wraitii
a3f467ae4e
Make resources have a static, passable obstruction. Ought to be a temporary fix. Fixes #3530
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See #3530#comment:9 for a proper fix to this issue.
This was SVN commit r17156.
2015-10-31 15:28:42 +00:00
mimo
4d804cf26b
fix typo in 6e05a00929
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This was SVN commit r17155.
2015-10-31 13:42:14 +00:00
mimo
6e05a00929
fix obstruction of target entity not taken into account in short pathfinder, closes #3539
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This was SVN commit r17154.
2015-10-31 13:37:34 +00:00
wraitii
8494e36aa8
Revert the logic change in 9da482ead4. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out #3532 for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
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This resulted in ALL "units inside obstructions" issues.
Thanks to elexis for the testing.
Fixes #3532 , #3450 .
Refs #3538 (still OOSes), #3410 (unitmotion remains buggy for
formations, but this is only aesthethic.)
Probably affects #3471 and #3505 , but those are not fixed.
This was SVN commit r17152.
2015-10-31 08:43:31 +00:00
JoshuaJB
108633affd
Fix #3415 . Removes 'ghost' scrollbar bounding to enable extreme-right hover and selection in dropdowns. Patch by elexis.
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This was SVN commit r17149.
2015-10-31 05:40:43 +00:00
mimo
e0771b98dd
fix switch between square or circle approximation in UnitMotion, refs #3539
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This was SVN commit r17145.
2015-10-26 22:59:26 +00:00
mimo
f4cb822d9d
do the circle approximation also in INVERTED goals in UnitMotion, refs #3405
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This was SVN commit r17143.
2015-10-18 20:23:02 +00:00
mimo
70d5e4e318
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
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This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
mimo
82590753d7
fix a moved function, fixes #3531
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This was SVN commit r17137.
2015-10-16 17:14:39 +00:00
historic_bruno
b97e565017
Fixes path formatting in Windows OOS error message, patch by elexis, fixes #3498
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This was SVN commit r17134.
2015-10-15 03:50:45 +00:00
historic_bruno
c0b4e78801
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108 .
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Fixes test failures on OS X 10.7 and older, refs #3109
This was SVN commit r17133.
2015-10-15 03:31:30 +00:00
historic_bruno
4043c56518
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499 . May improve pathfinding behavior in some cases, please test!
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This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
scythetwirler
4994dfb26a
Avoids RuntimeError: dictionary changed size during iteration
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This was SVN commit r17127.
2015-10-11 20:47:52 +00:00
mimo
9db4fb5ddb
fix typo in Game.cpp
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This was SVN commit r17126.
2015-10-11 11:12:27 +00:00
mimo
b0f267b61c
fix typo in UnitMotion, fixes #3474
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This was SVN commit r17124.
2015-10-11 11:00:11 +00:00
sanderd17
f5348c6dd6
Introduce less rounding errors in the falloff to allow a more precise territory calculation. Fixes #3334 . Based on code by elexis.
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This was SVN commit r17122.
2015-10-11 09:01:50 +00:00
historic_bruno
40acf66ba9
Fixes hotkey bugs introduced in a07add11c6, patch by elexis. Fixes #3495
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This was SVN commit r17116.
2015-10-10 07:22:07 +00:00
historic_bruno
02628b8902
Removes unused pathfinder consts, patch by stanislas69. Fixes #3500
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This was SVN commit r17115.
2015-10-10 06:48:42 +00:00
Itms
e0093c8ecc
Remove an unused function (it was used by the old pathfinder).
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This was SVN commit r17103.
2015-10-04 18:02:16 +00:00
Itms
2505a2ec70
Remove a preprocessor ambiguity, fixes #3480 .
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This was SVN commit r17101.
2015-10-04 17:21:36 +00:00
Itms
cfe4a2e568
Fix a cause of serialization problems. Fixes #3450 .
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This was SVN commit r17097.
2015-10-03 11:02:12 +00:00
Itms
bb997f6cae
Fix previous commit.
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This was SVN commit r17096.
2015-10-03 10:32:30 +00:00
Itms
d60940ac59
Code improvements and style fixes.
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This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
Itms
dc69aed954
Remove some old and unused code.
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This was SVN commit r17094.
2015-10-02 18:27:10 +00:00
leper
102358a5cb
Fix build for recent versions of miniupnpc.
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This was SVN commit r17091.
2015-09-30 21:32:54 +00:00
leper
061c7f6058
Const ref.
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This was SVN commit r17090.
2015-09-30 20:28:23 +00:00
Itms
2132f868b8
Replace the rectangle rasterization algorithm by the original version from Philip's branch.
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The current version is flawed (it doesn't handle the partially
obstructed cells as it should).
Refs #3410 .
This was SVN commit r17084.
2015-09-27 16:46:26 +00:00
mimo
a7e0dc1534
update attack and heal range queries, patch by leper, fixes #3080
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This was SVN commit r17082.
2015-09-27 12:23:40 +00:00
Itms
dcf8e66aca
Update the goal serialization for 03d2c5e40b. Fixes #3425 .
