vladislavbelov
c78ad51057
Fixes incorrect case of GLX extensions. Fixes #6547
...
Patch By: xone47
Differential Revision: https://code.wildfiregames.com/D5160
This was SVN commit r27920.
2023-11-07 21:28:59 +00:00
phosit
b38aa7d6dd
Fix compile error introduced in 968e55704a
...
Change the ternary to a lambda.
Add braces around the while loop body introduced in 50cbe24cc5 .
Refs: 968e55704a , 50cbe24cc5
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5176
This was SVN commit r27914.
2023-11-05 17:59:42 +00:00
phosit
968e55704a
Make the RLInterface local
...
refs: #4211
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5103
This was SVN commit r27908.
2023-10-28 21:11:25 +00:00
vladislavbelov
f40942f6b3
Moves CVertexBufferManager from global scope to CRenderer.
...
Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
phosit
50cbe24cc5
Combine visual and nonvisual path so that there is only one gameloop
...
Differential Revision: https://code.wildfiregames.com/D5161
This was SVN commit r27906.
2023-10-28 20:54:12 +00:00
phosit
dc61483e82
Use std::unique_ptr in CUnitManager and remove unused member functions.
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5173
This was SVN commit r27905.
2023-10-28 12:57:01 +00:00
vladislavbelov
3fb7319df7
Reverts 080599442f as it breaks LOS update. Fixes #6844
...
Accepted By: wraitii
Differential Revision: https://code.wildfiregames.com/D5162
This was SVN commit r27893.
2023-10-20 21:44:41 +00:00
vladislavbelov
5e583beb22
Fixes result of VkDescriptorSet creation forgotten in 6ef27d2ffe.
...
This was SVN commit r27887.
2023-10-13 18:32:22 +00:00
phosit
29b57026a6
Remove Engine.IsGameStarted completely
...
Revert 89e511def9
refs: #4211 , bc6da5e3f2
Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D5152
This was SVN commit r27883.
2023-10-12 19:20:56 +00:00
vladislavbelov
e2c5a62a19
Moves model flags to ModelAbstract.
...
Differential Revision: https://code.wildfiregames.com/D5146
This was SVN commit r27880.
2023-10-09 18:37:56 +00:00
vladislavbelov
6ef27d2ffe
Merges UID from different Vulkan device objects and unifies single type descriptor set creation.
...
Differential Revision: https://code.wildfiregames.com/D5140
This was SVN commit r27879.
2023-10-09 18:34:50 +00:00
phosit
5ed3100472
Remove manual memory management in CWorld
...
Accepted By: @vladislavbelov
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5143
This was SVN commit r27868.
2023-10-02 19:47:31 +00:00
phosit
3fff9df4a0
Return CTerrain and CUnitManager references from CWorld instead of pointers
...
Accepted By: @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4739
This was SVN commit r27861.
2023-09-26 20:10:40 +00:00
phosit
b9b5881826
Don't assign to need_update
...
Accepted By: @vladislavbelov, @wraitii
Comments By: @Silier, @Stan
Differential Revision: https://code.wildfiregames.com/D4981
This was SVN commit r27856.
2023-09-24 14:41:27 +00:00
vladislavbelov
a2fbfe1ecd
Replaces virtual by override for CModelAbstract and derived classes.
...
Differential Revision: https://code.wildfiregames.com/D5137
This was SVN commit r27854.
2023-09-23 19:53:52 +00:00
vladislavbelov
c86d3bbb56
Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
...
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
vladislavbelov
5214a4c073
Fixes SPIRV compile script for newer versions of spirv-reflect.
...
Differential Revision: https://code.wildfiregames.com/D5123
This was SVN commit r27845.
2023-09-20 17:25:14 +00:00
vladislavbelov
b8cd3a0268
Refactors models and materials, part 1, reduces amount of mutable properties.
...
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5108
This was SVN commit r27841.
2023-09-14 08:37:06 +00:00
vladislavbelov
af13be489e
Adds printing error names to Vulkan backend.
...
Differential Revision: https://code.wildfiregames.com/D5121
This was SVN commit r27839.
2023-09-13 17:36:52 +00:00
vladislavbelov
fdbcb79c3d
Queries water manager only if a model should account it.
...
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D5122
This was SVN commit r27833.
2023-09-10 18:00:30 +00:00
vladislavbelov
442eb3ad4f
Avoids creating a post-processing blur texture with zero size.
...
This was SVN commit r27825.
2023-09-04 18:08:00 +00:00
phosit
3d2561f096
No recursive calls in FunctionWrapper.h
...
Accepted By: @wraitii, @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4728
This was SVN commit r27821.
