Commit graph

11 commits

Author SHA1 Message Date
leper
ecaa8434b1 Cinematic path node moving tool for Atlas. Patch by Vladislav.
Differential Revision: https://code.wildfiregames.com/D369
This was SVN commit r19483.
2017-04-30 23:47:16 +00:00
elexis
2f02fb4535 Move OpenGL CinemaPath rendering code to the CinemaManager, so that the remaining simulation data can be moved to the simulation directory.
Add height indicator so that we can actually estimate the location of
the paths in atlas.

Differential Revision: https://code.wildfiregames.com/D306
Patch By: Vladislav
This was SVN commit r19394.
2017-04-09 17:21:01 +00:00
elexis
5d49e6c456 Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
Move graphics code to smaller helper functions UpdateSessionVisibility,
UpdateSilhouettesVisibility and DrawPaths.
Remove the hotkey TODO code which should be implemented differently.
Mark voids as const.

Differential Revision: https://code.wildfiregames.com/D271
Patch By: Vladislav
This was SVN commit r19375.
2017-04-05 03:59:20 +00:00
elexis
808dd347b6 Play cinematic paths on arbitrary cameras to prepare previews of the camera frustum in atlas. Patch by Vladislav, refs #3814.
This was SVN commit r18992.
2016-11-23 14:50:47 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
Itms
4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
leper
fb92761c92 Use explicit types instead of auto.
This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
Yves
89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
Yves
a144ec7e08 Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
Refs #3301

This was SVN commit r17578.
2015-12-31 13:40:56 +00:00
Yves
8d9cfd66b8 Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
Refs #3301

This was SVN commit r17575.
2015-12-30 21:16:35 +00:00