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This was SVN commit r17068.
2015-09-24 17:13:39 +00:00
Itms
b830233498
Fix previous commit, some new files didn't pass through.
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This was SVN commit r17055.
2015-09-21 17:14:26 +00:00
Itms
d64b95b28c
An awesome Visual Replay menu, made by elexis. Fixes #3258 .
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This was SVN commit r17054.
2015-09-21 17:00:21 +00:00
mimo
3317e6c68b
rename autostart visualreplay, refs #3258 , patch by elexis
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This was SVN commit r17050.
2015-09-20 12:29:59 +00:00
Itms
b77ad821c2
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
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Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.
Refs #3410 , #3337 .
This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
mimo
21619a4705
Move the victory conditions to the new simulation settings system. Patch by elexis. Refs #3355,#3001
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This was SVN commit r17026.
2015-09-16 09:22:36 +00:00
leper
7eefcbe8c5
Do not use non-static data member initializer.
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GCC 4.6 does not support those and initializing it in the ctor is a lot
clearer in this case.
This was SVN commit r17022.
2015-09-15 00:55:03 +00:00
leper
a65a8472f9
Mark some const functions as such.
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This was SVN commit r17021.
2015-09-13 20:59:10 +00:00
mimo
ae3aad704d
fix previous commit
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This was SVN commit r17018.
2015-09-13 19:06:14 +00:00
mimo
9816e7c92d
Rename some variables to point out that they are only used in visual replay. Add script function IsVisualReplay. Refs #9 #3355 , patch by elexis
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This was SVN commit r17017.
2015-09-13 19:03:33 +00:00
Itms
ae6475fcc0
Fix a typo, patch by godlikeldh.
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This typo didn't have any influence since dirty unit shapes are usually
discarded during the rasterization (they don't block long-range
pathfinding). Switching the order of a check in RasterizeHelper prevents
performance problems to a really small extent.
This was SVN commit r17014.
2015-09-13 10:18:37 +00:00
Itms
03d2c5e40b
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405 , refs #3372 .
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Now that units flee it's necessary to fix the unit chasing: this commit
reintroduces some code from 298115f4c5 that disappeared with the
committing of the new pathfinder. Refs #1537 .
Also includes some style improvements to the UnitMotion code.
This was SVN commit r17013.
2015-09-13 09:33:09 +00:00
leper
8507a7bc27
Create commands.txt only when actually starting the game. Patch by elexis. Fixes #3408 .
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This was SVN commit r17004.
2015-09-11 17:44:50 +00:00
leper
558695365d
Add some documentation about system components. Fixes #3315 .
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This was SVN commit r17003.
2015-09-11 04:10:26 +00:00
leper
fc051d94cc
Add check for non-passable (likely water-only) maps to territory percentage calculation.
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Patch by s0600204. Fixes #3407 .
This was SVN commit r17002.
2015-09-11 02:16:21 +00:00
Itms
9da482ead4
Based on previous experimental changes, major update to the unit motion.
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With this change, units will not check their movement against all
obstructions when moving: terrain and static obstructions are assumed to
be handled by the long-range pathfinder.
However, when static obstructions are changed, the paths have to be
invalidated. In order to minimize the performance impact, units will
check for obstructions when they move after a passability change. If
they collide with something, they will recompute a path that will take
into account the new passability map.
Also includes some code cleanup. This patch should not change
performance a lot: the lower number of checks should give a small
performance improvement while using the message broadcasting system
should hurt it a bit.
Fixes #3376 , #3337 , #1914 .
This was SVN commit r16998.
2015-09-10 18:12:13 +00:00
JoshuaJB
8b437a0b1c
Fix #3386 , patch by elexis.
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This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
leper
5a685b84ca
Recompute the cost grid in the TerritoryManager when needed. Patch by s0600204. Fixes #3399 , #3400 .
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This was SVN commit r16990.
2015-09-06 22:35:38 +00:00
historic_bruno
4e3b933b11
Fixes some issues in checkrefs.pl: soundgroups have new gender and lang tags, PMP version bump, GUI XML can include directories, civ data path changed
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This was SVN commit r16987.
2015-09-06 04:42:28 +00:00
Itms
448b8248cf
Revert my experimental changes from the previous days. Hopefully I can design something that doesn't introduce a ton of new issues. Refs #3376
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This was SVN commit r16986.
2015-09-05 18:20:08 +00:00
Itms
1d89d05956
Don't try to short-path to non-point goals, because the algorithm won't deal with connectivity. Fixes another bug reported in #3363 .
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This was SVN commit r16985.
2015-09-04 20:43:05 +00:00
Itms
3005637370
Make a compromise between f240374b28 and f134ac63bb by making the filtering of pathfinding-blocking shapes conditional.
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Those shapes need to be taken into account when computing a short path,
but they need to be discarded when checking movements or they will
create long/short inconsistencies.
This was SVN commit r16981.
2015-09-03 20:09:25 +00:00