elexis
6f744aef88
Simulation context cleanup, refs #3991 , #3168 .
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Save the viewed player in the CGame class.
Add the const keyword back to the SimContext to help find mistakes at
compiletime.
This was SVN commit r18201.
2016-05-19 19:42:07 +00:00
elexis
f4e69b7c07
Cleanup of #3255 , fixes #3966 .
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Don't create an empty oos_logs directory when starting the game.
Rename getDateIndexSubdirectory to createDateIndexSubdirectory.
Add a comment for the breakpoint argument of CreateDirectories.
This was SVN commit r18183.
2016-05-16 00:56:07 +00:00
sanderd17
77224548bf
Use references instead of copies
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This was SVN commit r18130.
2016-05-02 19:03:19 +00:00
sanderd17
4ea49f374a
Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
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This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
sanderd17
ef3794f90a
Fix serialisationtest by serializing the territory trigger event, and sending the message only once.
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This was SVN commit r18102.
2016-04-27 18:37:27 +00:00
sanderd17
f24523dc8f
Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909 . Disable serialisation of technology templates. Refs #3834
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This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
Itms
c856bc296d
Slight improvement to the short range pathfinder. Patch by fsincos, refs #3925
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This was SVN commit r18090.
2016-04-24 14:35:31 +00:00
sanderd17
df3c3c35b2
Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814
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This was SVN commit r18041.
2016-04-17 15:43:29 +00:00
Itms
5ac76ecf89
Some style fixes reported by leper.
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This was SVN commit r18016.
2016-04-10 16:57:12 +00:00
sanderd17
f8e986d057
Fix territory not being updated when diplomacy changes. Fixes #3891
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This was SVN commit r18012.
2016-04-09 19:57:34 +00:00
Itms
8c436a8a41
Slight improvement of the flood filling algorithm in the hierarchical pathfinder.
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Remove some useless check and a useless reverse loop, and add a flag to
prevent redundant checks.
Patch by fsincos, refs #3588
This was SVN commit r18011.
2016-04-09 19:47:09 +00:00
sanderd17
6471a54c9f
Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder
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This was SVN commit r17992.
2016-04-06 17:36:47 +00:00
mimo
0863f20722
cleanup
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This was SVN commit r17898.
2016-03-15 18:27:17 +00:00
elexis
d61e315f4d
Fix few style issues remarked by leper.
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Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.
This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
Itms
a4a1bcab94
Remove the now useless UnitMotion planning, and cleanup of CCmpUnitMotion.cpp (unused variables, whitespace). Fixes #3790 .
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This should have a noticeable impact on performance (in the good way!)
Thanks mimo for noticing something was off with the planning system!
This was SVN commit r17866.
2016-03-12 13:44:51 +00:00
elexis
b155a28698
Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168 .
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This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
elexis
a32ed75bff
Fix a race-condition when two games have been started simultaneously and attempt to create the same replay directory, refs #3255 .
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Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.
This was SVN commit r17776.
2016-02-19 11:22:32 +00:00
mimo
6289251b3b
Improve unitMotion in the final step before reaching the target,
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which decreases the proportion of units going back and forth around the
target
This was SVN commit r17769.
2016-02-17 19:00:34 +00:00
mimo
4584a81656
be less restrictive with fix for #3785
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This was SVN commit r17768.
2016-02-17 18:31:01 +00:00
mimo
41d7e64271
prevent short pathfinder to go into impassable region, fixes #3785
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This was SVN commit r17765.
2016-02-15 21:24:27 +00:00
mimo
a9376eeebb
update goal before pathing when moving target refs #3472 and improve unitMotion overlay
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This was SVN commit r17764.
2016-02-15 19:30:17 +00:00
elexis
c3ac6cf7fc
Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301 .
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This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
elexis
5998d13442
Use date and sequential ID for replay-directorynames, fixes #3255 .
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Save replays in userdata (screenshots, savegames) and create one
subdirectory for every release.
