Ykkrosh
1fc75e7605
Expand the culling frustum to reduce shadow popping (see #504 ). Based on patch from Zoomastigophora.
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This was SVN commit r7562.
2010-05-21 18:31:47 +00:00
Ykkrosh
56bb858802
# Delete a lot of obsolete simulation code.
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This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
Ykkrosh
dc53d739b8
Make tests clean up after themselves
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This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
Ykkrosh
40f2cfd809
Skip component script tests when the mods/public/ directory is unavailable (see #490 ).
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Report errors ealier when test data directories are missing.
This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
Ykkrosh
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
Ykkrosh
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
Ykkrosh
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
5daac34ef9
Support startup scripts in map files, for testing.
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Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
Ykkrosh
9f1d904278
# Fix use-of-freed-memory bug.
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Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")
This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
Ykkrosh
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
Ykkrosh
6a9de50692
# Use the correct projectile models.
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Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
Ykkrosh
2f34e5fbc6
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
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This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
Ykkrosh
4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
Ykkrosh
53744640ec
Fix non-PCH builds
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This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
Ykkrosh
9ad4b210dc
Fix #479 (water animation in new simulation system)
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This was SVN commit r7407.
2010-03-27 17:19:00 +00:00
Ykkrosh
49eb176b25
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
janwas
0bbb99c3cd
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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use M_PI instead of nonstandard PI
This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
Ykkrosh
23a702c335
# OS X build fixes.
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spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua
This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
Ykkrosh
901056e5b3
Fix Windows build warning
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This was SVN commit r7369.
2010-03-19 21:31:48 +00:00
Ykkrosh
79ea8213e5
const-correctness
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This was SVN commit r7355.
2010-03-17 22:51:47 +00:00
Ykkrosh
06928f7694
# Basic bandbox selection of units in new simulation system
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This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
Ykkrosh
86205b4d8e
# Basic projectile attacks in new simulation system
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This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
Ykkrosh
abe5d3185f
Fix crash when constructing buildings off the edge of the map
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This was SVN commit r7320.
2010-02-12 12:01:46 +00:00
Ykkrosh
02ffe82ab7
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
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Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).
This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
Ykkrosh
707539ad69
Don't scroll the game view when the mouse is outside the window
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This was SVN commit r7283.
2010-01-23 20:40:15 +00:00
Ykkrosh
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
Ykkrosh
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
janwas
03726c0b54
ICC build fixes
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warning fixes
get rid of SAFE_WCSCPY and SAFE_STRCPY
This was SVN commit r7239.
2010-01-01 15:33:07 +00:00
Ykkrosh
6fbc524e65
# Terrain-related bug fixes
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Fix several off-by-one errors
Reorder some loops to be theoretically more efficient
Other minor cleanups
This was SVN commit r7221.
2009-12-12 17:52:38 +00:00
Ykkrosh
51f16c30d1
Fix recently-introduced bug
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This was SVN commit r7196.
2009-11-14 00:08:16 +00:00
janwas
33ec9060dd
gcc compile fix (thanks to Heron for reporting the problem)
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This was SVN commit r7184.
2009-11-08 18:58:14 +00:00
janwas
6cc0b1649a
robustified GetPatch / GetTile:
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- clarify the meaning of mapSize (patchesPerSide)
- use a single ClampCoordToMap function for clamping
- add annotations to all call sites when it is sure they will succeed
- otherwise, ensure return value is checked or at least add debug_assert
fixes #311 (successfully built house and dock at top of latium map)
thanks to Heron for tracking down the cause!
This was SVN commit r7183.
2009-11-08 16:49:52 +00:00
Ykkrosh
3334c83ce0
Fix build and tests on Linux
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This was SVN commit r7174.
2009-11-06 18:35:32 +00:00
janwas
6ec9128e78
refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory
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This was SVN commit r7171.
2009-11-06 11:50:04 +00:00
janwas
25717ef768
add VirtualPath API to VFS in preparation for moving hotload logic out of library code and into the game. also rename GetRealPath -> RealPath + some cleanup/documentation
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This was SVN commit r7169.
2009-11-06 01:30:16 +00:00
janwas
8fefedb5ae
fix: native and vfs directory paths should end with '/' (more code cares about this now)
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refactor: simplify dir_watch_Poll interface (returns vector)
wdir_watch: major refactor: use shared_ptr for reference-counting shared
watch state
remove no longer needed path_util functions
This was SVN commit r7168.
2009-11-05 20:46:15 +00:00
janwas
8a52113e60
huge cleanup and conversion of most string handling (especially paths) to unicode
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please note: format strings must be %hs for char* arguments and %ls for
wchar_t*
This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
janwas
b343249fcc
add missing terrains.xml
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avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
Ykkrosh
e257bef5da
Fix even more 64-bit warnings
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This was SVN commit r7152.
2009-10-05 16:15:51 +00:00
janwas
62122370b5
# fix self-test
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(needed to replace the functionality formerly provided by path_SetRoot)
This was SVN commit r7087.
2009-08-08 11:10:56 +00:00
janwas
5b302658a3
# fix permissions of created directories
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also took the opportunity to move file_system_posix to file_system since
a further FS abstraction layer = YAGNI. also namespaced
file_system_util.
This was SVN commit r7074.
2009-08-04 19:57:53 +00:00
Ykkrosh
4a4269824b
Add more vararg error-checking annotation
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This was SVN commit r7073.
2009-08-04 16:08:41 +00:00
Ykkrosh
c93db6d057
Fix some GCC warnings
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This was SVN commit r7067.
2009-08-02 19:52:31 +00:00
janwas
ebac85ee81
# hopefully support non-admin accounts and unwritable directories by moving output folders to home/appdata
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the old behavior (using directories under binaries/) can be kept by
passing -writableRoot on the command line.
the first game load will be slower than usual due to re-creation of
cached XMBs.
This was SVN commit r7065.
2009-08-02 11:07:42 +00:00
janwas
c8cfd8b40b
# groundwork for separated data/cache etc. directories (XDG)
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remove path.cpp (it was based on the premise that all data files lie
below binaries/data)
This was SVN commit r7063.
2009-08-01 19:37:38 +00:00
Ykkrosh
cdfb58a62f
Fix some more GCC warnings
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This was SVN commit r7045.
2009-07-28 09:27:56 +00:00
Ykkrosh
38782c4606
Fix infinite loop on writing maps with cinematics (reported by GCC -Wextra)
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This was SVN commit r7044.
2009-07-27 18:33:56 +00:00
Ykkrosh
cf17fe13ce
# Added test for old Collada import error.
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This was SVN commit r6918.
2009-06-23 17:47:37 +00:00
Ykkrosh
1743645fd3
Simplify the overly-complex CppDoc-breaking file headers
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This was SVN commit r6832.
2009-04-18 17:51:05 +00:00