Matei
aa9a1c4f29
Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions.
...
Also increased water repeat period slightly, to 17.
This was SVN commit r3919.
2006-05-31 22:37:23 +00:00
janwas
1ead202b24
# add CppDoc comments; prepare for automated testing
...
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.
add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path
tex: refactor; split out tex_decode and encode to allow self-test
This was SVN commit r3911.
2006-05-31 04:01:59 +00:00
Matei
106f59c5c7
# Added fancy water.
...
This was SVN commit r3897.
2006-05-28 02:13:32 +00:00
Ykkrosh
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
...
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
janwas
b242eafd02
various small fixes; some changes as in previous rev (which was only the files in lib/)
...
split a part of win.cpp up into wsysdep
GameSetup: bugfix for incorrect window title text
This was SVN commit r3204.
2005-12-07 03:44:17 +00:00
janwas
990e343ae6
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
...
GUIrenderer: add oglSquelchError
lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings
This was SVN commit r2904.
2005-10-12 04:16:41 +00:00
Ykkrosh
599452af85
Atlas: Camera controls.
...
Elsewhere: Quaternion stuff.
This was SVN commit r2734.
2005-09-15 05:31:49 +00:00
janwas
ed5041a301
some infrastructure for self-tests: gets rid of boilerplate code.
...
squelch debug asserts during self-tests to avoid warning about intended
errors (passing invalid data into functions to test their error
reporting)
This was SVN commit r2646.
2005-09-02 02:47:25 +00:00
janwas
70b44f6485
moved self-tests into their respective files (this makes checking if a file has one easier) and automatically calls them if #if PERFORM_SELF_TEST == 1 (allows global enable/disable of all tests and also per-file override).
...
This was SVN commit r2623.
2005-08-14 23:36:43 +00:00
Ykkrosh
2ad77b16db
Optimised a couple of functions to save ~1.5 secs when loading ScEd
...
This was SVN commit r1699.
2005-01-10 22:05:38 +00:00
janwas
c7a84e84be
added precompiled.h everywhere
...
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
janwas
1eaadd38aa
ran everything though mark's newline stomper.
...
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2cbc27174c
Moved from terrain directory.
...
This was SVN commit r304.
2004-05-29 20:53:40 +00:00