This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
Itms
4ad601a301
Sorry for the surprise fix but that really hurts my eyes :p
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This was SVN commit r17748.
2016-02-09 16:12:52 +00:00
elexis
4ac89001f4
Fix compile error for gcc 4.6, refs #3168 .
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This was SVN commit r17745.
2016-02-08 22:44:23 +00:00
elexis
a2f7d4d82a
Show fog of war in observermode, fixes #3168 .
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This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
Yves
1a66f510d0
Use const T& for parameters of some types in script-exposed native functions
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Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.
This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
elexis
5747619c39
Don't create replays without commands in case of running non-visual replay or an atlas simulation.
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Remove trailing whitespace.
This was SVN commit r17689.
2016-01-23 01:02:57 +00:00
elexis
b5cb62ffa2
Remove error messages from the CinemaManager, since not having a GameView is expected in non-visual replay. Patch by Vladislav, refs #3301 .
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This was SVN commit r17682.
2016-01-21 13:07:52 +00:00
leper
f34dc412b6
Deep freeze simulation commands to prevent accidental updates. Fixes #3647 .
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This was SVN commit r17673.
2016-01-18 22:24:50 +00:00
elexis
8827db201a
Remove the virtual keyword since this is a helper-function not used by the interface. Refs #3215 .
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This was SVN commit r17663.
2016-01-18 03:41:00 +00:00
leper
fb92761c92
Use explicit types instead of auto.
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This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
leper
27fab6bf1e
Constify Spatial.h a bit.
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While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.
foobar
This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
leper
f4898c18d8
SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708 .
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Use JS_GetProperty{,ById} instead.
Ensure that we break if someone tries to serialize a getter by using
something similar to what we used pre 47a03c3397 .
https://bugzilla.mozilla.org/show_bug.cgi?id=1094176
This was SVN commit r17633.
2016-01-11 20:03:33 +00:00
leper
775f856421
Use .assign instead of operator=.
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This was SVN commit r17631.
2016-01-11 20:03:28 +00:00
leper
d08044c8ad
JS_DumpHeap is removed in SpiderMonkey 38, since we have nothing using it remove it. Refs #3708 .
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https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
https://bugzilla.mozilla.org/show_bug.cgi?id=1122842
This was SVN commit r17630.
2016-01-11 20:03:09 +00:00
elexis
8c7b6dceaa
Show status-bars of all players to observers, fixes #3215 .
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This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
elexis
8859f33b38
Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
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Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215 .
This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
Itms
629e73a768
Fix a compiler warning.
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This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
elexis
1cc1ba2b17
Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
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This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
leper
b18cd3254c
Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
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Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.
This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
Yves
89aef0b6eb
Cinematic camera core functionality. Patch by Vladislav Belov.
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Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
elexis
036f985017
Add missing semicolons.
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Update timestamp.
This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
mimo
371a41c216
seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
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This was SVN commit r17586.
2016-01-01 17:45:53 +00:00
mimo
36c08193ba
optimizes range queries, fixes #3717
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This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
mimo
543472b77b
Optimization of isBoxVisible + cleanup, fixes #3712
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This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
mimo
82c215de49
prevent thousands of calls per turn of calculeTerritories which would exit immediately
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This was SVN commit r17560.
2015-12-28 16:23:06 +00:00
leper
3fd4d07ca1
Test \0 in object property names for serializing.
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This was SVN commit r17539.
2015-12-22 19:01:18 +00:00
leper
332096e4ed
SpiderMonkey 38 removes JS_AllocateArrayBufferContents.
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Users required the returned buffer to be passable to free(), so replace
it by malloc().
https://bugzilla.mozilla.org/show_bug.cgi?id=1037358
This was SVN commit r17511.
2015-12-19 02:49:46 +00:00
leper
2239fe338c
The jschar typedef is removed in SpiderMonkey 38.
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Since it already is char16_t in 31 replace it by that.
https://bugzilla.mozilla.org/show_bug.cgi?id=1063962
This was SVN commit r17506.
2015-12-19 01:29:55 +00:00