2023-09-02 14:20:25 +00:00
vladislavbelov
b7ef2f2d72
Provides entity ID for unit in its constructor.
...
Refs 2eac4af3a4 , refs 56bb858802 , 91ad17c685 , 72bd886f80 .
Differential Revision: https://code.wildfiregames.com/D5110
This was SVN commit r27818.
2023-08-28 18:01:44 +00:00
vladislavbelov
37b2f93a3c
Adds texture checks for framebuffer attachments on Vulkan.
...
This was SVN commit r27817.
2023-08-28 17:53:41 +00:00
phosit
e72ad82909
Remove the use of std::iterator in EntityMap.h
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5105
This was SVN commit r27813.
2023-08-23 12:31:07 +00:00
phosit
4524188611
Rename requires to required in Hotkey.*
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5104
This was SVN commit r27812.
2023-08-23 12:24:07 +00:00
vladislavbelov
82bf9bb902
Removes WInit module completely. Refs #2611
...
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5085
This was SVN commit r27810.
2023-08-22 17:59:01 +00:00
vladislavbelov
11e8f80b58
Fixes descriptor pool type for GetSingleTypePool.
...
This was SVN commit r27809.
2023-08-22 17:48:22 +00:00
vladislavbelov
5ba7ec3bfa
Removes scissor backend setup from GUI.
...
Differential Revision: https://code.wildfiregames.com/D5051
This was SVN commit r27798.
2023-08-15 17:29:45 +00:00
vladislavbelov
23f1949e2a
Handles VK_INCOMPLETE for vkGetSwapchainImagesKHR.
...
Differential Revision: https://code.wildfiregames.com/D5090
This was SVN commit r27797.
2023-08-15 17:27:23 +00:00
bb
82204a6db9
Fix the test_checkDiff translation tool tester
...
Differential Revision: D5091
This was SVN commit r27796.
2023-08-14 20:23:09 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
...
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
94e30ae08e
Adds mipLODBias usage to Vulkan samplers.
...
This was SVN commit r27784.
2023-07-25 20:22:28 +00:00
phosit
80bcf944bc
Don't convert actions to void*
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5044
This was SVN commit r27783.
2023-07-25 07:50:33 +00:00
phosit
909a81bc87
Correct syntax mistakes made in b7d776175b
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5068
This was SVN commit r27781.
2023-07-24 08:19:19 +00:00
vladislavbelov
e4ba25ba35
Returns Windows paths by value to avoid unnecessary allocation management and follow sys_ExecutablePathname.
...
This was SVN commit r27773.
2023-07-21 22:31:26 +00:00
phosit
8b761fec29
Constrain the FSM-transition to have at most one action.
...
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5059
This was SVN commit r27768.
2023-07-19 12:23:53 +00:00
vladislavbelov
1ff0b8f69f
Removes caching Windows version in wversion.
...
Differential Revision: https://code.wildfiregames.com/D5063
This was SVN commit r27766.
2023-07-18 20:40:15 +00:00
vladislavbelov
f36f136c20
Moves WriteSystemInfo from Util to HWDetect.
...
Differential Revision: https://code.wildfiregames.com/D5050
This was SVN commit r27765.
2023-07-18 20:32:21 +00:00
vladislavbelov
70d89254c8
Fixes linking failure solution introduced in 48ba4d9cb4 for SDL dependency.
...
Refs #3138
Accepted By: Itms
Differential Revision: https://code.wildfiregames.com/D5065
This was SVN commit r27764.
2023-07-18 20:21:59 +00:00
vladislavbelov
7378692c89
Fixes CGUISimpleSetting warnings and allows it to be moved.
...
Differential Revision: https://code.wildfiregames.com/D5071
This was SVN commit r27763.
2023-07-18 20:01:22 +00:00
vladislavbelov
5807e2982f
Makes GL ShaderProgram stage independent.
...
Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
phosit
649f69b00b
Reference CModel* using PS::span in the ModelRenderer
...
Now a range-based for loop is used to iterate.
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4953
This was SVN commit r27757.
2023-07-08 12:46:21 +00:00
vladislavbelov
85bc074ae5
Moves script interface Object include out of FunctionWrapper header.
...
Differential Revision: https://code.wildfiregames.com/D5067
This was SVN commit r27755.
2023-07-07 20:12:16 +00:00
phosit
47a7f78c9d
Change %c to %lc for wchar arguments.
...
swprintf_s expected an argument of type char (due to %c). Given an
argument of type wchar.
This fixes N7 and N8 from #5288
Refs #5288
Patch By: @animus
Accepted By: @phosit, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4993
This was SVN commit r27751.
