Commit graph

9 commits

Author SHA1 Message Date
janwas
8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
Ykkrosh
1e3cd00c72 Set svn:eol-style=native
This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
Matei
98dd1a1bb4 Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
Matei
75a9b2f357 Made stance-setting work with multiplayer.
This was SVN commit r6274.
2008-07-24 05:25:14 +00:00
Matei
9025056ffd Made rally point setting net-safe.
This was SVN commit r6225.
2008-07-13 17:37:45 +00:00
janwas
2b4f3416a8 SimulationScriptInit.cpp: add missing headers
SoundGroup.cpp: fix: avoid invalid-handle complaints if quickstart has
disabled sound

This was SVN commit r6029.
2008-06-16 18:33:47 +00:00
janwas
b0a6d6dca8 committing the current status of dacian's new network code on matei's request
also includes sound support.

GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)

This was SVN commit r6028.
2008-06-16 18:19:35 +00:00
janwas
7d82d87ce8 [requires workspace rebuild due to added directory]
replace ONCE with direct calls to ScriptingInit in simulation/network
code as well.
note: GameSetup is now responsible for calling ServerSession's init
instead of Server doing it

added simulation/scripting with a module that takes care of all
scripting init (reduces CCD)

This was SVN commit r5883.
2008-04-13 14:50:11 +00:00