykkrosh
b21e798243
# Primitive melee combat support in new simulation system
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This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
Ykkrosh
c50fe9b8c0
Convert health, armour, attack data in entity templates
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This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
Ykkrosh
a0ae9062d3
Convert footprint data in entity templates
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This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
Ykkrosh
92df4d1793
Default to disabled-LOS mode with new simulation system
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This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
Ykkrosh
3c2e80c698
Disable the default slide-down-hills behaviour
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This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
Ykkrosh
c399dc277e
# Rough first version of GUI redesign
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Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
Ykkrosh
f011f0a3ce
Expose entity template data to GUI
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This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
Ykkrosh
3f1dfce41b
Simplify GUI/simulation interface
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This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
Ykkrosh
953fb41c82
# Basic in-game building placement with new simulation system
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This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
Ykkrosh
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
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This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
Ykkrosh
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
Ykkrosh
2794795024
Fix old entity scripts with new GUI system
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This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
Ykkrosh
c8138208bf
# Object creation in Atlas with new simulation system
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Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
Ykkrosh
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
Ykkrosh
5a53b3183a
Remove old debug statement
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This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
Ykkrosh
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
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This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
Mythos_Ruler
3d2b3b44ec
wildebeest
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This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
Mythos_Ruler
6cb4b61a39
This was SVN commit r7226.
2009-12-24 05:37:42 +00:00
Mythos_Ruler
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
Mythos_Ruler
1bba0fe8e3
This was SVN commit r7223.
2009-12-15 00:35:31 +00:00
Mythos_Ruler
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
Mythos_Ruler
7db690be96
This was SVN commit r7219.
2009-12-07 12:46:12 +00:00
Ykkrosh
f0d9806b3f
# Restructured GUI implementation
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CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
Wijitmaker
74df8c7105
* Modification to deer_mesh.dae
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This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
Mythos_Ruler
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00