2023-07-05 07:37:28 +00:00
vladislavbelov
e60bed753f
Removes redundant and unused wutil_ExecutablePath as we have sys_ExecutablePathname.
...
Last usage was removed in ada16439ab .
This was SVN commit r27749.
2023-07-02 21:24:15 +00:00
vladislavbelov
0caddf2c89
Removes unused wutil_SystemPath forgotten in 9aad0137ba.
...
This was SVN commit r27748.
2023-07-02 21:19:07 +00:00
vladislavbelov
a71a20cb60
Replaces statically cached current thread handle on Windows by lazy initialized thread_local variable.
...
Differential Revision: https://code.wildfiregames.com/D5062
This was SVN commit r27747.
2023-07-02 20:28:50 +00:00
vladislavbelov
4e86f99fe2
Replaces boost string general includes by more precise ones.
...
Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
vladislavbelov
a9fc21fae7
Fixes printing a log of a GL shader compilation following b193633e59.
...
This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
vladislavbelov
b193633e59
Moves GLSL compiling function out of CShaderProgram as it's independent.
...
This was SVN commit r27743.
2023-06-27 21:27:56 +00:00
phosit
b7d776175b
Add a test for the FSM
...
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4902
This was SVN commit r27742.
2023-06-27 19:20:41 +00:00
phosit
766b0820f7
Use std::function in the Loader.
...
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4989
This was SVN commit r27740.
2023-06-26 18:35:34 +00:00
vladislavbelov
f3adb5d075
Removes unused main_window_name forgotten in 63c1347ef7.
...
This was SVN commit r27738.
2023-06-25 22:39:37 +00:00
vladislavbelov
fb065a4022
Removes manual loading of Windows functions unavailable on XP from wvm.
...
This was SVN commit r27734.
2023-06-23 12:09:33 +00:00
vladislavbelov
70e7acfb26
Removes manual unload of delay-loaded DLLs on Windows.
...
Differential Revision: https://code.wildfiregames.com/D5056
This was SVN commit r27733.
2023-06-23 11:55:33 +00:00
wraitii
87063a94ff
Pass ScriptRequest instead of ScriptInterface in simulation messages.
...
The previous code was constructing un-necessary ScriptRequest objects.
Minor optimisation from not entering/leaving realms.
Differential Revision: https://code.wildfiregames.com/D5026
This was SVN commit r27728.
2023-06-21 07:50:00 +00:00
wraitii
dafa5ab774
Minor optimisations when calling JS functions from C++
...
ScriptFunction::Call_ checks HasProperty, but then JS_CallFunctionName
calls GetProperty. This is redundant and can be simplified.
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D5000
This was SVN commit r27726.
2023-06-20 11:40:18 +00:00
vladislavbelov
92c9cc5206
Removes delayed loading of RtlCaptureContext as it's available since Windows XP.
...
This was SVN commit r27725.
2023-06-20 08:54:29 +00:00
wraitii
73ec56a44e
Optimisations to vertex pathfinder - relax optimality, sort unaligned edges
...
Two changes to the vertex pathfinder that should generally improve
performance:
- Sort unaligned edges by distance like we did aligned edges. This
isn't very scientific, but the idea is generally sound, and empirically
it seems to do OK.
- Relax the optimality by using a weighted heuristic, with weight 4/3
or 5/3 depending on the number of obstacles around. In the worst cases,
A* will return paths that are this many times less optimal, but search
should be faster in general (and sometimes much faster).
Both of these optimisations might increase the constant-cost slightly,
but should decrease the worst-case runtimes.
Differential Revision: https://code.wildfiregames.com/D5034
This was SVN commit r27724.
2023-06-20 07:14:11 +00:00
vladislavbelov
54c606e6aa
Removes LowFragmentationHeap from Windows as it's enabled by default since Vista.
...
Differential Revision: https://code.wildfiregames.com/D5048
This was SVN commit r27720.
2023-06-18 16:34:29 +00:00
vladislavbelov
f8798c2245
Removes wversion_Number usage from wvm as we don't support XP anymore.
...
Differential Revision: https://code.wildfiregames.com/D5049
This was SVN commit r27719.
2023-06-18 16:32:14 +00:00
vladislavbelov
3d071e4649
Removes OpenGL driver DLL version from reports on Windows.
...
Differential Revision: https://code.wildfiregames.com/D5052
This was SVN commit r27718.
2023-06-18 16:29:13 +00:00
phosit
e31d70f059
Removes waiting from MapGenerator. This makes the game window more responsible during map generating.
...
- remove `SDL_Delay(100)`
- the progress is now an `std::atomic` (not protected by the mutex
anymore)
Based On Patch By: @vladislavbelov
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D3676
This was SVN commit r27717.
