Commit graph

24 commits

Author SHA1 Message Date
Ykkrosh
a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00
Ykkrosh
f74f772a41 # More libxml2
Use libxml2 for parsing in Atlas. Plus some tests for it.

This was SVN commit r6764.
2009-03-23 01:07:08 +00:00
Ykkrosh
7610d4361c # Started using libxml2
This was SVN commit r6763.
2009-03-22 20:51:35 +00:00
janwas
40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
Matei
08d3ff2952 Updates for OS X and gcc 4.0 compatibility.
- Fixed some invalid member function references in wxJS code that gcc
4.0 didn't like.
- Some conversion changes.
- Don't try to construct wxSound from memory in OS X (it's not
available).
- Added dependency on zlib in AtlasUI (something there uses _compress).
- Added Mac code for finding current executable's path.
- Added dummy code for getting display size that does not use X.
- Fixed dir_get_changed_file stub to return ERR::AGAIN (end of files)
instead of INFO::OK.

This was SVN commit r5312.
2007-09-02 16:50:20 +00:00
Ykkrosh
53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00
Ykkrosh
914e5f7c2f Rename stdafx.h to precompiled.h
This was SVN commit r5146.
2007-06-05 18:35:05 +00:00
janwas
44f5288a1d # SwEng
png.h, wxwidgets.h: automatically link against lib files
main: document and avoid potential memory leak with args
AtlasUI/ErrorReporter: move crashlog_sender.cpp here as per Philip's
suggestion. currently disabled via #if 0
stdafx: add missing header apparently required by trigger.h

This was SVN commit r5034.
2007-05-05 17:41:20 +00:00
Ykkrosh
38a5e807ff # Fixed Atlas on Linux
Added call to XInitThreads, for required thread safety.
Fixed conversions between wchar_t and XMLCh strings. (Not tested much
yet.)
Fixed COLLADA too.

This was SVN commit r4964.
2007-03-20 01:06:34 +00:00
Ykkrosh
4d8133f785 # Fixes for MSVC
Use _WIN32/__WXMSW__ instead of OS_WIN.

This was SVN commit r4668.
2006-12-01 20:34:28 +00:00
olsner
db045c330b # Made Atlas compile on linux
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes

This was SVN commit r4640.
2006-11-12 04:02:36 +00:00
Ykkrosh
a1a7dac59c # Integrated Actor Viewer and Actor Editor tools
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.

This was SVN commit r4376.
2006-09-22 17:43:00 +00:00
Ykkrosh
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
Ykkrosh
039f26f0c3 Fixed editor brokenness.
# More useful environment (water, lighting) editing
(now saved into the map files).
Fixed no-PCH a bit.

This was SVN commit r4002.
2006-06-11 07:03:59 +00:00
Ykkrosh
d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
Ykkrosh
3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
d9b033c85f # Enabled some interoperability between different compiler versions for the game and the editor DLL
This was SVN commit r3790.
2006-04-21 03:53:10 +00:00
Ykkrosh
7078279ca2 Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
This was SVN commit r3067.
2005-10-31 03:36:50 +00:00
Ykkrosh
f2b662d12d Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
Premake: allow slight separation of files' locations on disk vs in the
project tree.
Atlas: require fewer include directories.

This was SVN commit r2956.
2005-10-17 01:11:12 +00:00
Ykkrosh
aa118403bb Terrain: CalcFromPosition, to convert world-space to tile-space.
ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.

This was SVN commit r2698.
2005-09-12 20:04:26 +00:00
Ykkrosh
549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
Ykkrosh
cf37e9cbe6 Atlas: Added a button. Reorganised game<->UI communication system.
main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.

This was SVN commit r2446.
2005-06-27 23:04:34 +00:00
Ykkrosh
5c4d41fd0f Initial parts of Atlas integration
This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
Ykkrosh
7f3a74f077 Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
This was SVN commit r2323.
2005-05-19 02:46:42 +00:00