2023-06-18 12:19:26 +00:00
vladislavbelov
ea1c6a8d11
Removes wdbg_heap from tests following 7782aa95f1.
...
This was SVN commit r27714.
2023-06-16 16:44:21 +00:00
vladislavbelov
186bedae56
Removes unused Windows sample-based custom profiler. Usage was removed in 56bd5b59b4.
...
Differential Revision: https://code.wildfiregames.com/D5047
This was SVN commit r27712.
2023-06-16 16:38:18 +00:00
vladislavbelov
e4bcfd0556
Removes winit usage from wtime. LatchInitialSystemTime was added in c45ef68a88 and unused since ada16439ab.
...
Differential Revision: https://code.wildfiregames.com/D5046
This was SVN commit r27711.
2023-06-16 16:36:34 +00:00
vladislavbelov
7782aa95f1
Removes custom debug heap analysis on Windows.
...
Differential Revision: https://code.wildfiregames.com/D5045
This was SVN commit r27710.
2023-06-16 16:34:10 +00:00
phosit
8480cfc35f
Remove FSM conditions.
...
FSM conditions aren't used. So this removes dead code.
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4959
This was SVN commit r27702.
2023-06-14 14:58:37 +00:00
wraitii
64efa0acf9
Delay a distance computation in UnitMotion.
...
Minor optimisation to computing a point goal.
Differential Revision: https://code.wildfiregames.com/D5035
This was SVN commit r27700.
2023-06-14 07:48:45 +00:00
wraitii
61e932a890
Turn off SPECTRE mitigation in jit code
...
SPECTRE attacks mitigations were added to SpiderMonkey's JIT output in
version 57. Turning these off is a very large speedup, around 10-20%
wall time (on my computer) depending on the map and the situation.
For the most part, from profiling on my machine, this is from memory
fences after JIT -> C++ calls. 0 A.D. does a lot of these.
The SPECTRE class of attack is a timing attack based on speculative
execution to leak sensitive information, and it seems extraordinarily
unlikely that something like this could be successfully mounted using 0
A.D.
Differential Revision: https://code.wildfiregames.com/D5014
This was SVN commit r27699.
2023-06-14 07:44:23 +00:00
wraitii
9399ba043e
Speed up AI computation by not using structured clones
...
Following the AI unthreading in 4df03ed2d2 / D3769, structured clones
are no longer needed to pass the gamestate around.
This is much faster, about 10-15% wall time on an AI 1v1 profile.
This also potentially reduces memory fragmentation and GC needs, as
writing clones allocated a lot of data.
Differential Revision: https://code.wildfiregames.com/D5019
This was SVN commit r27698.
2023-06-14 07:32:22 +00:00
wraitii
e5acc73fcf
Remove useless line from 507f44f7f9
...
This is unused and makes the function twice as slow as it needs to be.
Differential Revision: https://code.wildfiregames.com/D5015
This was SVN commit r27697.
2023-06-14 07:28:37 +00:00
wraitii
080599442f
Don't send PositionChanged messages in TurnTo when not actually turning
...
FaceTowardsTarget is called quite often by UnitAI, and we can skip some
un-necessary messages as an optimisation.
Differential Revision: https://code.wildfiregames.com/D5005
This was SVN commit r27695.
2023-06-14 07:23:05 +00:00
vladislavbelov
44611294de
Fixes Sampler::Desc comment about using BorderColor.
...
This was SVN commit r27694.
2023-06-14 07:14:31 +00:00
vladislavbelov
8f78ac1ef8
Decouples renderer code from VideoMode to get backend device.
...
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
Freagarach
5893c4bc85
Allow to set the biome with the autostart command.
...
Basically a patch by: @wraitii
Differential revision: https://code.wildfiregames.com/D4976
Comments by: @bb, @sera
Accepted by: @Langbart
Fixes #6521
This was SVN commit r27692.
2023-06-14 06:35:27 +00:00
wraitii
7350b9042e
Don't poll territory in Position component
...
CmpPosition::TurnStart checks whether the territory changed underneath
each entityevery turn. The only user of this is TerritoryDecay
(structures, for the most part). It is rather inefficient to have this
done for all entities.
The simplest solution is to listen to position-changed messages in
TerritoryDecay instead. This should hardly ever happen in vanilla 0
A.D., except in Atlas, so it's basically free.
This sort of reverts 19965ce37a (original implementation) and
c44b48bd59 .
Accepted By: Freagarach (concept only)
Differential Revision: https://code.wildfiregames.com/D5009
This was SVN commit r27673.
2023-06-13 15:48:03 +00:00
vladislavbelov
9707931878
Fixes Vulkan hazards reported by validation layers.
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
vladislavbelov
1b948580c7
Adds color blend state to Vulkan pipeline description only if color attachments are present.
...
This was SVN commit r27661.
2023-06-01 17:48:23 +00:00
vladislavbelov
753949eb73
Enables PolygonMode for Vulkan only when allowed by fillModeNonSolid.
...
This was SVN commit r27660.
2023-06-01 17:12:27 +00:00
Stan
7c07083724
Fix the removal of implicit conversions in libfmt 10 by using explicit casts.
...
Patch by: @phosit
Accepted by: @vladislavbelov
Comments by: @sera
Differential Revision: https://code.wildfiregames.com/D4998
This was SVN commit r27657.
2023-05-31 12:03:04 +00:00
vladislavbelov
cd8eb70859
Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
...
Fixes #6805
Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D5003
This was SVN commit r27654.
2023-05-29 20:53:10 +00:00
Itms
04f55f7cf5
Check the validity of a couple pointers in low-level tests, refs #5288 .
...
Reported By: PVS-Studio
Patch By: animus
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4994
This was SVN commit r27647.
2023-05-18 16:52:29 +00:00
Stan
8472240573
Fix compilation with GCC 13.
...
gcc-13 less often includes cstdint so one might need to include it
manually if needed.
The headers already included in Message.h are included within namespace
AtlasMessage which didn't break by chance, move them out and add
cstdint.
Patch by: @sera
Reviewed by: @phosit
Fixes : #6800
Differential Revision: https://code.wildfiregames.com/D4997
This was SVN commit r27644.
2023-05-13 12:08:23 +00:00
Stan
ede58a2065
Fix two oversights.
...
This was SVN commit r27639.
2023-05-10 16:02:53 +00:00
Stan
173e016172
Allow starting by command with sandbox AI.
...
|| takes 0 as false; ?? doesn't.
Patch by: @Freagarach
Accepted by: @sera, @Langbart
Fixes : #6771
Differential Revision: https://code.wildfiregames.com/D4975
This was SVN commit r27637.
2023-05-10 15:34:38 +00:00
Stan
d8b1935493
Add a script to build spir-v shaders for the bundle.
...
Fixes : #6636
Refs: #6718
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4988
This was SVN commit r27633.
2023-05-08 14:25:23 +00:00
vladislavbelov
3ceeedf169
Adds script to generate SPIR-V from GLSL shaders. Refs #6636
...
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4969
This was SVN commit r27627.
2023-05-02 17:31:28 +00:00
Stan
ae9f47e741
encoding="utf-8" is not supported before Python 3.10.
...
This was SVN commit r27622.
2023-04-28 09:24:21 +00:00
Stan
a6546cc0a4
Update infrastructure to use the new transifex API.
...
- Fix Jenkins warnings about leaked credentials.
- Fix one script not loading utf-8 on windows.
- Fix command line arguments not working when inlined on Linux.
This was SVN commit r27621.
2023-04-27 16:55:06 +00:00
Stan
eb29373ba7
Use the new client for the pull script.
...
This was SVN commit r27620.
2023-04-27 14:20:26 +00:00
vladislavbelov
635314ccef
Removes assertion for big screenshots with a too small window. Fixes #5225
...
Differential Revision: https://code.wildfiregames.com/D4983
This was SVN commit r27613.
2023-04-19 20:35:26 +00:00
Itms
a3abe8605c
Ignore broken symlinks instead of crashing on them, fixes #6586 .
...
Print a warning in the debug output for now, as the logger is not
available at this point.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4743
This was SVN commit r27612.
2023-04-19 16:35:00 +00:00
vladislavbelov
3147123611
Adds CStrIntern for FXAA and dummy shader names for consistency.
...
Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
vladislavbelov
beef529cc6
Adds more libraries to feedback reports. Refs #6711
...
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4949
This was SVN commit r27607.
2023-04-16 22:28:55 +00:00
vladislavbelov
a28fddcf72
Adds an option to disable mouse grab in fullscreen.
...
Refs #6649
Refs #545
Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
vladislavbelov
c138527abc
Removes assertion from MinimapTexture on entities overflow.
...
Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
Itms
ef71533d70
Use a lower default MTU for ENet hosts, and make it configurable.
...
This fixes packet loss issues on some VPN solutions.
Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4967
This was SVN commit r27599.
2023-04-10 08:21:07 +00:00
vladislavbelov
cd1dccd59f
Fixes the property name of available devices in a Vulkan report.
...
This was SVN commit r27579.
2023-03-14 20:21:53 +00:00